Search found 1636 matches
- Tue Oct 22, 2019 11:20 am
- Forum: Modding interface requests
- Topic: Bring back resource_prototype.autoplace_specification.coverage
- Replies: 13
- Views: 3935
Re: Bring back resource_prototype.autoplace_specification.coverage
Do it old school style: Read it in data, store it in some dummy entity.
- Mon Oct 21, 2019 5:51 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
There are only a fixed number of ores defined in the infinite ores mod itself. kingarthur adds the infinite PY ores in the compatibility addon. It may be an idea to add a general function to the infinite ore mod that will just randomly generate infinite version for all non defined ores.
- Tue Oct 08, 2019 4:49 am
- Forum: Modding discussion
- Topic: Modding Barrel Graphics
- Replies: 11
- Views: 4768
Re: Modding Barrel Graphics
Take a look at base/data-updates.lua barrels are generated there
- Thu Sep 19, 2019 5:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
Might be that the assemblers in question lack the "crafting" category which is again more an issue/setting of bobs assembler then.
- Mon Sep 16, 2019 7:10 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
It's expecting a tech, but the one defined is not existing anymore as it seems. Modlist?
- Wed Sep 04, 2019 6:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
Just Bobs and Angels loads up fine for me, so I would point you rather to the GFX update mods referencing the base game gfx in some way.
- Fri Aug 30, 2019 6:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382813
Re: Development and Discussion
Hi Angel! Congratulations on becoming a dad! I wish you all the luck in the world! As for the state of your mods, I don't know what to say that haven't been said before. No new ideas for now. But multiple of your mods are my favorite ever and they have some fantastic ideas, like infinite ores (inte...
- Fri Aug 30, 2019 6:50 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382813
Re: Development and Discussion
Question is how much yield an infinite field should now show, I can set the richness to be multiplied with a factor which will lower the yield it starts of with. I'd return the question, if the field was just supposed to be infinite, IE never run out but produce as it would if it were regular ore? ...
- Mon Aug 26, 2019 12:10 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382813
Re: Development and Discussion
I've been playing a game with Angel's Infinite Ore mod installed. It seemed that the infinite sections, just didn't run out when the others did. Producing no more than any other normal spot. Yesterday's patch notes for v17.65 - Fixed that mining drill covering more than 1 infinite resource showed t...
- Mon Aug 19, 2019 8:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382813
Re: Development and Discussion
The overlap issue should only occur in games that were updated. Games started with the most recent version should be fine. If not there is still something wrong with the resource generator.
- Tue Aug 13, 2019 8:09 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
Hi, I'm having some weirdness with infinite ores. They work with sulfuric acid when placed on infinite resources with uranium, iron, copper, and stone, but not coal. I get "missing required fluid" even when the drill has acid. 20190812225245_1.jpg I'm using latest version. After reading s...
- Mon Aug 12, 2019 4:57 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
- Sun Aug 04, 2019 6:44 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
Oh no i can't have Fuel Oil :( Press and Nutrient Extractor output/fluidbox doesn't work. Machine is full, but pipe is empty. I thought about other mods like assembler pipe passthrought, but i suppose it has nothing to do with it cuz this isn't a assembler... https://i.imgur.com/iv0HRtQ.jpg You see...
- Sat Jun 29, 2019 12:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382813
Re: Development and Discussion
State of the mod A bit of talk to let you know what is going with the mod and myself in the background: So first off to the time mangement,I started off with the mods when I was studying which meant I had a lot of time at hand to do stuff beside university, when I dropped out of that and started wor...
- Fri Jun 28, 2019 4:58 am
- Forum: Modding help
- Topic: Hide recipes only in player menu
- Replies: 2
- Views: 950
Re: Hide recipes only in player menu
The "e" player crafting menu will always show all recipes, even if they are not craft able by hand. You can hide recipes as mentioned above, but they cannot be selected then in an assembler as well. So in general: no. In special cases there are workarounds.
- Wed Jun 26, 2019 4:49 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
Ore generation algorithm' have changed again with the latest base game versions, so I have to adept to that first (again). Will take a couple of days to find the time
- Wed Jun 19, 2019 8:13 pm
- Forum: Ideas and Requests For Mods
- Topic: Infinite Ore Deposit Core
- Replies: 1
- Views: 921
Re: Infinite Ore Deposit Core
That's a vanilla feature now more or less, because of the changes to the resource generation algorithm
- Wed Jun 19, 2019 10:36 am
- Forum: Ideas and Suggestions
- Topic: Ore dictionary
- Replies: 6
- Views: 1301
Re: Ore dictionary
The same discussion is true for function libraries, currently each major mod has either an own dedicated library or at some kind of base mod. Aside from the mess that is StdLib there are no real efforts to come up with a standard, but as you already wrote its utopic to assume that if you create kind...
- Tue Jun 18, 2019 11:06 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382813
Re: Development and Discussion
I asked this a while back on a separate thread but never saw a reply... is there a way to have Angel's crawler train deploy robots when in "automatic" mode ("manual" mode deploys bots just fine)? Would be really nice to be able to send it to a station with a trigger of "no ...
- Sun Jun 16, 2019 11:17 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212848
Re: Bugs & FAQ
Is it intended that there is no Advanced Gas Refinery Mk4 unlocked by tech? I can see it in FNEI & Circuit logic conditions, but it doesn't seem to be in the tech tree anywhere. Seems odd that everything else goes up to Mk4/Purple, but the adv. gas refinery stops at Lv3. Yes that's intended.