Search found 511 matches

by Amarula
Sat Jun 17, 2023 2:49 pm
Forum: Implemented Suggestions
Topic: water should consume pollution
Replies: 3
Views: 1025

Re: water should consume pollution

Yes water turns green as it absorbs pollution.
https://wiki.factorio.com/Pollution#Chunks
by Amarula
Tue May 23, 2023 1:46 pm
Forum: Off topic
Topic: Craptorio - a Factorio de-make for the TIC80 console (Play now!)
Replies: 17
Views: 5418

Re: Craptorio - a Factorio de-make for the TIC80 console (WIP)

This looks like it is going to be a lot of fun! Looking forward to seeing progress.
by Amarula
Sat May 20, 2023 1:41 pm
Forum: Gameplay Help
Topic: Is there a way to make a train skip a stop, or stay where it is?
Replies: 7
Views: 1641

Re: Is there a way to make a train skip a stop, or stay where it is?

Tertius wrote:
Fri May 19, 2023 2:18 pm
This is so convenient, I removed the "blueprint" button from the toolbar and only create blueprints this way.
Good to know - thank you!
by Amarula
Fri May 19, 2023 1:42 pm
Forum: Gameplay Help
Topic: Is there a way to make a train skip a stop, or stay where it is?
Replies: 7
Views: 1641

Re: Is there a way to make a train skip a stop, or stay where it is?

Additionally, it has been said by the devs that for 1.2, stations are not deactivated any more. Instead, it's internally mapped to train limit 0. This way trains cannot actually skip a station any more, which is the case if you currently deactivate a station. Currently, a train just continues with ...
by Amarula
Fri Apr 28, 2023 1:10 pm
Forum: Ideas and Suggestions
Topic: Better victory GUI
Replies: 8
Views: 2308

Re: Better victory GUI

How about a victory accomplishment slideshow/video highlighting what has been achieved so far? Yes to emphasizing automation stats over combat. Yes to closing with a panorama of future possibilities! Maybe fireworks and dancing spidertrons to celebrate. And it could be fun, maybe Computron saying in...
by Amarula
Thu Apr 27, 2023 2:27 pm
Forum: Assigned
Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
Replies: 10
Views: 2240

Re: [Klonan] Train GUI formatted incorrectly for one type of locomotive?

I do like the idea of treating fuel/used fuel in regular inventory style - fixed width, wrapping on to additional rows as needed. For the top row, I like how nullius shows the fuel burned status:
Nullius train fuel.png
Nullius train fuel.png (57.26 KiB) Viewed 1531 times
by Amarula
Tue Apr 25, 2023 3:28 pm
Forum: Off topic
Topic: Train advice from Man of Constant Sorrow
Replies: 0
Views: 881

Train advice from Man of Constant Sorrow

At the end of this video 3:31, some very pertinent train advice... "trains are big and strong, and you are soft and squishy" <3
https://www.youtube.com/watch?v=JQYYXN_Lilg
by Amarula
Wed Apr 19, 2023 4:00 pm
Forum: Ideas and Suggestions
Topic: Show combinator circuit network(s)
Replies: 2
Views: 635

Show combinator circuit network(s)

TL;DR When displaying a combinator, show which circuit networks connect to it. What ? I can look at a combinator, and confirm that it is checking the correct inputs, and calculating the correct output, but not what network, and hence not what entities are providing those inputs. Combinator no netwo...
by Amarula
Tue Apr 11, 2023 2:17 pm
Forum: Gameplay Help
Topic: How to get construction bots in your personal roboport
Replies: 5
Views: 5310

Re: How to get construction bots in your personal roboport

Put a stack of bots in your inventory, same as you would put a stack in a spidertron inventory.
by Amarula
Sat Apr 01, 2023 1:11 pm
Forum: Ideas and Suggestions
Topic: Entity deconstructor or disassembling machine
Replies: 8
Views: 1444

Re: Entity deconstructor or disassembling machine

I too have a large base that I like to remodel, which involves tearing everything down and rebuilding differently. My approach is a train stop with yellow storage chests, where deconstructed materials are dumped er stored, to be loaded on to the recycle train. As soon as there are used items in the ...
by Amarula
Tue Mar 28, 2023 1:18 pm
Forum: Ideas and Suggestions
Topic: map view: distinguish station limit 0 versus station full
Replies: 0
Views: 372

map view: distinguish station limit 0 versus station full

TL;DR Add the ability to see from the map if a station is 'disabled' by setting the limit to zero, as opposed to full because the limit of allowed trains are on the way. What ? Currently a train station shows blue in map view if the limit is reached (yay! thank you devs!). Instead of using blue for...
by Amarula
Mon Mar 27, 2023 1:57 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Anchored GUI elements not visible or clickable depending on window height/GUI scale
Replies: 3
Views: 1012

Re: [1.1.76] Anchored GUI elements not visible or clickable depending on window height/GUI scale

I am finding the same issue creating blueprints - the save blueprint button is anchored to the bottom and disappears for larger blueprints a) since I had my eye surgery and went to a larger font and b) when I am in windowed mode not full screen.
Screenshot from 2023-03-26 09-55-26.png
Screenshot from 2023-03-26 09-55-26.png (1 MiB) Viewed 970 times
by Amarula
Sun Mar 19, 2023 3:16 pm
Forum: This Forum
Topic: to request my own thread be moved
Replies: 4
Views: 1215

Re: to request my own thread be moved

I think you can also edit your own post to change the subject line from "request" to "SOLVED: request"
by Amarula
Tue Mar 07, 2023 1:37 pm
Forum: Combinator Creations
Topic: Nullius by-product trains
Replies: 7
Views: 2533

Re: Nullius by-product trains

I spaced the stops just enough that none of the pumps overlap a fluid wagon Nice! I ended up with the overlaps because I had started with a standard block design intended to support two and only two tiny trains. And because you can't unload fluid wagons on a curve, I couldn't add more stations at t...
by Amarula
Mon Mar 06, 2023 7:29 pm
Forum: Combinator Creations
Topic: Nullius by-product trains
Replies: 7
Views: 2533

Nullius by-product trains

Having tried a couple of overhaul mods, I decided to give Nullius a try. Because I love trains, especially tiny (1-1) trains, I decided to do train based production including dealing with fluids/gases and by-products. My approach is to have a main production block for example distilling air into nit...
by Amarula
Sat Feb 25, 2023 1:43 pm
Forum: General discussion
Topic: Tips on making my spreadsheet efficient
Replies: 2
Views: 991

Re: Tips on making my spreadsheet efficient

I <3 spreadsheets! I also always play with a spreadsheet or two open on the second monitor screen. I make a new spreadsheet and use it to capture my goals for each new run. I use it for my log book as a record of what I wanted to do, what I did, what went wrong, and how I fixed it. Rather than a sep...

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