Search found 1449 matches
- Sun Jun 25, 2023 5:07 pm
- Forum: Modding help
- Topic: Create_entity - Item Help [Solved]
- Replies: 3
- Views: 539
Re: Create_entity - Item Help [Solved]
Thanks for the feedback.
- Sun Jun 25, 2023 5:01 pm
- Forum: Modding help
- Topic: Loot Question [Solved]
- Replies: 12
- Views: 1582
Re: Loot Question
Much apricated DaveMcW!
Pi-C, I'm still absorbing that wonderful code of yours.
Pi-C, I'm still absorbing that wonderful code of yours.
- Sat Jun 24, 2023 5:40 pm
- Forum: Modding help
- Topic: Loot Question [Solved]
- Replies: 12
- Views: 1582
Re: Loot Question
@Pi-C. Okay, I'm trying to follow what you did, but it's a little complex for me. @DaveMcW, Here is the Alien Artifact: So it's an Item only. local NEEnemies = require('common')('Natural_Evolution_Enemies') local ICONPATH = NEEnemies.modRoot .. "/graphics/icons/" if settings.startup["...
- Sat Jun 24, 2023 12:10 am
- Forum: Modding help
- Topic: Create_entity - Item Help [Solved]
- Replies: 3
- Views: 539
Create_entity - Item Help [Solved]
Hi, I'm trying to create a "Small Alien Artifact" when an unit dies. However, the Small Alien Artifact is an "Item" and not an "Entity" So I can't create it and add it to a table, using the below: local worm_larva = surface.create_entity({ name = "alien-artifact&qu...
- Fri Jun 23, 2023 9:46 pm
- Forum: Modding help
- Topic: Loot Question [Solved]
- Replies: 12
- Views: 1582
Loot Question [Solved]
Hi, I'm trying to add loot (Small Alien Artifacts) to a table each time they are created. I also need to remove them if they are picked up or somehow destroyed. I'm trying the following, but it does not appear that they are "Built" when they are created: Events: local build_events = {defin...
- Tue Jun 20, 2023 3:10 pm
- Forum: Modding help
- Topic: Land Mine setup question
- Replies: 0
- Views: 301
Land Mine setup question
Hi,
Is it possible to have a land mine have a timer?
So x minutes after it's placed it will explode/detonate.
Also I'd like it to explode/detonate if shot. I assume that can be done with "AttackReaction". How is this coded?
Thanks.
Is it possible to have a land mine have a timer?
So x minutes after it's placed it will explode/detonate.
Also I'd like it to explode/detonate if shot. I assume that can be done with "AttackReaction". How is this coded?
Thanks.
- Tue Jun 13, 2023 2:46 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] Mining Drones and Ammo Loader++
- Replies: 0
- Views: 392
[Mod Idea] Mining Drones and Ammo Loader++
Hey, I was thinking it would be neat to have little guys run to gun turrets and re-load them. I personally use the belt system to move my ammo to my ring of turrets. I like the idea of Ammo Loader, but that does seem like a cheat. By combining Mining Drones & Ammo Loader , you could end up with ...
- Fri Jun 02, 2023 9:01 pm
- Forum: Gameplay Help
- Topic: Pollution / Evolution Question
- Replies: 2
- Views: 705
Pollution / Evolution Question
Hi, So I know that Evolution consists of 3 factors; Time, Pollution and Destruction of Nests. I was wondering on the Pollution part, is the Evolution increased the moment it's generated or when it's absorbed, like by the environment and nests? I believe it's calculated at the point when it's generat...
- Thu Jun 01, 2023 5:03 pm
- Forum: Duplicates
- Topic: [1.1.82] CTD Modded
- Replies: 1
- Views: 420
[1.1.82] CTD Modded
I'm getting several CTD in my current game. It's heavily modded.
It's happening when a lot of fighting is happening.
Just thought I'd load the logs, JIC.
It's happening when a lot of fighting is happening.
Just thought I'd load the logs, JIC.
- Sun May 28, 2023 2:46 pm
- Forum: Modding help
- Topic: Ammo Recipe Question - Solved
- Replies: 2
- Views: 438
Re: Ammo Recipe Question - Solved
Thanks,
There was a missing bracket between other recipes that caused this one not to run.
Now working, Thanks
There was a missing bracket between other recipes that caused this one not to run.
Now working, Thanks
- Sat May 27, 2023 7:26 pm
- Forum: Modding help
- Topic: Ammo Recipe Question - Solved
- Replies: 2
- Views: 438
Ammo Recipe Question - Solved
Can Ammo have two results? I can't seem to get my recipe below to work: { type = "recipe", name = "bi_recipe_basic_dart_magazine", icon_size = 64, icons = {{ icon = W_ICONPATH .. "basic_dart_icon.png", icon_size = 64 }}, subgroup = "ammo", normal = { enabled =...
- Fri May 12, 2023 7:40 pm
- Forum: Modding help
- Topic: NE Enemies - Could use a little help [Solved]
- Replies: 2
- Views: 409
Re: NE Enemies - Could use a little help
Man, that was an easy fix...
Thanks Pi-C!
Thanks Pi-C!
- Fri May 12, 2023 6:12 pm
- Forum: Modding help
- Topic: NE Enemies - Could use a little help [Solved]
- Replies: 2
- Views: 409
NE Enemies - Could use a little help [Solved]
Hi, In my Mod, NE Enemies , I have a Spitter that shoots land mines. It works good in theory, when the player runs over these mines they would explode. I also have a small script that removed old mines after like 30min from the map. The issue I'm having is that if there are any turrets in the area, ...
- Thu May 11, 2023 5:07 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] - Personal Auto Crafting mod
- Replies: 5
- Views: 1046
Re: [Mod Idea] - Personal Auto Crafting mod
Thanks for pointing those out!
- Wed May 10, 2023 11:43 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] - Turrets should more accurate if it has radar coverage
- Replies: 1
- Views: 469
[Mod Idea] - Turrets should more accurate if it has radar coverage
I like the idea that if a turret is in radar coverage, it would be better than without coverage.
I don’t think there is really an ‘accuracy’ in Factorio, so maybe just shooting speed will do. Like it’s ready faster.
So maybe make it that if it has radar coverage it shoots 10% faster than without.
I don’t think there is really an ‘accuracy’ in Factorio, so maybe just shooting speed will do. Like it’s ready faster.
So maybe make it that if it has radar coverage it shoots 10% faster than without.
- Wed May 10, 2023 11:41 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] - Personal Auto Crafting mod
- Replies: 5
- Views: 1046
[Mod Idea] - Personal Auto Crafting mod
So I’m playing IR3 for the first time and oh man, it there a lot of crafting needed… That made me think o a something I’d really find very useful. I’d like a mod where you can set the amount of a certain item you want and if you have the raw materials in your inventory, you’d auto craft it if you ha...
- Mon Apr 24, 2023 9:46 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 421405
Re: [MOD 1.1] Natural Evolution - All things Alien!
Hey Guys,
I've not played in a long time. Just updated NE Enemies to 1.1
Let me know if you have any issues.
Thanks.
I've not played in a long time. Just updated NE Enemies to 1.1
Let me know if you have any issues.
Thanks.
- Tue Apr 18, 2023 9:58 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 308635
Re: MOD [ 0.18.x / 1.1 ] Bio-Industries
Hey Guys, I've not played in forever! Just started a new Krastorio 2 / Space Exploration mod and saw that S.E. likes all stack sizes not to exceed 200. So just made a small update to force the Bio Industries items that are over 200 to be 200 if you're playing S.E. @ Pi-C Amazing work on the mod! Kee...
- Fri Jul 31, 2020 3:09 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 32768
Re: Friday Facts #358 - Alien decoratives & Polluted water
I like the polluted water. Now make it so that it will also produce polluted water, so you have to or clean/filter the water before use or move your water source to a clean source.
- Mon Jun 29, 2020 4:08 pm
- Forum: Texture Packs
- Topic: [Request] Large Copper / Wood fluid tank
- Replies: 0
- Views: 2392
[Request] Large Copper / Wood fluid tank
Hi,
I'd like a fluid tank made of copper and wood. Something that will be much larger than the vanilla tank.
Something like this as inspiration:
Thanks.
I'd like a fluid tank made of copper and wood. Something that will be much larger than the vanilla tank.
Something like this as inspiration:
Thanks.