Search found 271 matches

by Nexarius
Mon Nov 30, 2020 12:31 pm
Forum: Gameplay Help
Topic: [1.1.2] trains refuse to path through station
Replies: 8
Views: 1920

[1.1.2] trains refuse to path through station

I get the idea that driving through a station shouldn't be the first choice but here the train is creating a deadlock because it will not drive through the damn station. I tried to switch it to manual and back but it still didn't want to go through the station.
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Unbenannt.png (17.8 MiB) Viewed 1920 times
by Nexarius
Tue Nov 24, 2020 2:03 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129675

Re: Version 1.1.0

Can we get like an option to lock the quickbar for like ALL games? I basically put the same things on the same spot on every single game.


This map change is AWESOME!
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Unbenannt.png (921.85 KiB) Viewed 6063 times
by Nexarius
Tue Nov 24, 2020 1:09 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129675

Re: Version 1.1.0

This is just genius :)

I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
28tZI5Q.png
28tZI5Q.png (83.97 KiB) Viewed 6688 times
by Nexarius
Fri Nov 20, 2020 5:31 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 98900

Re: Friday Facts #363 - 1.1 is getting close

Do we get 1.1 today? I really want the train stop limits.
by Nexarius
Fri Nov 13, 2020 11:51 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 98900

Re: Friday Facts #363 - 1.1 is getting close

Awesome !

Could we also get an option to change the zoom level which changes from normal view to map view?
by Nexarius
Tue Aug 18, 2020 5:58 pm
Forum: Not a bug
Topic: [1.0.0] upgrade planer tries to upgrade to not existing item (bobs mod / nanobots)
Replies: 4
Views: 1098

[1.0.0] upgrade planer tries to upgrade to not existing item (bobs mod / nanobots)

If I use the upgrade planner without any settings then it tries to upgrade the inserter to red-inserter but I have bobs mod installed and the next step would be fast inserter.
das.gif
das.gif (17.4 MiB) Viewed 1098 times
Save file:
factorissimo rare resources 1.zip
(13.18 MiB) Downloaded 78 times
by Nexarius
Sun Jul 19, 2020 1:46 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55575

Re: Friday Facts #356 - Blueprint library for real

Thank you for not selling out. Even if factorio itself wasn't monetized "they" would've probably killed the brand with a hypothetical Factorio 2 (I'm looking at you Supreme Commander 2). I totally agree that not every game has to be milked to death. I'm sure factorio will stay alive long ...
by Nexarius
Sat Jan 25, 2020 1:47 am
Forum: Ideas and Suggestions
Topic: Console contrast improvement (it's hard to read right now)
Replies: 19
Views: 7845

Re: Console contrast improvement (it's hard to read right now)

It's just a feature that every other game has but 3 years is obviously not long enough to implement a black background.
by Nexarius
Sun Jan 12, 2020 3:53 am
Forum: Desyncs with mods
Topic: [Fixed][0.17.79] desync on join (AutoDeconstruct)
Replies: 3
Views: 2134

Re: [0.17.79] desync on join

cool thanks :)
by Nexarius
Fri Jan 10, 2020 7:31 pm
Forum: Desyncs with mods
Topic: [Fixed][0.17.79] desync on join (AutoDeconstruct)
Replies: 3
Views: 2134

[Fixed][0.17.79] desync on join (AutoDeconstruct)

Just 4 desyncs reports ... I could join the server again and "farm" more. It has a pretty high dropchance.

https://wetransfer.com/downloads/b47568 ... 220/4d0eef
by Nexarius
Sat Jan 04, 2020 10:45 pm
Forum: Not a bug
Topic: [0.17.79] Upgrade planner does not allow walls/gates
Replies: 4
Views: 1255

[0.17.79] Upgrade planner does not allow walls/gates

You cannot upgrade a wall to a gate or vice versa.
by Nexarius
Sat Jan 04, 2020 8:07 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 462359

Re: Movie Player

holy shit I tried the 0.17 save and it has smooth playback Oo
by Nexarius
Sat Dec 21, 2019 12:26 pm
Forum: Not a bug
Topic: [0.17.79] check for whitelist before mods
Replies: 2
Views: 939

Re: [0.17.79] check for whitelist before mods

For direct connections I changed it so the rejection logic will reject for "not whitelisted" before "mods mismatch" which will do what you want. Wow so fast. Thanks :) As for the "click confirm 5 times to join a server": that's not a thing. Nothing in your video shows ...
by Nexarius
Sat Dec 21, 2019 1:22 am
Forum: Not a bug
Topic: [0.17.79] check for whitelist before mods
Replies: 2
Views: 939

[0.17.79] check for whitelist before mods

If you try to join a server it asks and downloads the mods + restart the game (twice) BEFORE it check if you are whitelisted for the server.

example: https://youtu.be/tOgJHB_7FKo

(side question why do I have to press confirm 5 times to join a server?)
by Nexarius
Sat Dec 14, 2019 8:40 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 24042

Re: Friday Facts #325 - New Explosions and Particles

BattleFluffy wrote:
Fri Dec 13, 2019 6:09 pm
Possible solutions... maybe can the graphic for the ghosts fade in slowly? Or appear after a delay?
Maybe a kinda of "radar scan effect" after 30sec or so that the logistic system "detected" the destroyed object?
by Nexarius
Sat Dec 07, 2019 2:22 am
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 44972

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

If you are struggling with memory, you could pack the most important data into structures, which would be easily cached by CPU into cache memory. The L3 cache on my computer right now is just 16MB. Thats too tiny. Factorio needs several GB when running even when considering that a lot of that is so...
by Nexarius
Fri Dec 06, 2019 8:12 pm
Forum: Frequently Suggested / Link Collections
Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Replies: 19
Views: 25442

Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)

I wonder how viable is running multiple Factorio instances on a single PC, playing multiplayer with them, then using one of them to show the map ? I guess that you would quickly get bottlenecked by memory though ? 1) You need 2 accounts 2) It only works if you computer can run the world with 120 UP...

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