Search found 478 matches

by keyboardhack
Tue Aug 29, 2017 6:44 am
Forum: Technical Help
Topic: Extreme memory leak, possibly my (mod) fault (help wanted)
Replies: 18
Views: 4589

Re: Extreme memory leak, possibly my (mod) fault (help wanted)

Can't reproduce it. Downloaded mod from your git with the latest commit being update 35. After a few hundred manual and 20 or so automatic orbital strikes, the game still only uses 1gb of ram.
by keyboardhack
Mon Aug 28, 2017 7:50 pm
Forum: Ideas and Suggestions
Topic: [Request] Full base game tech tree in one big picture
Replies: 8
Views: 13279

Re: [Request] Full base game tech tree in one big picture

The wiki has this image of the entire tech tree.

Image
by keyboardhack
Mon Aug 28, 2017 11:53 am
Forum: Not a bug
Topic: [Dominik] [for 0.16] Requesting too much
Replies: 6
Views: 1848

Re: [Dominik] [for 0.16] Requesting too much

Placing a storage chest makes sense but doesn't work.
I have attached a save where placing a storage chest(there is one in your hand in the save) makes the robots take and put into the storage chest forever.
wierd_bots.zip
(100.23 MiB) Downloaded 106 times
by keyboardhack
Fri Aug 25, 2017 8:03 pm
Forum: Modding help
Topic: Help for noob with .print (or get_tiles?)
Replies: 4
Views: 1494

Re: Help for noob with .print (or get_tiles?)

I added some comments that explains what the code does. /c for chunk in game.surfaces[1].get_chunks() do --For all chunks in the map --x, y here is the top right position of the chunk local x = chunk.x*32 local y = chunk.y*32 --Print name of tile at position x, y local TileName = game.surfaces[1].ge...
by keyboardhack
Fri Aug 25, 2017 7:50 pm
Forum: Modding help
Topic: Any math wizards out there?
Replies: 5
Views: 1425

Re: Any math wizards out there?

http://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.get_pollution Pollution is the same per chunk so the below code should give the total amount of pollution for the default surface(nauvis) /c local totalPollution = 0 for chunk in game.surfaces.nauvis.get_chunks() do totalPollution = tota...
by keyboardhack
Thu Aug 17, 2017 8:23 pm
Forum: Not a bug
Topic: [Dominik] [for 0.16] Requesting too much
Replies: 6
Views: 1848

[Dominik] [for 0.16] Requesting too much

Requesting more than there is space for in a chest doesn't work correctly. The expected behavior is for the bots to fill the chest up with the item and then not have any robots hover over the chest with more items. This is also how it works in 0.14. In 0.15 The chest will be filled up and then addit...
by keyboardhack
Tue Aug 15, 2017 10:50 pm
Forum: Minor issues
Topic: [0.15.33] Bots going too fast
Replies: 1
Views: 1208

[0.15.33] Bots going too fast

Not sure if it's between chunk borders, but it seems like bots move twice the distance they are supposed to when they move from a chunk to another. I tried to make a little video of it here but it's very subtle so i am not sure if it's visible. http://i.imgur.com/zO2ivxh.gif Save attached where the ...
by keyboardhack
Thu Jul 13, 2017 11:20 pm
Forum: Modding help
Topic: [Resolved] MOD Error
Replies: 8
Views: 2168

Re: MOD Error

Made it throw an error and this is the log. 0.001 2017-07-14 01:14:57; Factorio 0.15.29 (build 30708, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "C:\Users\xx\Desktop\Fix random stuff\Factorio_0.13.15\bin\x64\factorio.exe" 0.001 Read data path: ...
by keyboardhack
Thu Jul 13, 2017 10:59 pm
Forum: Modding help
Topic: [Resolved] MOD Error
Replies: 8
Views: 2168

Re: MOD Error

This is very wierd. It seems like the game is returning an invalid tile but that shouldn't be possible. surface.get_tile(pos.x, pos.y).name -- this line throws an error because the tile isn't valid Maybe i am wrong but it seems like a game error. Is the tile it wants in an unexplored chunk? It's no...
by keyboardhack
Thu Jul 13, 2017 10:43 pm
Forum: Modding help
Topic: [Resolved] MOD Error
Replies: 8
Views: 2168

Re: MOD Error

This is very wierd. It seems like the game is returning an invalid tile but that shouldn't be possible.

Code: Select all

	surface.get_tile(pos.x, pos.y).name -- this line throws an error because the tile isn't valid
Maybe i am wrong but it seems like a game error.
by keyboardhack
Tue Jul 11, 2017 10:21 pm
Forum: Modding help
Topic: [RESOLVED] data.raw help?...
Replies: 2
Views: 1259

Re: data.raw help?...

The problem is with this line: data.raw["transport-belt"]["express-transport-belt"]["ending_patch"].hr_version.filename = "__TTL__/graphics/entity/fast/transport-belt/hr-fast-transport-belt.png" Because the code for the table ending_patch looks like this: { sh...
by keyboardhack
Tue Jun 27, 2017 11:04 pm
Forum: Mods
Topic: [MOD 1.0] Global Tick Time Scale - Change Base UPS/FPS
Replies: 45
Views: 21756

Re: [MOD 0.15.x] Global Tick Time Scale for 120hz displays

Someone finally made this mod!
Haven't tried it yet but this will also solve the issue of slow mega bases. If your base runs at ~20 ups then this mod can change the default game update rate to 20 which will make the game run at normal speed.

BTW looked at the code and it looks really nice :)
by keyboardhack
Fri May 26, 2017 12:08 pm
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 18186

Re: Version 0.15.14

Optimised beacon update times which helps especially when the power is not full and it fluctuates. Electric network info window shows all connected entities in the list and the graph even when they have 0 consuption/production. This means, that the count of entities connected to the network is show...
by keyboardhack
Tue May 23, 2017 12:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [15.12] Electric miner inserts ore into a moving car
Replies: 12
Views: 5339

Re: [15.12] Electric miner inserts ore into a moving car

kovarex wrote:This clearly isn't a bug.
Sweet this means item teleportation is part of the base game :D
by keyboardhack
Sat May 06, 2017 6:43 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307161

Re: [MOD 0.15.x] WaiTex 1.2.3: A HD Texture Pack

yoh1612 wrote:So does this mod replaces the new textures from 0.15 version?
Nope. It only replaces the textures that doesn't have an HD option.
by keyboardhack
Thu Apr 27, 2017 1:59 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307161

Re: [MOD 0.15.x] WaiTex 1.2.2: A HD Texture Pack

This version fixes the startup crash. As others have stated the problem wouldn't occur of you used the high texture quality before installing WaiTex which i did. If you haven't already then go into options/Graphics/Sprite resolution and set it to high. Factorio 0.15.3 should do that by itself if yo...
by keyboardhack
Thu Apr 27, 2017 11:28 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307161

Re: [MOD 0.15.x] WaiTex 1.2.2: A HD Texture Pack

This version fixes the startup crash. As others have stated the problem wouldn't occur of you used the high texture quality before installing WaiTex which i did. If you haven't already then go into options/Graphics/Sprite resolution and set it to high. Factorio 0.15.3 should do that by itself if yo...
by keyboardhack
Thu Apr 27, 2017 10:16 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307161

Re: [MOD 0.15.x] WaiTex 1.2.2: A HD Texture Pack

This version fixes the startup crash. As others have stated the problem wouldn't occur of you used the high texture quality before installing WaiTex which i did. If you haven't already then go into options/Graphics/Sprite resolution and set it to high. Factorio 0.15.3 should do that by itself if you...
by keyboardhack
Wed Apr 26, 2017 6:25 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307161

Re: [MOD 0.15.x] WaiTex 1.2.1: A HD Texture Pack

Adventurer wrote:Throws an error on startup about coal.
Odd i don't get that error.

What version of factorio and do you use? Do you have any other mods installed(if so list them here)?
by keyboardhack
Wed Apr 26, 2017 5:24 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307161

Re: [MOD 0.15.x] WaiTex 1.2.1: A HD Texture Pack

Version 1.2.1 Added support for built in high res textures. Waitex textures will not be used if there is a high res texture instead. Full version: https://github.com/TheAIBot/WaiTex/releases/download/1.2.1-Full/WaiTex_Full_1.2.1.zip There won't be a version with less vram usage as that's already twe...

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