What do you mean it does not work for any other inventories?Klonan wrote:Thanks for the report,
We never said we supported this behavior, click and drag does not work this way for any other inventories.
Search found 271 matches
- Wed Jun 14, 2017 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Manually placing blueprints into an empty book doesn't work
- Replies: 7
- Views: 3263
Re: [0.15.19] drag and drop blueprint into book doesn't work
- Wed Jun 14, 2017 12:07 pm
- Forum: Not a bug
- Topic: [0.15.19] saving blueprint doesnt save name
- Replies: 4
- Views: 1530
Re: [0.15.19] saving blueprint doesnt save name
That is a bit misleading here. I thought that "save blueprint" means save the entire blueprint and the name is a part of it. There isn't even a message to warn that the name isn't saved. So the button actually means this ? "save blueprint (but not the name because it is not a part of ...
- Wed Jun 14, 2017 12:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Manually placing blueprints into an empty book doesn't work
- Replies: 7
- Views: 3263
- Wed Jun 14, 2017 11:59 am
- Forum: Not a bug
- Topic: [0.15.19] saving blueprint doesnt save name
- Replies: 4
- Views: 1530
[0.15.19] saving blueprint doesnt save name
Finally I now why I have to name the blueprints multiple times before it actually works.
- Sat Jun 10, 2017 7:20 pm
- Forum: Ideas and Suggestions
- Topic: join empty server
- Replies: 0
- Views: 860
join empty server
You changed it to not pause the game when someone joins but I don't think that makes sense if the server is empty.
- Sat Jun 10, 2017 4:57 pm
- Forum: This Forum
- Topic: forum cursor hard to see
- Replies: 9
- Views: 4863
Re: forum cursor hard to see
Another bad design idea was to put black text on a grey background. It looks like nobody will fix this so I just fixed it for myself with an addon. Those are the changes that I'm using now and it looks like this. http://i.imgur.com/ARrWz21.gif .postbody { width: 85%; } .postprofile { width: 12%; } ....
- Sat Jun 10, 2017 4:40 pm
- Forum: Ideas and Suggestions
- Topic: multithread
- Replies: 19
- Views: 9797
Re: multithread
I'm playing on a server with a 100h map and joining takes over 5mins or sometimes never because of all the catching up time and sometimes it goes in reverse.
- Sat Jun 10, 2017 12:05 am
- Forum: Ideas and Suggestions
- Topic: multithread
- Replies: 19
- Views: 9797
Re: multithread
Thanks for the quick anwers. You could get DDR4 Ram with higher mhz. But it'd have to be compatible with your motherboard. Resulting in you having to upgrade your motherboard & CPU just to upgrade to insane ram In that case, I would recommend upgrading CPU, Mainboard and Memory (and possibliy al...
- Fri Jun 09, 2017 7:16 pm
- Forum: Ideas and Suggestions
- Topic: multithread
- Replies: 19
- Views: 9797
Re: multithread
As far as I can see it with my monitoring tools (CPU,RAM,GPU) there is no component that is being used more than 50% while running factorio.
If its memory bandwith then what can I upgrade on my PC to let factorio run better?
If its memory bandwith then what can I upgrade on my PC to let factorio run better?
- Fri Jun 09, 2017 5:44 pm
- Forum: Ideas and Suggestions
- Topic: multithread
- Replies: 19
- Views: 9797
multithread
Will there be multithread support for factorio in 1,2 or 10 years?
It's a bit annoying when the computer has enough performance left but the game has trouble to keep up. You can see that very easy when you try to join a (very) big map in multiplayer and the catching up bar goes in reverse.
It's a bit annoying when the computer has enough performance left but the game has trouble to keep up. You can see that very easy when you try to join a (very) big map in multiplayer and the catching up bar goes in reverse.
- Wed Jun 07, 2017 8:21 am
- Forum: Resolved Problems and Bugs
- Topic: [factorio.com] Navigation bar not optimal
- Replies: 3
- Views: 1298
[factorio.com] Navigation bar not optimal
That doesn't look right.
- Wed Jun 07, 2017 8:16 am
- Forum: Technical Help
- Topic: big map = long catching up
- Replies: 4
- Views: 1601
Re: big map = long catching up
I don't mean that you have to wait longer to donwload the map.
I mean that catching up once the map is downloaded takes way too long probably because the CPU is NOT even used completly. (look at the screenshot even the cores that do stuff are still below 50%)
I mean that catching up once the map is downloaded takes way too long probably because the CPU is NOT even used completly. (look at the screenshot even the cores that do stuff are still below 50%)
- Tue Jun 06, 2017 8:40 pm
- Forum: Technical Help
- Topic: big map = long catching up
- Replies: 4
- Views: 1601
big map = long catching up
Why does it take so long to catch up on the map when you are trying to join a server? It would make sense if my computer isn't fast enough but on a big map it takes me 5min to join while the CPU is only at 20%, RAM is 10GB used from 24GB, GPU at 5% and GPU RAM at 2,2GB of 4GB. It doesn't make sense....
- Tue Jun 06, 2017 4:15 pm
- Forum: Minor issues
- Topic: [0.15.18] blueprint window
- Replies: 3
- Views: 1702
Re: [0.15.18] blueprint window
It happend again but without the blueprint window :/
I checked how much PC was doing and:
CPU 30%
memory 30% (6GB)
GPU 10%
GPU memory 50% (2GB)
It doesn't look like my pc can't keep up.
I checked how much PC was doing and:
CPU 30%
memory 30% (6GB)
GPU 10%
GPU memory 50% (2GB)
It doesn't look like my pc can't keep up.
- Tue Jun 06, 2017 3:09 pm
- Forum: Minor issues
- Topic: [0.15.18] blueprint window
- Replies: 3
- Views: 1702
Re: [0.15.18] blueprint window
As far as I noticed it its always when another players is joining the server. (I didn't see anything about not keeping up on my own PC.)
I don''t think my blueprint library is that big but I have stuff like the still alive song as a blueprint and thats pretty big.
I don''t think my blueprint library is that big but I have stuff like the still alive song as a blueprint and thats pretty big.
- Tue Jun 06, 2017 10:01 am
- Forum: Minor issues
- Topic: [0.15.18] blueprint window
- Replies: 3
- Views: 1702
[0.15.18] blueprint window
The blueprint window can sometimes get stuck in multiplayer. I try to close it and it takes 30sec to close and then it reopens immediently and it mostly takes 5mins until its back to normal.
- Sun Jun 04, 2017 8:22 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 997849
Re: Factorio Roadmap for 0.15 + 0.16
Mining productivity is not really the best option at least in its current form. In order to double the ores gotten from mines, you need mining productivity to be 50. That gobbles up enormous amount of resources and you probably need even more time for extra resources gotten from productivity to bal...
- Sat Jun 03, 2017 10:31 pm
- Forum: Pending
- Topic: 15.18 Boilers not producing steam as before
- Replies: 3
- Views: 1309
Re: 15.18 Boilers not producing steam as before
Maybe update from old version before steam was its own liquid and pipes are now stuck with water?
- Sat Jun 03, 2017 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.15.18] inconsistent text color
- Replies: 1
- Views: 1813
[Klonan] [0.15.18] inconsistent text color
The text color in any menu except the main menu doesnt change to black. http://imgur.com/8AbBOId.png http://imgur.com/l0edh4O.png http://imgur.com/tjrghvx.png http://imgur.com/GeARot0.png http://imgur.com/tKaFgKV.png http://imgur.com/XS7a2ky.png http://imgur.com/j9foWeD.png For comparison this is th...
- Fri Jun 02, 2017 6:43 pm
- Forum: Duplicates
- Topic: [0.15.18] blueprint power switch
- Replies: 1
- Views: 692