Yes water turns green as it absorbs pollution.
https://wiki.factorio.com/Pollution#Chunks
Search found 511 matches
- Sat Jun 17, 2023 2:49 pm
- Forum: Implemented Suggestions
- Topic: water should consume pollution
- Replies: 3
- Views: 1025
- Thu Jun 08, 2023 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Library - Add a "Community" section tab
- Replies: 4
- Views: 819
- Thu May 25, 2023 1:23 pm
- Forum: Gameplay Help
- Topic: better management of a train with two locomotives (being able to go backwards or forwards)
- Replies: 4
- Views: 1001
Re: better management of a train with two locomotives (being able to go backwards or forwards)
You might find this guide helpful in getting the signalling to do what you want:
viewtopic.php?t=53937
viewtopic.php?t=53937
- Tue May 23, 2023 1:46 pm
- Forum: Off topic
- Topic: Craptorio - a Factorio de-make for the TIC80 console (Play now!)
- Replies: 17
- Views: 5418
Re: Craptorio - a Factorio de-make for the TIC80 console (WIP)
This looks like it is going to be a lot of fun! Looking forward to seeing progress.
- Mon May 22, 2023 3:44 pm
- Forum: General discussion
- Topic: I just found this on YouTube. I think you can export your factory into Unreal Engine 5.
- Replies: 3
- Views: 1494
- Sat May 20, 2023 1:41 pm
- Forum: Gameplay Help
- Topic: Is there a way to make a train skip a stop, or stay where it is?
- Replies: 7
- Views: 1641
- Fri May 19, 2023 1:42 pm
- Forum: Gameplay Help
- Topic: Is there a way to make a train skip a stop, or stay where it is?
- Replies: 7
- Views: 1641
Re: Is there a way to make a train skip a stop, or stay where it is?
Additionally, it has been said by the devs that for 1.2, stations are not deactivated any more. Instead, it's internally mapped to train limit 0. This way trains cannot actually skip a station any more, which is the case if you currently deactivate a station. Currently, a train just continues with ...
- Fri Apr 28, 2023 1:10 pm
- Forum: Ideas and Suggestions
- Topic: Better victory GUI
- Replies: 8
- Views: 2308
Re: Better victory GUI
How about a victory accomplishment slideshow/video highlighting what has been achieved so far? Yes to emphasizing automation stats over combat. Yes to closing with a panorama of future possibilities! Maybe fireworks and dancing spidertrons to celebrate. And it could be fun, maybe Computron saying in...
- Thu Apr 27, 2023 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Make rocks and trees have a visual way of showing destructrion instead of health bars
- Replies: 4
- Views: 880
- Thu Apr 27, 2023 2:27 pm
- Forum: Assigned
- Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
- Replies: 10
- Views: 2240
Re: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
I do like the idea of treating fuel/used fuel in regular inventory style - fixed width, wrapping on to additional rows as needed. For the top row, I like how nullius shows the fuel burned status:
- Tue Apr 25, 2023 3:28 pm
- Forum: Off topic
- Topic: Train advice from Man of Constant Sorrow
- Replies: 0
- Views: 881
Train advice from Man of Constant Sorrow
At the end of this video 3:31, some very pertinent train advice... "trains are big and strong, and you are soft and squishy" <3
https://www.youtube.com/watch?v=JQYYXN_Lilg
https://www.youtube.com/watch?v=JQYYXN_Lilg
- Wed Apr 19, 2023 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Show combinator circuit network(s)
- Replies: 2
- Views: 635
Show combinator circuit network(s)
TL;DR When displaying a combinator, show which circuit networks connect to it. What ? I can look at a combinator, and confirm that it is checking the correct inputs, and calculating the correct output, but not what network, and hence not what entities are providing those inputs. Combinator no netwo...
- Tue Apr 11, 2023 2:17 pm
- Forum: Gameplay Help
- Topic: How to get construction bots in your personal roboport
- Replies: 5
- Views: 5310
Re: How to get construction bots in your personal roboport
Put a stack of bots in your inventory, same as you would put a stack in a spidertron inventory.
- Sat Apr 01, 2023 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 1444
Re: Entity deconstructor or disassembling machine
I too have a large base that I like to remodel, which involves tearing everything down and rebuilding differently. My approach is a train stop with yellow storage chests, where deconstructed materials are dumped er stored, to be loaded on to the recycle train. As soon as there are used items in the ...
- Tue Mar 28, 2023 1:18 pm
- Forum: Ideas and Suggestions
- Topic: map view: distinguish station limit 0 versus station full
- Replies: 0
- Views: 372
map view: distinguish station limit 0 versus station full
TL;DR Add the ability to see from the map if a station is 'disabled' by setting the limit to zero, as opposed to full because the limit of allowed trains are on the way. What ? Currently a train station shows blue in map view if the limit is reached (yay! thank you devs!). Instead of using blue for...
- Mon Mar 27, 2023 1:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Anchored GUI elements not visible or clickable depending on window height/GUI scale
- Replies: 3
- Views: 1012
Re: [1.1.76] Anchored GUI elements not visible or clickable depending on window height/GUI scale
I am finding the same issue creating blueprints - the save blueprint button is anchored to the bottom and disappears for larger blueprints a) since I had my eye surgery and went to a larger font and b) when I am in windowed mode not full screen.
- Sun Mar 19, 2023 3:16 pm
- Forum: This Forum
- Topic: to request my own thread be moved
- Replies: 4
- Views: 1215
Re: to request my own thread be moved
I think you can also edit your own post to change the subject line from "request" to "SOLVED: request"
- Tue Mar 07, 2023 1:37 pm
- Forum: Combinator Creations
- Topic: Nullius by-product trains
- Replies: 7
- Views: 2533
Re: Nullius by-product trains
I spaced the stops just enough that none of the pumps overlap a fluid wagon Nice! I ended up with the overlaps because I had started with a standard block design intended to support two and only two tiny trains. And because you can't unload fluid wagons on a curve, I couldn't add more stations at t...
- Mon Mar 06, 2023 7:29 pm
- Forum: Combinator Creations
- Topic: Nullius by-product trains
- Replies: 7
- Views: 2533
Nullius by-product trains
Having tried a couple of overhaul mods, I decided to give Nullius a try. Because I love trains, especially tiny (1-1) trains, I decided to do train based production including dealing with fluids/gases and by-products. My approach is to have a main production block for example distilling air into nit...
- Sat Feb 25, 2023 1:43 pm
- Forum: General discussion
- Topic: Tips on making my spreadsheet efficient
- Replies: 2
- Views: 991
Re: Tips on making my spreadsheet efficient
I <3 spreadsheets! I also always play with a spreadsheet or two open on the second monitor screen. I make a new spreadsheet and use it to capture my goals for each new run. I use it for my log book as a record of what I wanted to do, what I did, what went wrong, and how I fixed it. Rather than a sep...