Search found 549 matches

by golfmiketango
Sun Jun 30, 2019 2:06 am
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 26291

Re: Friday Facts #301 - Crash site: First state

"You don't want to know _______" is like "I have never said before what I am saying now" -- it may be true the first time only, after which it will always be false. So... thank you for not leaving us guessing... BTW, I like the idea of factorio embedding sexy prime tuplets everyw...
by golfmiketango
Sat Jun 29, 2019 11:35 am
Forum: Combinator Creations
Topic: "scientific" number display
Replies: 0
Views: 1633

"scientific" number display

This is straightforward and mostly stolen from xyzt's attractive number display recently posted to reddit . Assuming I have all the bugs worked out, it's a full-range binary+decimal numeric display with tick granularity. It has the following potentially useful properties: Always shows you the value ...
by golfmiketango
Mon Jun 24, 2019 9:13 pm
Forum: Ideas and Suggestions
Topic: Eliminate mod selection GUI useless click
Replies: 2
Views: 909

Eliminate mod selection GUI useless click

Right now we have to click this search button to text search for mods: Actual.png But it's not like that search bar is taking up valuable screen real-estate. I am positively awful at GIMP, which I really wish worked like MS Paint (how does anyone learn that thing!? I should really just install wine ...
by golfmiketango
Mon Jun 24, 2019 2:13 am
Forum: Duplicates
Topic: Undo vs. gate controller circuit wiring
Replies: 1
Views: 649

Undo vs. gate controller circuit wiring

Perhaps more of a feature request than a bug... if one deconstructs a gate which has been wired up to the circuit network, and then undo's the deconstruction, those circuit connections ain't coming back. The reason is pretty obvious -- those circuits technically were not wired to the gate but the ad...
by golfmiketango
Tue May 21, 2019 9:04 pm
Forum: Ideas and Suggestions
Topic: Reach vs. underground belts
Replies: 0
Views: 637

Reach vs. underground belts

Certiain player actions may be applied symmetrically and simultaneously to both ends of a connected underground belt (pretty sure ATM there are only two: reversing the underground's direction of flow and upgrading it But! only so long as one end of the underground or the other is within reach of th...
by golfmiketango
Tue Mar 19, 2019 5:04 am
Forum: Not a bug
Topic: There's a bug in the train's parking
Replies: 30
Views: 7610

Re: There's a bug in the train's parking

It isn't so much "Trains are prioritized by ID number" as much "There is no natural prioritization of trains and all trains are evaluated in a deterministic order." That sounds pretty plausible... I'm inclined to believe something like this is the case, but can't resist asking: ...
by golfmiketango
Tue Mar 19, 2019 4:40 am
Forum: Not a bug
Topic: There's a bug in the train's parking
Replies: 30
Views: 7610

Re: There's a bug in the train's parking

dewiniaid wrote:
Mon Mar 18, 2019 9:13 pm
That said, I've been effectively nerdsniped and will make a simple combinator-implemented FIFO in a bit.
Heh, see you in a couple of months :)

Never saw that xkcd before, holy crap, that guy really has me pegged -- undoubtedly a lot of us factorians are similarly prone.
by golfmiketango
Mon Mar 18, 2019 8:38 pm
Forum: Not a bug
Topic: There's a bug in the train's parking
Replies: 30
Views: 7610

Re: There's a bug in the train's parking

Around here there's a convention that such things are not considered bugs. So even though in casual speech we might say "it's a bug," the only thing that properly belongs in the "Bug Reports" forum would be situations where the developers intended for things to work a certain way...
by golfmiketango
Mon Mar 18, 2019 7:59 pm
Forum: Not a bug
Topic: There's a bug in the train's parking
Replies: 30
Views: 7610

Re: There's a bug in the train's parking

I have spent many hours -- probably many 24-hour days -- working on circuit logic to solve this problem in general. I still don't have anything I'm happy with. Admittedly, I've piled several additional design objectives on top of this so that I end up wanting an infinitely tile-able FIFO capable of ...
by golfmiketango
Mon Mar 18, 2019 6:58 pm
Forum: Ideas and Suggestions
Topic: Idea: Biters attracted to light
Replies: 4
Views: 1178

Idea: Biters attracted to light

Subject says it all. In RL one of the few downsides to illuminating the crap out of everything is that it tends to attract bugs -- why not give factorio players the same problem?

For the record I'm not the first to suggest this but the last time it came up was 2016 (AFAICT in a quick search).
by golfmiketango
Thu Mar 14, 2019 11:53 pm
Forum: Ideas and Suggestions
Topic: [0.17.11] (Accessibility, UI) "Background dimming" can trigger migraine when opening & closing "Esc" menu
Replies: 6
Views: 2940

Re: [0.17.11] (Accessibility, UI) "Background dimming" can trigger migraine when opening & closing "Esc" menu

Just a thought: if the idea is to reduce distracting background noise in modal dialogs, one idea in lieu of dimming would be to blur it. That way the visible non-dialog area would retain approximately the same color and luminosity characteristics. Perhaps a little bit of blurring and a little bit of...
by golfmiketango
Thu Mar 14, 2019 12:34 am
Forum: Pending
Topic: 16->17 Update server slowness
Replies: 9
Views: 1557

Re: 16->17 Update server slowness

Google wants quite an elaborate authentication dance for sanctioned interfacing with Drive. I'd rank: self-hosting great, CDN meh, Googlification bad. But just my opinion.
by golfmiketango
Thu Mar 14, 2019 12:18 am
Forum: Pending
Topic: 16->17 Update server slowness
Replies: 9
Views: 1557

Re: 16->17 Update server slowness

nuhll wrote:
Wed Mar 13, 2019 8:20 pm
Im not even sure if factorio uses ipv6 anyway!?
Yeah, that was why I made the joke that correlation obviously implies causation... it could be a red-herring. But I doubt it. Won't know for sure until my ISP/router problem occurs again, I suppose.
by golfmiketango
Wed Mar 13, 2019 4:32 pm
Forum: Pending
Topic: 16->17 Update server slowness
Replies: 9
Views: 1557

Re: 16->17 Update server slowness

I'm in the US. I think I can refine the situation which (I suspect) led to this problem. My ISP gives me fixed IPV4 but my IPV6 addresses are dynamically allocated by prefix delegation. But for reasons I've never been able to figure out, my router sometimes doesn't get the message if my IPV6 address...
by golfmiketango
Wed Mar 13, 2019 12:58 am
Forum: Pending
Topic: 16->17 Update server slowness
Replies: 9
Views: 1557

Re: 16->17 Update server slowness

Aha! After fixing my ipv6 everything went smoothly. Since, as we all know, correlation=causation, clients with broken (technically, working, but not internet addressable) ipv6 might be where the problem lies. Which is almost everybody last time I checked.
by golfmiketango
Wed Mar 13, 2019 12:35 am
Forum: Pending
Topic: 16->17 Update server slowness
Replies: 9
Views: 1557

16->17 Update server slowness

When I run my 0.16.51 steamless linux factorio client, it offers to update, but the updates are taking an unplayably long time. After waiting about 30 minutes, I'd guesstimate that 2% or less of the progress bar is filled. My client is talking to li617-218.members.linode.com to do that update. When ...
by golfmiketango
Mon Feb 25, 2019 6:22 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52319

Re: 0.17 Hype?

Personally, struggling to resist compulsion to urgently finish all my half-baked 0.16 builds with mod dependencies. I really, seriously, have a lot of work to do this week... people are depending on my and shit. Sadly I was super over-committed in RL this week before FFF announcing release target wa...
by golfmiketango
Sun Jan 27, 2019 8:13 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75298

Re: Friday Facts #279 - Train GUI & Modern Spitter

Pretty bugs! But those worms look like uncircumcised penises. I figure you should make them less smooth, or finish the job and give them a couple of furry stomach sacs at ground-level :mrgreen:
by golfmiketango
Sat Jan 12, 2019 10:41 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42547

Re: Friday Facts #277 - GUI progress update

Not sure how big of a redesign of these internals you're already committed to, but I think when building GUI stuff it's important to think really carefully about mods and lua, since crappy mod GUIs are bad for immersion. The current practice of flattening everything into the single LuaGuiElement cla...
by golfmiketango
Tue Oct 16, 2018 9:38 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 93678

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

Damn. totally forgot the unload to splitter thingy. thanks :) Oh, God, somebody got a stack inserter plus a longhand feeding a car , and since you can put cars on belts . . . Man that is one entertaining video. Portrait of a full-on obsessive minmax vision quest. Imagine his disappointment when he ...

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