Search found 921 matches
- Sun May 28, 2017 12:45 pm
- Forum: General discussion
- Topic: Blueprints! Why didnt you tell me this before?
- Replies: 15
- Views: 4855
Re: Blueprints! Why didnt you tell me this before?
Okay, you are right, but the logistic network is researchable. Should be probably changed so that blueprints are red science or something like this...
- Sun May 28, 2017 11:54 am
- Forum: General discussion
- Topic: Blueprints! Why didnt you tell me this before?
- Replies: 15
- Views: 4855
Re: Blueprints! Why didnt you tell me this before?
Srsly, its in the research tree, like always, thats how i found about this, as i startet...
- Sun May 28, 2017 11:53 am
- Forum: Not a bug
- Topic: [0.15.12] Large performance issue
- Replies: 13
- Views: 5175
Re: [0.15.12] Large performance issue
YOu can try to remove all enemys, it will help against lag.
- Sun May 28, 2017 10:11 am
- Forum: Pending
- Topic: [15.16] Key changed upon update
- Replies: 7
- Views: 1795
[15.16] Key changed upon update
I set my chat key to "^", before some update it works fine, your game called it grave.
It was still set as GRAVE, but didnt work.
I had to reset it, now its called backslash?! After setting it again to "^", this time called BACKSLASH, its working again.
It was still set as GRAVE, but didnt work.
I had to reset it, now its called backslash?! After setting it again to "^", this time called BACKSLASH, its working again.
- Sun May 28, 2017 9:23 am
- Forum: Gameplay Help
- Topic: how to make enemys not respawn?
- Replies: 5
- Views: 3891
Re: how to make enemys not respawn?
Just to be sure, so if i remove enemy bases, they wont come back? But they will appear when i reach new terrain?
- Sat May 27, 2017 10:43 am
- Forum: Gameplay Help
- Topic: how to make enemys not respawn?
- Replies: 5
- Views: 3891
how to make enemys not respawn?
Hi,
i saw in the "create new game" menu an option to stop enemys come back when you killed their nests.
Is it possible to archive this in an existing save?
If so, how?
i saw in the "create new game" menu an option to stop enemys come back when you killed their nests.
Is it possible to archive this in an existing save?
If so, how?
- Wed May 24, 2017 6:23 am
- Forum: Questions, reviews and ratings
- Topic: Can someone fix logistic train network?
- Replies: 0
- Views: 1126
Can someone fix logistic train network?
Hi, it seems like the developer like to makes his mod only for elite programmers :) which is not bad, and he can do what he want, but is here anybody who could make a community version? I would like an addon or anything like this to this mod which can e.g. set an train station as provider and or req...
- Mon May 22, 2017 10:12 am
- Forum: Pending
- Topic: [0.15.11] Random red train signals
- Replies: 10
- Views: 3536
Re: [0.15.11] Random red train signals
I dont think its solved, i noticed it even on 0.15.12 But cant reporudce it, remove and build again fixed it. Seems to happen when playing blueprints over rail.
- Mon May 22, 2017 9:47 am
- Forum: Ideas and Suggestions
- Topic: Move inactive Mods into mods/inactive/
- Replies: 1
- Views: 1029
Move inactive Mods into mods/inactive/
Hi, it would be good if inactive mods gets moved into a different folder (or move active mods into different folder e.g. /mods/active/) So we could easier remove mods. Becasue we see all mods which we dont use and can easy delete it. Should not be hard to make and would be a good benefit for players.
- Sun May 21, 2017 3:55 pm
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18078
Re: [MOD][WIP .15] High Voltage 0.0.5 : Energy over distance
I believe the devs are looking into the deconstruction planner problem. Cool idea, about it would do it in a other way. What about poles can only carry specific amount of energy? But should go endless. To be fair, IRL electricity also has a falloff... but the main reason it works like this is that ...
- Sun May 21, 2017 12:53 am
- Forum: Not a bug
- Topic: [0.15.12] Zoom to Map
- Replies: 1
- Views: 631
[0.15.12] Zoom to Map
Dont know if its a bug or intented, but shouldnt you be able to zoom out into the map view?
Like... you zoom out... and then, if you dont stop (even nothing happens), then you come to the map view, my english isnt that good, i hope you understand what i mean.
Like... you zoom out... and then, if you dont stop (even nothing happens), then you come to the map view, my english isnt that good, i hope you understand what i mean.
- Sun May 21, 2017 12:51 am
- Forum: Pending
- Topic: [0.15.12] Ghost Image - Inventar full
- Replies: 2
- Views: 1056
[0.15.12] Ghost Image - Inventar full
If you have an ghost in your hand and want to Q the ghost away, and your inv is full, it says you cant do that because your inv is full, but it should be possible, bc its only a ghost.
- Sat May 20, 2017 9:46 pm
- Forum: Angels Mods
- Topic: Missing building that can make rocket fuel
- Replies: 9
- Views: 3442
Re: Missing rocket fuel
Whats missing?
- Sat May 20, 2017 8:34 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282349
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.4
Nice to see hes adding things for the 1% of users :P That's because I happened to be in that 1% myself :P btw, did anyone notice if you flip your blueprint with LTN stations in it... it gets deleted and just the lamp and the output is printed... (ALT + R) You would have to talk to the author of wha...
- Sat May 20, 2017 8:32 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282349
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Your mod is broken, or im doin something wrong, but i do like always.
WHY your mod tries to LOAD MORE into the wagon as possible?
WHY your mod tries to LOAD MORE into the wagon as possible?
- Sat May 20, 2017 6:43 pm
- Forum: Angels Mods
- Topic: Missing building that can make rocket fuel
- Replies: 9
- Views: 3442
Re: Missing rocket fuel
Whats the problem? Your picture shows how its done.
- Sat May 20, 2017 6:40 pm
- Forum: Technical Help
- Topic: Factorio Down? Cant update mods
- Replies: 1
- Views: 496
Factorio Down? Cant update mods
are t here any difficutlies atm? I cant update mods, the progress bar just wont move. I also tried restarting etc. Btw, probably you should add a "status" page, which shows if game servers are on and running. Like other games have. Forum: Online Webpage: Online Mods Portal: Online Ingame M...
- Sat May 20, 2017 3:30 pm
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18078
Re: [MOD][WIP .15] High Voltage 0.0.5 : Energy over distance
Cool idea, about it would do it in a other way.
What about poles can only carry specific amount of energy? But should go endless.
What about poles can only carry specific amount of energy? But should go endless.
- Tue May 16, 2017 12:21 pm
- Forum: Ideas and Suggestions
- Topic: Furnaces + internal buffering
- Replies: 9
- Views: 3025
Re: Furnaces + internal buffering
Maybe sometime you can attach a cable from inserter to furnace to control how many get inserted..
- Tue May 16, 2017 9:48 am
- Forum: Ideas and Suggestions
- Topic: Furnaces + internal buffering
- Replies: 9
- Views: 3025
Re: Furnaces + internal buffering
I like buffering. And when you build arrays where it matters, its endgame and you have everything enought, no big deal.