Search found 1636 matches

by Arch666Angel
Wed Jun 12, 2019 7:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

I'm trying to make fibreglass boards in Sea Block but could not find a way to make an assembler load the recipe so, after posting in Bob's, I dug some more and found this: --CRAFTING {...stuff..} ) It's perfectly fine that you have ongoing work in the files - the problem that this particular way ca...
by Arch666Angel
Sun Jun 09, 2019 11:10 pm
Forum: Angels Mods
Topic: [Bug] The best way to make silver is ...
Replies: 1
Views: 1834

Re: [Bug] The best way to make silver is ...

That's the bobs recipe which should be disabled. Will remove it for the next update.
by Arch666Angel
Sun Jun 02, 2019 8:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

AzulCless wrote:
Sun Jun 02, 2019 5:12 pm
Sorry! I know you updated less than 4 hours ago, but...

Image

factorio 0.17.45, using only this mod.
Will fix this with the next update, forgot two brakets
by Arch666Angel
Sun Jun 02, 2019 8:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

Your bugfix for the barreling modification function doesn't work as expected. I have attached an image how the barrels look for my mods and also for the geothermal mod. Must have something todo with 64px icons, sorry didn't had the time to look deeper into this to point you on the right spot :( Wel...
by Arch666Angel
Sun Jun 02, 2019 2:11 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

So there are a lot of changes going on currently in the background with the game being updated frequently and rather impacting changes and also bob being pretty active as well. Bob and I tried to put the resource generation algorithm' on a common ground, that's why that changed again. I hope the wor...
by Arch666Angel
Fri May 31, 2019 8:42 pm
Forum: Angels Mods
Topic: [Refining][Suggestion] - Split graphics and mod core
Replies: 1
Views: 1445

Re: [Refining][Suggestion] - Split graphics and mod core

Sorry that won't happen, the mods are fairly small (biggest is refining with roughly 50 mb), breaking them down any further would mean even more struggles on my side to keep it all together. Frequent updates and downloading will mostly only happen right after a version jump or other major changes.
by Arch666Angel
Tue May 21, 2019 8:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

I'm on holidays so it will take some days till I'm back and able to fix this. Only solution until then is to not upgrade bobsplate
by Arch666Angel
Sat May 18, 2019 11:15 am
Forum: Bob's mods
Topic: Item recepies unkonwn component
Replies: 6
Views: 2341

Re: Item recepies unkonwn component

"Jeu de base" is the base game in French :)
I would rather say that a mod opens a way to produce wood from a subproduct which is missing. Depending on the style of the icon I would point to Youkis agriconomie stuff. Or just put some finished circuits in your inventory
by Arch666Angel
Wed May 08, 2019 8:10 pm
Forum: Angels Mods
Topic: bug
Replies: 3
Views: 2125

Re: bug

I'll make some adjustments for the next version. The link from rocket-fuel to rocketry is non-sense now to be honest.
by Arch666Angel
Wed May 08, 2019 8:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

Airat9000 wrote:
Wed May 08, 2019 6:51 am
:? 0.17.37
bug
2019-05-08_9-48-13.png
Congratulation some other mod set a thing to nil and leaves it in the table.
by Arch666Angel
Sun May 05, 2019 9:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

Yes I thought that I Spice things up a bit
by Arch666Angel
Thu May 02, 2019 7:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

Hi Angel, I found a bug when placing a Algae Farm from a blueprint, but with fluid inputs switched around. https://i.imgur.com/s5kRzUa.jpg This is the simplest way I found to reproduce it. 1. Create a blueprint with the fluid inputs for the algae farm switched around. 2. Try to place the second alg...
by Arch666Angel
Sat Apr 27, 2019 9:53 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 291378

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

this will one way or the other always require an additional action, because what would you insert as an icon there if you just remove the main_product, only thing you really can do is add an placeholder and that's not as helpful either. If you change it to do nothing in instances where there is a m...
by Arch666Angel
Fri Apr 26, 2019 8:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

Hi Angel, I'd like to ask if you could include this little patch in your angel-functions.lua in the refining mod? https://www.dropbox.com/s/fapobzujxbs4gpk/angel-functions.patch?dl=0 It changed the void recipe generation to work with fluids/items with multilayer icons. Added :) Thanks for the hint/...
by Arch666Angel
Fri Apr 26, 2019 7:30 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267942

Re: [0.17+] Space Exploration WIP

Just wondering is it possible to build a landing pad in orbit, seems kind of frustrating trying to move material into orbit only to have it be scattered randomly everywhere. Yes, that is recommended. I always take one with me whenever I go somewhere new. Are you happy to see me or is it just a land...
by Arch666Angel
Fri Apr 26, 2019 2:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

As I said this is a problem inside the circuit processing mod, it either needs a check for the acid or make bobplates a dependency, because you have disabled it and it is required here.
by Arch666Angel
Fri Apr 26, 2019 2:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212842

Re: Bugs & FAQ

In my modpack when i add "angelspetrochem" , there are this erorr : " Error in asignID with name "nitric-acid" does not exist. Source: advanxed - processing unit. :shock: :shock: Could you post the full error message? Sound's like some other mod is expecting nictic-acid whe...
by Arch666Angel
Mon Apr 22, 2019 9:19 pm
Forum: Modding help
Topic: I need a hint for graphics editing
Replies: 6
Views: 1749

Re: I need a hint for graphics editing

Image2.png If you scale it down being to crisp it may end up looking blocky, bit of blur might help. Also if you scale down details get lost, so the only way would be to render them twice each in their desired resolution to prevent losses. It's also with the model, details that are too thin and fra...
by Arch666Angel
Mon Apr 22, 2019 8:43 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1008924

Re: [0.17] Sea Block Pack 0.3.3

Some changes that are relevant for Seablock as well, not yet published: Refining - Cupric and ferrous sorter recipes are adjusted to be inline with the other sorter recipes Petrochem - added tier 2 electrolyser recipes - adjusted rocket booster fuel value to 10 MJ - changed carbon recipe Bio - made ...
by Arch666Angel
Mon Apr 22, 2019 7:30 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267942

Re: [0.17+] Space Exploration WIP

Simplest solution would be to make mod themed planets :) But that depends on how much each mod interacts/changes the progression at all.

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