Search found 414 matches
- Sat Mar 02, 2019 11:30 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33279
Re: [0.17.1] intro too hard
My humble opinion on the first campaign "Introduction" (0.17.4). Disclaimer: - I have played Factorio before but it is at least two years since I really counted some hours, HD-graphics and the reactor are totally new stuff for me, so I am not in the shape I used to be. - Also in my previou...
- Sat Mar 02, 2019 9:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Crash when mining "scrap metal"
- Replies: 6
- Views: 3583
Also with 0.17.4
Can confirm: crash when mining the scrap metal, following the order of objectives.
Fresh installation of 0.17.4
Could not trigger again, weird.
Fresh installation of 0.17.4
Could not trigger again, weird.
- Fri Mar 01, 2019 6:29 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 64179
Re: Friday Facts #284 - 0.17 experimental
dat gif
and congratulations for releasing 0.17
and congratulations for releasing 0.17
- Fri Mar 01, 2019 7:54 am
- Forum: Outdated/Not implemented
- Topic: Dynamically link .so files
- Replies: 2
- Views: 1603
Re: Dynamically link .so files
So, being also an online game with reachable servers (reotely accessible) and the capability to include modder's files (spiced images, etc.), you provide security updates for the statically linked libs? At least that's the way our contractors handle those situations: "Build an apache yourself b...
- Thu Feb 28, 2019 6:44 am
- Forum: Not a bug
- Topic: [0.17.1] Three numbers for percentage progress-value
- Replies: 2
- Views: 1002
Re: [0.17.1] Three numbers for percentage progress-value
Octal percent bar? Nice!
Wikipedia actually uses 073 as their example
Wikipedia actually uses 073 as their example
For example, the literal 73 (base 8) might be represented as 073, o73, q73, 0o73, \73, @73, &73, $73 or 73o in various languages.
- Fri Feb 15, 2019 9:00 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 83151
Re: Friday Facts #282 - 0.17 in sight
Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
Then I could init a Git repository there and version control all my blueprints...
- Sat Jan 05, 2019 4:07 am
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62847
Re: Friday Facts #276 - Belt item spacing & Script rendering
Factorio is still an early access game. It's in development. Things should change and many even break as often stuff can only change and improve by breaking others. In my opinion we can't rely on backwards compatibility and retention of etablished configurations as this holds back the overall devel...
- Sat Jan 05, 2019 4:00 am
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62847
Re: Friday Facts #276 - Belt item spacing & Script rendering
"Breaks" in the sense of detecing >4 when on full throughput for as long as the two splitted belts have not been emptied, so for about 2 seconds, after that the normal full belt throughput will again be split into 2* 1/2 full belt and detected as 2* 4 items on the belt Those bits can't em...
- Fri Jan 04, 2019 8:38 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62847
Re: Friday Facts #276 - Belt item spacing & Script rendering
Yes it is, if the value is a constant 8 it's full througput, if thoughput isn't full than it will fall to 7 or below. No that is detecting that the belt is full. That says nothing about throughput on the belt. Admittedly I've never needed to measure throughput as such, so I'm not sure when it would...
- Fri Jan 04, 2019 6:11 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62847
Re: Friday Facts #276 - Belt item spacing & Script rendering
Yes it is, if the value is a constant 8 it's full througput, if thoughput isn't full than it will fall to 7 or below. No that is detecting that the belt is full. That says nothing about throughput on the belt. Admittedly I've never needed to measure throughput as such, so I'm not sure when it would...
- Tue Dec 25, 2018 10:45 am
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 70810
Re: Friday Facts #274 - New fluid system 2
Personally I like the idea of the "pig" to clean pipes and shove fluids together at one end. Also how about adding a new type of fluid named "Waste" or "Inseparable Fluid Mixture" or something similar, which appears as soon as two (or more) different fluids touch, and c...
- Fri Nov 30, 2018 5:18 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 49798
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Is it just me or are the HD textures getting more and more clean and the game's general look gets more and more cartoonish and colourful and away from its initial "used look"? Agreed. Dieselpunk -> Comicpunk :( Maybe some kind of additional "tint" could be selectable from the Op...
- Fri Nov 09, 2018 6:49 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 45939
Re: Friday Facts #268 - The modern Biter
Hm. Those new biters left me cold. I find them neither dreading and surely not "cute". Nice to have them in HD, tho and the animation is very nicely done.
:shrugs:
:shrugs:
- Fri Oct 19, 2018 1:31 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 43577
Re: Friday Facts #264 - Texture streaming
So why don't we have graphic cards that send out screen refreshes to the monitor when we tell them to? Why not send frame 1 after 10ms, frame 2 after 17ms, frame 3 after 12ms and so on. Why can't the monitor update when we tell them to instead at a fixed rate that we have to keep up with? This tech...
- Mon Oct 15, 2018 12:40 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 43577
Re: Friday Facts #264 - Texture streaming
so... Vulkan? ;(
- Fri Oct 12, 2018 2:28 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 43577
Re: Friday Facts #264 - Texture streaming
That was great
- Sat Oct 06, 2018 7:09 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 157387
Re: Modular Extensible PnP Factory
I have been enjoying the modular design, and have been using bp's from these posts, since I started playing. I decided to use the new features to put some of the ones from these together in one blueprint book. The idea is that this blueprint book will continue to be updated with improvements, addit...
- Fri Sep 28, 2018 1:53 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 113750
Re: Friday Facts #260 - New fluid system
I think "behaves like a belt with splitters" is the intuitive result people think they're going to get without knowing anything about it. I guess the question is, is that the right thing they should be expecting? I think this is the catch... how correct is the intuitive opinion? E.g. I wo...
- Wed Sep 19, 2018 10:11 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 113750
Re: Friday Facts #260 - New fluid system
At this point, it has thus become easier to just demonstrate that there is no problem with sudden changes in supply/demand. I present to you a simple simulation of a straight length of pipe (I had no time to implement junctions). https://jsfiddle.net/TheYeast/ypwsbftg/ This is sweet! :shock: As you...
- Mon Jul 16, 2018 9:16 am
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 35224
Re: Friday Facts #251 - A Fistful of Frames
Oh happy joy!posila wrote: I know, but we are really doing OpenGL just for legacy support, so it doesn't make sense for us to have two different backends for OGL 3.3 and 4.5. We will do Vulkan instead.
So Factorio is going to be Vulkan with both DX11 and OGL as backup?