Its a great idea! Actually its what we already do
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- Sun Nov 27, 2022 8:22 pm
- Forum: Modding discussion
- Topic: Priority of loading mods
- Replies: 2
- Views: 734
- Mon Nov 21, 2022 10:13 am
- Forum: Technical Help
- Topic: Cannot log out of my factorio.com account on Switch
- Replies: 4
- Views: 1250
Re: Cannot log out of my factorio.com account on Switch
Hello, I just got back to your email this morning, For reference unlinking Switch account is something we are working to adding to our backend and frontend, This is the first case reported to us, to it took a little bit of extra time to sort out what we needed to do and make a plan If anybody needs ...
- Mon Nov 14, 2022 1:59 pm
- Forum: Implemented in 2.0
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 12460
Re: Remove Expensive Mode
We had a discussion prompted by this topic, and we agreed with a lot of the points, Even internally the expensive mode causes a lot of hassle and code maintainence Since we have already 'broken the seal' of internal/base game mods with the expansion (the expansion content will be a separate mod), I...
- Mon Nov 14, 2022 9:53 am
- Forum: Implemented in 2.0
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 12460
Re: Remove Expensive Mode
We had a discussion prompted by this topic, and we agreed with a lot of the points, Even internally the expensive mode causes a lot of hassle and code maintainence Since we have already 'broken the seal' of internal/base game mods with the expansion (the expansion content will be a separate mod), It...
- Wed Nov 02, 2022 12:52 pm
- Forum: Fixed for 2.0
- Topic: [Klonan] [1.1.70] Shortcuts menu stays widened after UI rescale
- Replies: 1
- Views: 942
Re: [Klonan] [1.1.70] Shortcuts menu stays widened after UI rescale
Thanks for the report,
I have fixed it for 1.2
I have fixed it for 1.2
- Wed Nov 02, 2022 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.70] Locomotive GUI: fuel emissions modifier with burnt result slots
- Replies: 1
- Views: 2186
Re: [Klonan] [1.1.70] Locomotive GUI: fuel emissions modifier with burnt result slots
Suggested solution: remove the pollution modifier text shown below the progress bar. It doesn't need to be there: the modifier is already shown on the entity tooltip. Agreed, it is weird, there is far more useful information that is relegated to the tooltips, while this random pollution modifier is...
- Wed Nov 02, 2022 10:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.70] linked-belt missing from default mask collision-mask-util
- Replies: 1
- Views: 1516
Re: [Klonan] [1.1.70] linked-belt missing from default mask collision-mask-util
Thanks for the report,
It is fixed for the next release
It is fixed for the next release
- Wed Nov 02, 2022 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.68] Any placeable item can be obtained in Transport belt madness
- Replies: 1
- Views: 1875
Re: [Klonan] [1.1.68] Any placeable item can be obtained in Transport belt madness
Thank you very much for the report,
It is fixed for the next release
It is fixed for the next release
- Wed Oct 19, 2022 2:48 pm
- Forum: Fixed for 2.0
- Topic: [Klonan] Please add "Copy error message to clipboard" button to mod loading errors
- Replies: 5
- Views: 1590
Re: [Klonan] Please add "Copy error message to clipboard" button to mod loading errors
Hi,
Thanks for the report,
I have fixed it for 1.2
Thanks for the report,
I have fixed it for 1.2
- Mon Oct 10, 2022 7:52 pm
- Forum: Won't implement
- Topic: Ability to request the nearest enemy
- Replies: 4
- Views: 1442
Re: Ability to request the nearest enemy
While it would be possible to try to do that in Lua using find_entities_filtered calls in on_tick, it would be much nicer if that functionality is built into the API. I mean, you can say that about any part of mod making, hand-off the effort and maintenance of the code to the engine But generally u...
- Sun Oct 02, 2022 3:46 pm
- Forum: Fixed for 2.0
- Topic: [1.1.69] EULA text cut off
- Replies: 1
- Views: 1025
Re: [1.1.69] EULA text cut off
Thanks for the report
It is fixed in 1.2
It is fixed in 1.2
- Tue Sep 27, 2022 7:37 am
- Forum: Implemented Suggestions
- Topic: New Game Support Languages on Steam
- Replies: 12
- Views: 2436
Re: New Game Support Languages on Steam
I added the languages that were translated enough (at least 90%)
- Tue Sep 27, 2022 7:01 am
- Forum: Modding interface requests
- Topic: prevent nauvis from generating?
- Replies: 4
- Views: 1067
Re: prevent nauvis from generating?
I have to start a new game during development and debugging, I've done it already 500 times, possibly going to go into the thousands in the future while making this mod, and each new game generates a new map unnecessarily adding to development time exponentially. Hold CTRL when pressing 'New Game'
- Wed Sep 21, 2022 7:41 pm
- Forum: Not a bug
- Topic: LuaEntity.stop_spider() has no effect
- Replies: 2
- Views: 918
Re: LuaEntity.stop_spider() has no effect
Expected behavior: If a spider-vehicle is in motion, it will immediately stop once it has received the stop_spider() command. This isn't very intuitive. Shouldn't stop_spider() automatically clear autopilot_destination/autopilot_destinations? The function is only calling the internal resetSpeed() o...
- Mon Sep 12, 2022 11:20 am
- Forum: This Forum
- Topic: My topics keep getting :trashbin:ed
- Replies: 17
- Views: 3312
- Mon Sep 12, 2022 8:38 am
- Forum: Modding help
- Topic: Trying to get the active weapon that a player is using?
- Replies: 6
- Views: 1208
- Tue Sep 06, 2022 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Map string does not include starting_points / map-gen-preset
- Replies: 3
- Views: 2173
Re: [Klonan] Map string does not include starting_points / map-gen-preset
Note: the space ship always crashes around {x=0, y=0} and not at a starting_point. Maybe that should be changed or configurable in the preset? You can make a modding interface request for the freeplay scenario, since that is what makes the call to generate the crash site. Alternatively you can use ...
- Tue Sep 06, 2022 10:27 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Map string does not include starting_points / map-gen-preset
- Replies: 3
- Views: 2173
Re: [Klonan] Map string does not include starting_points / map-gen-preset
Thanks for the report
It is fixed for the next release
It is fixed for the next release
- Fri Sep 02, 2022 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] A new computer does not save upgrade levels in wave defense mode.
- Replies: 5
- Views: 3720
Re: [Klonan] A new computer does not save upgrade levels in wave defense mode.
Hi,
I have managed to fix the bug, here is a fixed save game, thank you for the report
I have managed to fix the bug, here is a fixed save game, thank you for the report
- Fri Sep 02, 2022 9:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] In the scenario, I lose the "in my hand" item after pressing START.
- Replies: 1
- Views: 2219
Re: [Klonan] In the scenario, I lose the "in my hand" item after pressing START.
Thanks for the report,
It is fixed for the next release
It is fixed for the next release