Search found 921 matches

by nuhll
Sun May 28, 2017 12:45 pm
Forum: General discussion
Topic: Blueprints! Why didnt you tell me this before?
Replies: 15
Views: 4855

Re: Blueprints! Why didnt you tell me this before?

Okay, you are right, but the logistic network is researchable. Should be probably changed so that blueprints are red science or something like this...
by nuhll
Sun May 28, 2017 11:54 am
Forum: General discussion
Topic: Blueprints! Why didnt you tell me this before?
Replies: 15
Views: 4855

Re: Blueprints! Why didnt you tell me this before?

Srsly, its in the research tree, like always, thats how i found about this, as i startet...
by nuhll
Sun May 28, 2017 11:53 am
Forum: Not a bug
Topic: [0.15.12] Large performance issue
Replies: 13
Views: 5175

Re: [0.15.12] Large performance issue

YOu can try to remove all enemys, it will help against lag.
by nuhll
Sun May 28, 2017 10:11 am
Forum: Pending
Topic: [15.16] Key changed upon update
Replies: 7
Views: 1795

[15.16] Key changed upon update

I set my chat key to "^", before some update it works fine, your game called it grave.

It was still set as GRAVE, but didnt work.

I had to reset it, now its called backslash?! After setting it again to "^", this time called BACKSLASH, its working again.
by nuhll
Sun May 28, 2017 9:23 am
Forum: Gameplay Help
Topic: how to make enemys not respawn?
Replies: 5
Views: 3891

Re: how to make enemys not respawn?

Just to be sure, so if i remove enemy bases, they wont come back? But they will appear when i reach new terrain?
by nuhll
Sat May 27, 2017 10:43 am
Forum: Gameplay Help
Topic: how to make enemys not respawn?
Replies: 5
Views: 3891

how to make enemys not respawn?

Hi,
i saw in the "create new game" menu an option to stop enemys come back when you killed their nests.

Is it possible to archive this in an existing save?

If so, how? :D
by nuhll
Wed May 24, 2017 6:23 am
Forum: Questions, reviews and ratings
Topic: Can someone fix logistic train network?
Replies: 0
Views: 1126

Can someone fix logistic train network?

Hi, it seems like the developer like to makes his mod only for elite programmers :) which is not bad, and he can do what he want, but is here anybody who could make a community version? I would like an addon or anything like this to this mod which can e.g. set an train station as provider and or req...
by nuhll
Mon May 22, 2017 10:12 am
Forum: Pending
Topic: [0.15.11] Random red train signals
Replies: 10
Views: 3536

Re: [0.15.11] Random red train signals

I dont think its solved, i noticed it even on 0.15.12 But cant reporudce it, remove and build again fixed it. Seems to happen when playing blueprints over rail.
by nuhll
Mon May 22, 2017 9:47 am
Forum: Ideas and Suggestions
Topic: Move inactive Mods into mods/inactive/
Replies: 1
Views: 1029

Move inactive Mods into mods/inactive/

Hi, it would be good if inactive mods gets moved into a different folder (or move active mods into different folder e.g. /mods/active/) So we could easier remove mods. Becasue we see all mods which we dont use and can easy delete it. Should not be hard to make and would be a good benefit for players.
by nuhll
Sun May 21, 2017 3:55 pm
Forum: Mods
Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
Replies: 46
Views: 18078

Re: [MOD][WIP .15] High Voltage 0.0.5 : Energy over distance

I believe the devs are looking into the deconstruction planner problem. Cool idea, about it would do it in a other way. What about poles can only carry specific amount of energy? But should go endless. To be fair, IRL electricity also has a falloff... but the main reason it works like this is that ...
by nuhll
Sun May 21, 2017 12:53 am
Forum: Not a bug
Topic: [0.15.12] Zoom to Map
Replies: 1
Views: 631

[0.15.12] Zoom to Map

Dont know if its a bug or intented, but shouldnt you be able to zoom out into the map view?

Like... you zoom out... and then, if you dont stop (even nothing happens), then you come to the map view, my english isnt that good, i hope you understand what i mean.
by nuhll
Sun May 21, 2017 12:51 am
Forum: Pending
Topic: [0.15.12] Ghost Image - Inventar full
Replies: 2
Views: 1056

[0.15.12] Ghost Image - Inventar full

If you have an ghost in your hand and want to Q the ghost away, and your inv is full, it says you cant do that because your inv is full, but it should be possible, bc its only a ghost.
by nuhll
Sat May 20, 2017 9:46 pm
Forum: Angels Mods
Topic: Missing building that can make rocket fuel
Replies: 9
Views: 3442

Re: Missing rocket fuel

Whats missing?
by nuhll
Sat May 20, 2017 8:34 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282349

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.4

Nice to see hes adding things for the 1% of users :P That's because I happened to be in that 1% myself :P btw, did anyone notice if you flip your blueprint with LTN stations in it... it gets deleted and just the lamp and the output is printed... (ALT + R) You would have to talk to the author of wha...
by nuhll
Sat May 20, 2017 8:32 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282349

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7

Your mod is broken, or im doin something wrong, but i do like always.

WHY your mod tries to LOAD MORE into the wagon as possible?
by nuhll
Sat May 20, 2017 6:43 pm
Forum: Angels Mods
Topic: Missing building that can make rocket fuel
Replies: 9
Views: 3442

Re: Missing rocket fuel

Whats the problem? Your picture shows how its done.
by nuhll
Sat May 20, 2017 6:40 pm
Forum: Technical Help
Topic: Factorio Down? Cant update mods
Replies: 1
Views: 496

Factorio Down? Cant update mods

are t here any difficutlies atm? I cant update mods, the progress bar just wont move. I also tried restarting etc. Btw, probably you should add a "status" page, which shows if game servers are on and running. Like other games have. Forum: Online Webpage: Online Mods Portal: Online Ingame M...
by nuhll
Sat May 20, 2017 3:30 pm
Forum: Mods
Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
Replies: 46
Views: 18078

Re: [MOD][WIP .15] High Voltage 0.0.5 : Energy over distance

Cool idea, about it would do it in a other way.

What about poles can only carry specific amount of energy? But should go endless.
by nuhll
Tue May 16, 2017 12:21 pm
Forum: Ideas and Suggestions
Topic: Furnaces + internal buffering
Replies: 9
Views: 3025

Re: Furnaces + internal buffering

Maybe sometime you can attach a cable from inserter to furnace to control how many get inserted.. :)
by nuhll
Tue May 16, 2017 9:48 am
Forum: Ideas and Suggestions
Topic: Furnaces + internal buffering
Replies: 9
Views: 3025

Re: Furnaces + internal buffering

I like buffering. And when you build arrays where it matters, its endgame and you have everything enought, no big deal.

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