Search found 478 matches

by keyboardhack
Tue Apr 25, 2017 4:09 am
Forum: Not a bug
Topic: [0.15.1] locomotive missing renaming
Replies: 7
Views: 1773

Re: [0.15.1] locomotive missing renaming

However this doesn't really matter, and i wouldn't consider it a bug It does matter, when other items were renamed in the past their files were renamed aswell. It makes no difference in the game, the filenames are only used in the entity definitions One of the changes stated in the 0.15 release is ...
by keyboardhack
Mon Apr 24, 2017 9:42 pm
Forum: Not a bug
Topic: [0.15.1] locomotive missing renaming
Replies: 7
Views: 1773

[0.15.1] locomotive missing renaming

Not sure if this is the place to post it. In 0.15 the name of the diesel locomotive was changed to locomotive. Seems like that change only happened in the type and name in the prototype and not in the graphics folders and files associated with the locomotive. An example: Currently the icons path is ...
by keyboardhack
Mon Apr 24, 2017 3:32 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141174

Re: Friday Facts #187 - Space science & 0.15 graphics

I'm hoping that heat pipe is just a power source, so both boilers are the same entity type with different stats set, same with the Steam engine and turbine, I hope they're just the same entity with different stats set. Yes, yes and yes. Heat pipe is power source, boiler and heat exchanger are same ...
by keyboardhack
Sat Apr 22, 2017 5:51 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306800

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

I realise that 0.15 is right around the corner, but my base is getting bigger every day and every detail counts, so I extracted waitex, deleted the zip, went into the folder and ran this command: find . -type f -iname '*.png' -exec pngquant --skip-if-larger --strip --ext .png --force {} \; Which re...
by keyboardhack
Sat Apr 22, 2017 1:01 am
Forum: General discussion
Topic: Performance with HD textures
Replies: 12
Views: 5229

Re: Performance with HD textures

Loewchen wrote:Furthermore the minimum VRAM for the HD textures is 4GB.
This is ofcourse with all texture being high res which 0.15 won't have. For 0.15 you are probably good if you have atleast 2GB.
https://www.reddit.com/r/factorio/comme ... s/dgkgl5x/
by keyboardhack
Fri Apr 07, 2017 3:05 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48250

Re: Friday Facts #185 - Progress report

Sounds like a release next week :o
by keyboardhack
Mon Apr 03, 2017 10:48 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15] Can't press tab to remove message overlay
Replies: 3
Views: 2676

[Rseding91] [0.15] Can't press tab to remove message overlay

I was writing in the textbox marked by the red arrow when a rocket launched without a satelite. I can't press tab to remove the message because i am still writing in the textbox. Steps to reproduce: Launch a rocket without a satelite. Quicly open a trainstop and edit the name. Wait for message to po...
by keyboardhack
Wed Mar 15, 2017 6:23 pm
Forum: Mod portal Discussion
Topic: Graphic Mods
Replies: 1
Views: 9613

Re: Graphic Mods

I think you are looking for WaiTex. It's a HD texture pack.
If you can wait then 0.15 will include HD textures aswell.
by keyboardhack
Fri Mar 03, 2017 2:07 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66841

Re: Friday Facts #180 - Map interaction

Rhamphoryncus wrote:Nice stuff! How about a way to highlight or search for specific ores? It comes up most often with mods but I've seen vanilla players have trouble spotting things too.
In addition to this, maybe a search bar in the map window where you can search for specific entities to highlight them.
by keyboardhack
Mon Feb 27, 2017 10:51 pm
Forum: Modding help
Topic: Replicators; Graphics
Replies: 7
Views: 3004

Re: Replicators; Graphics

In the method make_replicator you have defined two different assembling-machines with the same name name = "replicator-"..tier The second definition overrides the first one which is why nothing happens when you make changes in the first one. The second one is specificly set to use filename...
by keyboardhack
Fri Feb 24, 2017 1:58 am
Forum: Off topic
Topic: The most complicated Equation you can think of
Replies: 15
Views: 6291

Re: The most complicated Equation you can think of

I cheated. My computer came up with this one. You may get an error if you try run the function depending on the precision of the program running it. f(x) = 1+(cos(ln(x/exp((x+x^arccos(sqrt(1/(arcsin(ln(tan(sqrt(ln(exp(2*x/(Pi-2*arccos(cos(arcsin(x)^2/(1+arcsin(x)^2)))))-x)/ln(10)))+1)/ln(10))+tan(si...
by keyboardhack
Tue Feb 21, 2017 5:50 pm
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 9217

Re: Barrels post-tanker?

You do realize that barreling is the superior method? Basically it's the advanced way to do fluid. MIght end up being something only people playing at a higher level, like megabases builds, uses, but it should actually be what everyone does. Why is it the superior method? He probably assumes you ca...
by keyboardhack
Fri Feb 17, 2017 11:04 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29543

Re: Optimize Drone Movement

Assume a base has 20.000 robots in a network, they always have something to do and don't need to recharge. If we assume an average travel time for each robot to be 4sec then 20.000 / 4 = 5000 robots need to pathfind per second. Factorio runs at 60UPS which means that factorio would have to process 5...
by keyboardhack
Sat Feb 11, 2017 12:21 pm
Forum: Technical Help
Topic: Why is my savefile still so large?
Replies: 5
Views: 1899

Re: Why is my savefile still so large?

What kind of entities could that be? It's mainly trees and ores tree-02-red 101684 tree-05 446344 tree-04 446842 dead-dry-hairy-tree 21199 tree-02 117166 dead-grey-trunk 8580 dead-tree 10 tree-09-red 15595 tree-07 15786 dry-hairy-tree 12 tree-08 1066 tree-08-red 264 tree-08-brown 264 tree-03 1869 t...
by keyboardhack
Sat Feb 11, 2017 11:02 am
Forum: Technical Help
Topic: Why is my savefile still so large?
Replies: 5
Views: 1899

Re: Why is my savefile still so large?

Lets see what fills so much in that save file. The original file was 91.2MB. Saving the file with no mods reduced the file size to 90.3MB I then ran the following command to delete all entities /c for _, ent in pairs(game.surfaces.nauvis.find_entities()) do ent.destroy() end After that the save file...
by keyboardhack
Sun Feb 05, 2017 11:05 pm
Forum: Modding help
Topic: Figuring width and height of textures
Replies: 5
Views: 3460

Re: Figuring width and height of textures

And some method for cropping empty space by sprites for sprite sheet? If you mean going from this http://i.imgur.com/sHkZYpx.png to this http://i.imgur.com/863n1k6.png Then the game already does that for you when it loads the mod. With a zipped mod it probably only takes a dozen bytes extra per tex...
by keyboardhack
Sun Feb 05, 2017 2:15 am
Forum: Modding help
Topic: Error when attempting to change loot of biter spawners
Replies: 3
Views: 1058

Re: Error when attempting to change loot of biter spawners

You can't refer to a variable with a - in it like that. You have to refer to it the same way you did to the biter-spawner variable. Replace line 3 with:

Code: Select all


data.raw["demo-enemies"]["biter-spawner"].loot = 
by keyboardhack
Sat Feb 04, 2017 4:35 am
Forum: Modding help
Topic: Figuring width and height of textures
Replies: 5
Views: 3460

Re: Figuring width and height of textures

width = (sprites along x axis) / (texture width) height = (sprites along y axis) / (texture height) shift i have no idea but YuokiTani made a tool to calculate it https://forums.factorio.com/viewtopic.php?f=135&t=12171&p=82661&hilit=calculate+shift#p81858 scale depends on what size you w...
by keyboardhack
Fri Feb 03, 2017 6:42 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 46798

Re: Friday Facts #176 - Belts optimization for 0.15

This is some impressive optimization work. At this point is it still true that bots are better for performance than belts in 0.15?
by keyboardhack
Sun Jan 29, 2017 1:55 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 306800

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

Hi, first of all thanks for this awesome mod! ETA for 1 Gb vram version of the 1.2.0 release? Thanks. Sorry for the late response. I don't think i will make one this time around. Atleast not before 0.15 is out. If HD in 0.15 doesn't cover enough entities then i will update WaiTex to 0.15 and releas...

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