Search found 980 matches
- Fri Oct 14, 2016 7:11 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 113523
Re: Friday Facts #160 - Playtesting
Hot damn, this is like seeing my Christmas wish list being completely fulfilled! It's fantastic that you took the time to play through the game yourself to consider what needs changing. I don't think many devs do that, and it shows when you do take the time to do it. :D The changes you mention, plus...
- Sat Oct 08, 2016 4:37 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 102773
Re: Friday Facts #159 - Research revolution
The news about the new science packs and recipes for older ones is really great! Definitely been needing some changes for quite a while I think. :) I like what someone else had mentioned earlier in this thread about namng the other 3 packs as well sense the two new ones have actual names. The PvP id...
- Sun Oct 02, 2016 4:14 pm
- Forum: General discussion
- Topic: "Finished" the singleplayer, what next?
- Replies: 5
- Views: 2998
Re: "Finished" the singleplayer, what next?
Congrats on 'finishing' or launching a rocket for the first time! :) At this point there are several things you could do honestly. You could continue playing on your current map and just keep building bigger and expanding, etc. Or you could start a new map and try to build differently and correct mi...
- Thu Sep 29, 2016 6:15 pm
- Forum: Releases
- Topic: Version 0.14.11
- Replies: 9
- Views: 12947
Re: Version 0.14.11
Changes Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit. I was having an issue with this even when I wasn't using a scenario. While just trying to load a normal save with --start-server it would give an error saying that "--start-server" c...
- Mon Sep 26, 2016 2:35 am
- Forum: Gameplay Help
- Topic: Discovering ressources with radar
- Replies: 4
- Views: 2413
Re: Discovering ressources with radar
In addition to Burgius Process there are some others as well that allow you to get either more oil or more oil products. I Ave absolutely nothing against Burgius prcess just want to provide some variety. :) There is also Algaculture which lets you make more light oil oil through a side process and t...
- Sat Sep 24, 2016 1:10 am
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 41222
Re: Friday facts #157 - We are able to eat paper, but we don't do it
For Multiplayer: I think your decision to stop at a point were 200 people is stable is a good choice. As was mentioned, you could pretty much always try to beat your previous goals and it could on forever, when really 200 is still a ton of people for a game like Factorio. Even now it's impressive ho...
- Tue Sep 20, 2016 7:28 pm
- Forum: Releases
- Topic: Version 0.14.8
- Replies: 23
- Views: 22462
Re: Version 0.14.8
Great update for multiplayer! Definitely should help with huge games like Arumba and Steejo's big events. Those few options added to the server-settings file are great for any size server too. Definitely will be utilizing them myself! :D Also, How do I add this on my server-settings.json? Added igno...
- Fri Sep 16, 2016 4:24 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 25546
Re: Friday Facts #156 - Massive Multiplayer
That 400 player game was crazy last night. Couldn't even see the map cause it was covered in so many names. :D Very impressed with how the game handled it though. Major props to Kovorex and others. The blueprint library sounds quite interesting. I think it will be a great a addition to help with the...
- Fri Sep 09, 2016 2:22 pm
- Forum: Releases
- Topic: Version 0.14.5
- Replies: 30
- Views: 32565
Re: Version 0.14.5
Great job guys! Really like the new multi-player commands, they should help keep me things going a bit smoother I hope.
Fantastic work as always.
Fantastic work as always.
- Fri Sep 02, 2016 4:17 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44176
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Something I'd like to query, you guys say things like "we'd like to hear your ideas" (speaking about new modules for vehicles) but how? Posting it here seems a bit pointless since ideas would be drowned admist the general comments, so do we create topics in Suggestions? Should we create o...
- Fri Aug 26, 2016 4:26 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44176
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
New multiplayer sounds and looks awesome already! Hopefully this will help server work at least a tiny bit better with more people on them. :D And damn, vehicles with equipment slots is crazy cool. Having exoskeletons in a vehicle to make it go faster is perhaps not the most realistic, but hey it's ...
- Sat Aug 20, 2016 11:35 pm
- Forum: Multiplayer
- Topic: Making headless server show up in public section
- Replies: 1
- Views: 1447
Making headless server show up in public section
Heya, So I'm playing around with setting up a headless server but I'm a bit stuck when it comes to listing it in the public in-game browsing section. I read through the wiki and it said I need to change the stuff in the server-settings file. I found the example file for that the /data folder but hav...
- Sat Aug 20, 2016 4:49 pm
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 25261
Re: Friday Facts #152 - Team production challenge
Hmm interesting choice to change things up so 0.14 is only Multiplayer things. If 0.15 isn't delayed by too much though then I think it's fine. Plus the multiplayer improvements sound well worth it! :) The idea of having team production challenges and such sounds really fun and i think is a great wa...
- Fri Aug 12, 2016 3:15 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 81738
Re: Friday facts #151 - The plans for 0.14
Always good to see future plans layed out for the community. :) The GUI improvements and nuclear power are definitely most exciting to me! In the overall scheme of things, a year until potential full release is great news! Plus the idea of a possible expansion sometime after full release is fantasti...
- Sat Aug 06, 2016 3:43 pm
- Forum: Releases
- Topic: Version 0.13.14
- Replies: 33
- Views: 22586
Re: Version 0.13.14
Woohoo more awesome fixes and changes! With the rate these fixes are coming out I would think 0.13 will be pretty stable by maybe 0.13.20 at the most.
Going so much quicker than the stabilization of 0.12.
Going so much quicker than the stabilization of 0.12.
- Fri Aug 05, 2016 4:45 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 35784
Re: Friday Facts #150 - New Terrain Experiments
Great FF this week! Always love to hear about performance optimizations and possibly more UPS gain. :D New terrain would be great and would add a lot to the game, at least visually! The initial previews look nice, that reddish brown is great looking. Would be awesome if some new type of resource was...
- Sat Jul 23, 2016 4:19 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 28848
Re: Friday Facts #148 - Optimizations for 0.14
Really enjoyed this FF. That is a ton of hours logged on a fairly short period, you have been busy. :) The future optimizations look quite promising and the idea of making Belts even less performance heavy is music to my ears! I'm sure all the mega base builders here were happy to see this stuff. Al...
- Sat Jul 23, 2016 4:17 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 39505
Re: Version 0.13.10
Awesome update, especially because of the Logistics auto trash slots! Been wanting this for so long and super excited it's finally here. Amazing work as always gents!
- Wed Jul 20, 2016 4:42 pm
- Forum: Gameplay Help
- Topic: Red/green wire in blueprint are free?
- Replies: 3
- Views: 3637
Re: Red/green wire in blueprint are free?
Yeah I discovered this a little while ago and was quite surprised. It is kind of nice they just give you the wires for free when building it with robots.
- Wed Jul 20, 2016 4:40 pm
- Forum: General discussion
- Topic: The funniest Factorio review ever
- Replies: 6
- Views: 4995
Re: The funniest Factorio review ever
Haha definitely one of the funniest reviews I've seen for the game.
Perhaps somehow we can automate a way to handle SOs using combinators and lights perhaps?
Perhaps somehow we can automate a way to handle SOs using combinators and lights perhaps?