Search found 8079 matches

by kovarex
Tue Jun 15, 2021 9:48 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side
Replies: 11
Views: 4924

Re: [kovarex] [1.1.34] Upgrading underground belt twice does not upgrade other side

All combination of ghost/non-ghost on left/right upgrade/downgrade side should work, and it always takes the final upgrade into consideration when deciding whether it is connected or not for the sake of this logic. For those who might be curious, I tend to do these kind of tests when fixing bugs lik...
by kovarex
Tue Jun 15, 2021 2:07 pm
Forum: Minor issues
Topic: [kovarex] [1.1.30] Undergrounds not placed with smart belt dragging
Replies: 4
Views: 2400

Re: [kovarex] [1.1.30] Undergrounds not placed with smart belt dragging

I want to generally improve the logic here, so cases like this one works as well. The point is, that I need to sit down and really think about simple rules that would make it possible without braking anything else, and the case you have there might, or might not be also made available, but it is has...
by kovarex
Tue Jun 15, 2021 1:58 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.30] Radar preview not shown when cursor left of quickbar
Replies: 3
Views: 3191

Re: [kovarex] [1.1.30] Radar preview not shown when cursor left of quickbar

Thanks for the report, it is now fixed for the next version.
by kovarex
Tue Jun 15, 2021 1:22 pm
Forum: Won't fix.
Topic: [kovarex] [1.1.29] Crash loading save (PreviewIconsPersistent::load)
Replies: 4
Views: 2156

Re: [kovarex] [1.1.29] Crash loading save (PreviewIconsPersistent::load)

Yea, I tried to load the library, and it looks like the file got corrupted, not much I can do with that, sorry.
by kovarex
Tue May 25, 2021 11:39 am
Forum: Not a bug
Topic: [kovarex] [1.1.30] Smart belt turn off when a gui is open
Replies: 2
Views: 1757

Re: [kovarex] [1.1.30] Smart belt turn off when a gui is open

This specifically is not considered a bug.
When you press any additional key that invalidates the building key, the smart building just gets disabled.
by kovarex
Wed Apr 14, 2021 4:04 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129117

Re: Version 1.1.0

About the movment of the armor/ammo window to the left. The reasons are simple: 1) We needed more space for it now, as it can show both the player and the vehicle and there are shortcuts + alert on the right side already 2) It adds more space for the right panel tooltip info The change is slightly ...
by kovarex
Fri Mar 26, 2021 8:44 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus
Replies: 2
Views: 2774

Re: [1.1.30] Crash: FurnaceGui::updateStatus

Please, provide more info, ideally save that consistently crashes when I check some specific furnace, or a way to reproduce it. Thx.
by kovarex
Wed Mar 24, 2021 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.27] Drag placing belt produces unnecessary underground belt
Replies: 5
Views: 2799

Re: [1.1.27] Drag placing belt produces unnecessary underground belt

Yes, it is related to the bug mentioned and it is now fixed for the next release.
by kovarex
Wed Mar 24, 2021 3:12 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.28] No ammo damage info on tooltip
Replies: 7
Views: 4557

Re: [1.1.28] No ammo damage info on tooltip

What is your system please? Or can you provide the log?
The thing is, that I can't the reproduce it, but it might be something relevant to the linux binary.
by kovarex
Wed Mar 24, 2021 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.27] Gap when dragging assemblers
Replies: 12
Views: 5562

Re: [kovarex] [1.1.27] Gap when dragging assemblers

Hi, thanks for the report, it is now fixed for the next release 1.1.29.
by kovarex
Tue Mar 16, 2021 1:30 pm
Forum: Pending
Topic: [Twinsen][1.1.27] Crash large deconstruction planner multiplayer
Replies: 3
Views: 1781

Re: [1.1.27] Crash large deconstruction planner multiplayer

FPS drop based on using deconstruction planner sounds suspicious, and I would check the mods, but i didn't check the save yet.
Edit: Lou noticed that there is a performance problem with the latency state.
by kovarex
Tue Mar 16, 2021 10:53 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.27] Crash trying to drag-reverse underground belts (LogisticNetwork::findBestAvailableRobotForUpgrade)
Replies: 2
Views: 2333

Re: [kovarex] [1.1.27] Crash trying to drag-reverse underground belts (LogisticNetwork::findBestAvailableRobotForUpgrade

Thanks for the report, and mainly for the way to reproduce it. This error was showing on our crash report logs, but we had no idea how to reproduce it.

Fixed for the next release.
by kovarex
Tue Mar 16, 2021 7:49 am
Forum: Not a bug
Topic: [kovarex] [1.1.27] train stop limit not accepting 'enter'-key
Replies: 2
Views: 1090

Re: [1.1.27] train stop limit not accepting 'enter'-key

The value is updated in the real time, so the only effect of enter in the textfield would be to close the gui. But generally we don't do it for fields that are updated in the real time instead you are supposed to close it with the (E) key.
by kovarex
Mon Mar 15, 2021 5:13 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Load game confirmation dialog - 2 green buttons 'E' is for which??
Replies: 2
Views: 2247

Re: Load game confirmation dialog - 2 green buttons 'E' is for which??

Thanks for the report, it is now fixed for the next release.
by kovarex
Mon Mar 15, 2021 4:57 pm
Forum: Pending
Topic: [1.1.21] Frozen on logon
Replies: 7
Views: 3208

Re: [1.1.21] Frozen on logon

Can you reproduce it without custom scenario?
by kovarex
Mon Mar 15, 2021 4:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.27] Ctrl+F does not begin search in Train Stop name editor
Replies: 4
Views: 2660

Re: [1.1.27] Ctrl+F does not begin search in Train Stop name editor

Hello, I check to be sure, but it works as it should for me. There needs to be something wird/specific on your end. Is the search bar actually activated when you press Ctrl+F, didn't you change the shortcut in the control settings?
by kovarex
Fri Mar 12, 2021 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.56] Blueprints ignore planned upgrades
Replies: 3
Views: 4712

Re: [0.17.56] Blueprints ignore planned upgrades

And I actually thing that we should change what is intended, so I'm changing it to work as the op suggested for the next version.
by kovarex
Fri Mar 12, 2021 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.27] Crash for no obvious reasons (EntityStatus::str)
Replies: 7
Views: 2352

Re: [kovarex] [1.1.27] Crash for no obvious reasons (EntityStatus::str)

One more update, I think I can reproduce the crash repeatedly. From the save uploaded to this reply, without moving the character, when I hover my mouse over one of the stack inserters nearest to the rails the game crashes before it has a chance to react (draw the yellow rectangle around entity or ...

Go to advanced search