Search found 549 matches
- Sun Jun 30, 2019 2:06 am
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26291
Re: Friday Facts #301 - Crash site: First state
"You don't want to know _______" is like "I have never said before what I am saying now" -- it may be true the first time only, after which it will always be false. So... thank you for not leaving us guessing... BTW, I like the idea of factorio embedding sexy prime tuplets everyw...
- Sat Jun 29, 2019 11:35 am
- Forum: Combinator Creations
- Topic: "scientific" number display
- Replies: 0
- Views: 1633
"scientific" number display
This is straightforward and mostly stolen from xyzt's attractive number display recently posted to reddit . Assuming I have all the bugs worked out, it's a full-range binary+decimal numeric display with tick granularity. It has the following potentially useful properties: Always shows you the value ...
- Mon Jun 24, 2019 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Eliminate mod selection GUI useless click
- Replies: 2
- Views: 909
Eliminate mod selection GUI useless click
Right now we have to click this search button to text search for mods: Actual.png But it's not like that search bar is taking up valuable screen real-estate. I am positively awful at GIMP, which I really wish worked like MS Paint (how does anyone learn that thing!? I should really just install wine ...
- Mon Jun 24, 2019 2:13 am
- Forum: Duplicates
- Topic: Undo vs. gate controller circuit wiring
- Replies: 1
- Views: 649
Undo vs. gate controller circuit wiring
Perhaps more of a feature request than a bug... if one deconstructs a gate which has been wired up to the circuit network, and then undo's the deconstruction, those circuit connections ain't coming back. The reason is pretty obvious -- those circuits technically were not wired to the gate but the ad...
- Tue May 21, 2019 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Reach vs. underground belts
- Replies: 0
- Views: 637
Reach vs. underground belts
Certiain player actions may be applied symmetrically and simultaneously to both ends of a connected underground belt (pretty sure ATM there are only two: reversing the underground's direction of flow and upgrading it But! only so long as one end of the underground or the other is within reach of th...
- Tue Mar 19, 2019 5:04 am
- Forum: Not a bug
- Topic: There's a bug in the train's parking
- Replies: 30
- Views: 7610
Re: There's a bug in the train's parking
It isn't so much "Trains are prioritized by ID number" as much "There is no natural prioritization of trains and all trains are evaluated in a deterministic order." That sounds pretty plausible... I'm inclined to believe something like this is the case, but can't resist asking: ...
- Tue Mar 19, 2019 4:40 am
- Forum: Not a bug
- Topic: There's a bug in the train's parking
- Replies: 30
- Views: 7610
Re: There's a bug in the train's parking
Heh, see you in a couple of monthsdewiniaid wrote: ↑Mon Mar 18, 2019 9:13 pmThat said, I've been effectively nerdsniped and will make a simple combinator-implemented FIFO in a bit.
Never saw that xkcd before, holy crap, that guy really has me pegged -- undoubtedly a lot of us factorians are similarly prone.
- Mon Mar 18, 2019 8:38 pm
- Forum: Not a bug
- Topic: There's a bug in the train's parking
- Replies: 30
- Views: 7610
Re: There's a bug in the train's parking
Around here there's a convention that such things are not considered bugs. So even though in casual speech we might say "it's a bug," the only thing that properly belongs in the "Bug Reports" forum would be situations where the developers intended for things to work a certain way...
- Mon Mar 18, 2019 7:59 pm
- Forum: Not a bug
- Topic: There's a bug in the train's parking
- Replies: 30
- Views: 7610
Re: There's a bug in the train's parking
I have spent many hours -- probably many 24-hour days -- working on circuit logic to solve this problem in general. I still don't have anything I'm happy with. Admittedly, I've piled several additional design objectives on top of this so that I end up wanting an infinitely tile-able FIFO capable of ...
- Mon Mar 18, 2019 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Idea: Biters attracted to light
- Replies: 4
- Views: 1178
Idea: Biters attracted to light
Subject says it all. In RL one of the few downsides to illuminating the crap out of everything is that it tends to attract bugs -- why not give factorio players the same problem?
For the record I'm not the first to suggest this but the last time it came up was 2016 (AFAICT in a quick search).
For the record I'm not the first to suggest this but the last time it came up was 2016 (AFAICT in a quick search).
- Thu Mar 14, 2019 11:53 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.11] (Accessibility, UI) "Background dimming" can trigger migraine when opening & closing "Esc" menu
- Replies: 6
- Views: 2940
Re: [0.17.11] (Accessibility, UI) "Background dimming" can trigger migraine when opening & closing "Esc" menu
Just a thought: if the idea is to reduce distracting background noise in modal dialogs, one idea in lieu of dimming would be to blur it. That way the visible non-dialog area would retain approximately the same color and luminosity characteristics. Perhaps a little bit of blurring and a little bit of...
- Thu Mar 14, 2019 12:34 am
- Forum: Pending
- Topic: 16->17 Update server slowness
- Replies: 9
- Views: 1557
Re: 16->17 Update server slowness
Google wants quite an elaborate authentication dance for sanctioned interfacing with Drive. I'd rank: self-hosting great, CDN meh, Googlification bad. But just my opinion.
- Thu Mar 14, 2019 12:18 am
- Forum: Pending
- Topic: 16->17 Update server slowness
- Replies: 9
- Views: 1557
- Wed Mar 13, 2019 4:32 pm
- Forum: Pending
- Topic: 16->17 Update server slowness
- Replies: 9
- Views: 1557
Re: 16->17 Update server slowness
I'm in the US. I think I can refine the situation which (I suspect) led to this problem. My ISP gives me fixed IPV4 but my IPV6 addresses are dynamically allocated by prefix delegation. But for reasons I've never been able to figure out, my router sometimes doesn't get the message if my IPV6 address...
- Wed Mar 13, 2019 12:58 am
- Forum: Pending
- Topic: 16->17 Update server slowness
- Replies: 9
- Views: 1557
Re: 16->17 Update server slowness
Aha! After fixing my ipv6 everything went smoothly. Since, as we all know, correlation=causation, clients with broken (technically, working, but not internet addressable) ipv6 might be where the problem lies. Which is almost everybody last time I checked.
- Wed Mar 13, 2019 12:35 am
- Forum: Pending
- Topic: 16->17 Update server slowness
- Replies: 9
- Views: 1557
16->17 Update server slowness
When I run my 0.16.51 steamless linux factorio client, it offers to update, but the updates are taking an unplayably long time. After waiting about 30 minutes, I'd guesstimate that 2% or less of the progress bar is filled. My client is talking to li617-218.members.linode.com to do that update. When ...
- Mon Feb 25, 2019 6:22 pm
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 52319
Re: 0.17 Hype?
Personally, struggling to resist compulsion to urgently finish all my half-baked 0.16 builds with mod dependencies. I really, seriously, have a lot of work to do this week... people are depending on my and shit. Sadly I was super over-committed in RL this week before FFF announcing release target wa...
- Sun Jan 27, 2019 8:13 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75298
Re: Friday Facts #279 - Train GUI & Modern Spitter
Pretty bugs! But those worms look like uncircumcised penises. I figure you should make them less smooth, or finish the job and give them a couple of furry stomach sacs at ground-level
- Sat Jan 12, 2019 10:41 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 42547
Re: Friday Facts #277 - GUI progress update
Not sure how big of a redesign of these internals you're already committed to, but I think when building GUI stuff it's important to think really carefully about mods and lua, since crappy mod GUIs are bad for immersion. The current practice of flattening everything into the single LuaGuiElement cla...
- Tue Oct 16, 2018 9:38 am
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 93678
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
Damn. totally forgot the unload to splitter thingy. thanks :) Oh, God, somebody got a stack inserter plus a longhand feeding a car , and since you can put cars on belts . . . Man that is one entertaining video. Portrait of a full-on obsessive minmax vision quest. Imagine his disappointment when he ...