Search found 1636 matches
- Wed Jun 12, 2019 7:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
I'm trying to make fibreglass boards in Sea Block but could not find a way to make an assembler load the recipe so, after posting in Bob's, I dug some more and found this: --CRAFTING {...stuff..} ) It's perfectly fine that you have ongoing work in the files - the problem that this particular way ca...
- Sun Jun 09, 2019 11:10 pm
- Forum: Angels Mods
- Topic: [Bug] The best way to make silver is ...
- Replies: 1
- Views: 1834
Re: [Bug] The best way to make silver is ...
That's the bobs recipe which should be disabled. Will remove it for the next update.
- Sun Jun 02, 2019 8:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
- Sun Jun 02, 2019 8:23 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
Your bugfix for the barreling modification function doesn't work as expected. I have attached an image how the barrels look for my mods and also for the geothermal mod. Must have something todo with 64px icons, sorry didn't had the time to look deeper into this to point you on the right spot :( Wel...
- Sun Jun 02, 2019 2:11 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
So there are a lot of changes going on currently in the background with the game being updated frequently and rather impacting changes and also bob being pretty active as well. Bob and I tried to put the resource generation algorithm' on a common ground, that's why that changed again. I hope the wor...
- Fri May 31, 2019 8:42 pm
- Forum: Angels Mods
- Topic: [Refining][Suggestion] - Split graphics and mod core
- Replies: 1
- Views: 1445
Re: [Refining][Suggestion] - Split graphics and mod core
Sorry that won't happen, the mods are fairly small (biggest is refining with roughly 50 mb), breaking them down any further would mean even more struggles on my side to keep it all together. Frequent updates and downloading will mostly only happen right after a version jump or other major changes.
- Tue May 21, 2019 8:05 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
I'm on holidays so it will take some days till I'm back and able to fix this. Only solution until then is to not upgrade bobsplate
- Sat May 18, 2019 11:15 am
- Forum: Bob's mods
- Topic: Item recepies unkonwn component
- Replies: 6
- Views: 2341
Re: Item recepies unkonwn component
"Jeu de base" is the base game in French
I would rather say that a mod opens a way to produce wood from a subproduct which is missing. Depending on the style of the icon I would point to Youkis agriconomie stuff. Or just put some finished circuits in your inventory
I would rather say that a mod opens a way to produce wood from a subproduct which is missing. Depending on the style of the icon I would point to Youkis agriconomie stuff. Or just put some finished circuits in your inventory
- Wed May 08, 2019 8:10 pm
- Forum: Angels Mods
- Topic: bug
- Replies: 3
- Views: 2125
Re: bug
I'll make some adjustments for the next version. The link from rocket-fuel to rocketry is non-sense now to be honest.
- Wed May 08, 2019 8:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
- Sun May 05, 2019 9:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
Yes I thought that I Spice things up a bit
- Thu May 02, 2019 7:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
Hi Angel, I found a bug when placing a Algae Farm from a blueprint, but with fluid inputs switched around. https://i.imgur.com/s5kRzUa.jpg This is the simplest way I found to reproduce it. 1. Create a blueprint with the fluid inputs for the algae farm switched around. 2. Try to place the second alg...
- Sat Apr 27, 2019 9:53 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 291378
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
this will one way or the other always require an additional action, because what would you insert as an icon there if you just remove the main_product, only thing you really can do is add an placeholder and that's not as helpful either. If you change it to do nothing in instances where there is a m...
- Fri Apr 26, 2019 8:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
Hi Angel, I'd like to ask if you could include this little patch in your angel-functions.lua in the refining mod? https://www.dropbox.com/s/fapobzujxbs4gpk/angel-functions.patch?dl=0 It changed the void recipe generation to work with fluids/items with multilayer icons. Added :) Thanks for the hint/...
- Fri Apr 26, 2019 7:30 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 267942
Re: [0.17+] Space Exploration WIP
Just wondering is it possible to build a landing pad in orbit, seems kind of frustrating trying to move material into orbit only to have it be scattered randomly everywhere. Yes, that is recommended. I always take one with me whenever I go somewhere new. Are you happy to see me or is it just a land...
- Fri Apr 26, 2019 2:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
As I said this is a problem inside the circuit processing mod, it either needs a check for the acid or make bobplates a dependency, because you have disabled it and it is required here.
- Fri Apr 26, 2019 2:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212842
Re: Bugs & FAQ
In my modpack when i add "angelspetrochem" , there are this erorr : " Error in asignID with name "nitric-acid" does not exist. Source: advanxed - processing unit. :shock: :shock: Could you post the full error message? Sound's like some other mod is expecting nictic-acid whe...
- Mon Apr 22, 2019 9:19 pm
- Forum: Modding help
- Topic: I need a hint for graphics editing
- Replies: 6
- Views: 1749
Re: I need a hint for graphics editing
Image2.png If you scale it down being to crisp it may end up looking blocky, bit of blur might help. Also if you scale down details get lost, so the only way would be to render them twice each in their desired resolution to prevent losses. It's also with the model, details that are too thin and fra...
- Mon Apr 22, 2019 8:43 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1008924
Re: [0.17] Sea Block Pack 0.3.3
Some changes that are relevant for Seablock as well, not yet published: Refining - Cupric and ferrous sorter recipes are adjusted to be inline with the other sorter recipes Petrochem - added tier 2 electrolyser recipes - adjusted rocket booster fuel value to 10 MJ - changed carbon recipe Bio - made ...
- Mon Apr 22, 2019 7:30 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 267942
Re: [0.17+] Space Exploration WIP
Simplest solution would be to make mod themed planets But that depends on how much each mod interacts/changes the progression at all.