Search found 271 matches
- Mon Nov 30, 2020 2:16 pm
- Forum: Minor issues
- Topic: [1.1.2] copying small trains turns it into big train
- Replies: 2
- Views: 1210
- Mon Nov 30, 2020 12:31 pm
- Forum: Gameplay Help
- Topic: [1.1.2] trains refuse to path through station
- Replies: 8
- Views: 1920
[1.1.2] trains refuse to path through station
I get the idea that driving through a station shouldn't be the first choice but here the train is creating a deadlock because it will not drive through the damn station. I tried to switch it to manual and back but it still didn't want to go through the station.
- Sun Nov 29, 2020 3:47 am
- Forum: Won't fix.
- Topic: [kovarex] [1.1.1] ghost power poles connect to power poles marked for deconstruct
- Replies: 2
- Views: 1316
- Tue Nov 24, 2020 2:03 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 129675
Re: Version 1.1.0
Can we get like an option to lock the quickbar for like ALL games? I basically put the same things on the same spot on every single game.
This map change is AWESOME!
This map change is AWESOME!
- Tue Nov 24, 2020 1:09 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 129675
Re: Version 1.1.0
This is just genius
I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
- Fri Nov 20, 2020 5:31 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98900
Re: Friday Facts #363 - 1.1 is getting close
Do we get 1.1 today? I really want the train stop limits.
- Fri Nov 13, 2020 11:51 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98900
Re: Friday Facts #363 - 1.1 is getting close
Awesome !
Could we also get an option to change the zoom level which changes from normal view to map view?
Could we also get an option to change the zoom level which changes from normal view to map view?
- Tue Aug 18, 2020 5:58 pm
- Forum: Not a bug
- Topic: [1.0.0] upgrade planer tries to upgrade to not existing item (bobs mod / nanobots)
- Replies: 4
- Views: 1098
[1.0.0] upgrade planer tries to upgrade to not existing item (bobs mod / nanobots)
If I use the upgrade planner without any settings then it tries to upgrade the inserter to red-inserter but I have bobs mod installed and the next step would be fast inserter.
Save file:
Save file:
- Sun Jul 19, 2020 1:46 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55575
Re: Friday Facts #356 - Blueprint library for real
Thank you for not selling out. Even if factorio itself wasn't monetized "they" would've probably killed the brand with a hypothetical Factorio 2 (I'm looking at you Supreme Commander 2). I totally agree that not every game has to be milked to death. I'm sure factorio will stay alive long ...
- Sat Jan 25, 2020 1:47 am
- Forum: Ideas and Suggestions
- Topic: Console contrast improvement (it's hard to read right now)
- Replies: 19
- Views: 7845
Re: Console contrast improvement (it's hard to read right now)
It's just a feature that every other game has but 3 years is obviously not long enough to implement a black background.
- Sun Jan 12, 2020 3:53 am
- Forum: Desyncs with mods
- Topic: [Fixed][0.17.79] desync on join (AutoDeconstruct)
- Replies: 3
- Views: 2134
Re: [0.17.79] desync on join
cool thanks
- Fri Jan 10, 2020 7:31 pm
- Forum: Desyncs with mods
- Topic: [Fixed][0.17.79] desync on join (AutoDeconstruct)
- Replies: 3
- Views: 2134
[Fixed][0.17.79] desync on join (AutoDeconstruct)
Just 4 desyncs reports ... I could join the server again and "farm" more. It has a pretty high dropchance.
https://wetransfer.com/downloads/b47568 ... 220/4d0eef
https://wetransfer.com/downloads/b47568 ... 220/4d0eef
- Sat Jan 04, 2020 10:45 pm
- Forum: Not a bug
- Topic: [0.17.79] Upgrade planner does not allow walls/gates
- Replies: 4
- Views: 1255
[0.17.79] Upgrade planner does not allow walls/gates
You cannot upgrade a wall to a gate or vice versa.
- Sat Jan 04, 2020 8:07 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 462359
Re: Movie Player
holy shit I tried the 0.17 save and it has smooth playback Oo
- Sat Dec 21, 2019 12:26 pm
- Forum: Not a bug
- Topic: [0.17.79] check for whitelist before mods
- Replies: 2
- Views: 939
Re: [0.17.79] check for whitelist before mods
For direct connections I changed it so the rejection logic will reject for "not whitelisted" before "mods mismatch" which will do what you want. Wow so fast. Thanks :) As for the "click confirm 5 times to join a server": that's not a thing. Nothing in your video shows ...
- Sat Dec 21, 2019 1:22 am
- Forum: Not a bug
- Topic: [0.17.79] check for whitelist before mods
- Replies: 2
- Views: 939
[0.17.79] check for whitelist before mods
If you try to join a server it asks and downloads the mods + restart the game (twice) BEFORE it check if you are whitelisted for the server.
example: https://youtu.be/tOgJHB_7FKo
(side question why do I have to press confirm 5 times to join a server?)
example: https://youtu.be/tOgJHB_7FKo
(side question why do I have to press confirm 5 times to join a server?)
- Sat Dec 14, 2019 8:40 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 24042
Re: Friday Facts #325 - New Explosions and Particles
Maybe a kinda of "radar scan effect" after 30sec or so that the logistic system "detected" the destroyed object?BattleFluffy wrote: ↑Fri Dec 13, 2019 6:09 pmPossible solutions... maybe can the graphic for the ghosts fade in slowly? Or appear after a delay?
- Sat Dec 07, 2019 2:22 am
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 44972
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
If you are struggling with memory, you could pack the most important data into structures, which would be easily cached by CPU into cache memory. The L3 cache on my computer right now is just 16MB. Thats too tiny. Factorio needs several GB when running even when considering that a lot of that is so...
- Fri Dec 06, 2019 8:12 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 19
- Views: 25442
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
I wonder how viable is running multiple Factorio instances on a single PC, playing multiplayer with them, then using one of them to show the map ? I guess that you would quickly get bottlenecked by memory though ? 1) You need 2 accounts 2) It only works if you computer can run the world with 120 UP...
- Thu Dec 05, 2019 10:19 pm
- Forum: Not a bug
- Topic: [0.17.79] upgrade planner doesn't update blueprint icons
- Replies: 1
- Views: 787