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Time to check out the new music!
Search found 173 matches
- Tue Feb 23, 2016 6:37 am
- Forum: Releases
- Topic: Version 0.12.23
- Replies: 20
- Views: 16605
- Fri Feb 19, 2016 4:33 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37019
Re: Friday Facts #124 - Steam Status II and Trains Stuff
My god, it's full of stars!
- Thu Feb 18, 2016 12:28 am
- Forum: Mods
- Topic: [V4] BeesPlus
- Replies: 7
- Views: 6060
Re: BeesPlus V0.0.1
SirSengir would be proud.
- Fri Feb 12, 2016 10:06 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89106
Re: Friday Facts #125 - Achievements
Flamethrower Turrets confirmed \m/
- Wed Feb 10, 2016 1:27 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131725
Re: [MOD 0.12.22] ExtraChests v0.1.0
Yep this is going in to my bobsmod playthrough right now.
- Sun Feb 07, 2016 9:05 am
- Forum: Show your Creations
- Topic: It's a Fish!
- Replies: 4
- Views: 13583
Re: It's a Fish!
MY BUBBLES!
- Fri Feb 05, 2016 8:36 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107720
Re: Friday Facts #124 - Steam Status I
To the "name in the game" option - I think it would only be fair to leave it for the people who bought the tier before the Steam release and don't make it available to purchase after the Steam release at all. This is a great idea, if only because going through the deluge of new names will...
- Fri Feb 05, 2016 6:35 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107720
Re: Friday Facts #124 - Steam Status I
Excellent post, thanks. I'm glad the content packs will be bundled, that was a good decision to make. I'd love to buy the soundtrack just to show additional support.
- Fri Jan 29, 2016 4:53 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74290
Re: Friday Facts #123 - Better circuit network (Part 2)
This sounds AMAZING! Sure it will break some parts of my factory but it's all in the name of progress. Thanks \o/
- Wed Jan 06, 2016 9:13 pm
- Forum: Releases
- Topic: Version 0.12.21
- Replies: 16
- Views: 51929
Re: Version 0.12.21
Fantastic thanks! No problems with the autoupdater.
- Tue Dec 08, 2015 8:36 pm
- Forum: General discussion
- Topic: Performance comparison for CPUs
- Replies: 68
- Views: 50423
Re: Performance comparison for different computer setups
Factorio Version: 0.12.20 Specs: OS: Win 10 Home CPU: AMD Phenom(tm) II X6 1055T Processor @ 2.8GHz (no OC) GPU: ATI Radeon HD 7770 RAM: 8G 1333 MHZ Storage: WD5000AAKS-00A7B (spinning metal) Average UPS: 12500 Average FPS: 15 Screenshot: http://i.imgur.com/yqk8a1I.png http://i.imgur.com/yqk8a1I.png
- Tue Dec 08, 2015 12:03 am
- Forum: Balancing
- Topic: Landmine Balance
- Replies: 18
- Views: 28179
Re: Landmine Balance
There it is. Scienced. 0.12.20. They hurt anything that isn't a landmine.
- Mon Dec 07, 2015 11:50 pm
- Forum: Balancing
- Topic: Landmine Balance
- Replies: 18
- Views: 28179
Re: Landmine Balance
I guess I'm just going to have to build a test for this.
- Mon Dec 07, 2015 11:47 pm
- Forum: Balancing
- Topic: Cars are way to cheap
- Replies: 5
- Views: 14825
Re: Cars are way to cheap
Back in the day you could fire your shotgun while inside the car. They've been nerfed enough :) Personal Laser Defense still works while in the car though, if you really want to do such a build. I think the car is perfectly fine right now. It requires a lot of infrastructure to make (engines can onl...
- Fri Dec 04, 2015 6:38 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54040
Re: Friday Facts #115 - The power switch
Compilation times in C++ suck. The fact that I have to wait 3 and half minute whenever Factorio is recompiled makes me impatient and ineffective. Hey, compiling can be a lot of fun ! I don't know how Wube's build environment is set up, and I'm almost afraid to ask, but, here's some stuff I've used ...
- Fri Nov 20, 2015 3:53 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60230
Re: Friday Facts #113 - Better rail building
hhhhhhhhrrrrrrrrrrrrnnnnnnnnnnnggggggggg
- Sat Oct 31, 2015 12:53 am
- Forum: Releases
- Topic: Version 0.12.16
- Replies: 18
- Views: 38559
Re: Version 0.12.16
Thanks Wube!
- Fri Oct 30, 2015 7:55 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40369
Re: Friday Facts #110 - Tech art finished
I'm pretty sure I owe Rseding91 some bourbon now. Thanks!
- Fri Oct 30, 2015 7:55 am
- Forum: Mods
- Topic: [MOD 0.12.x] SolarSatellites
- Replies: 16
- Views: 29424
Re: [0.12.x] SolarSatellites
I like it I'll give it a try.
- Wed Oct 28, 2015 6:37 pm
- Forum: Releases
- Topic: Version 0.12.15
- Replies: 21
- Views: 35461
Re: Version 0.12.15
Wube is incredibly good with keeping savegame compatibility. I've never had an update break a save. My current factory is from 0.9.x, I think.Anomoly2012 wrote: Just like to know what im getting before i do anything that would cost me all the hour ive put into my current save...