Search found 279 matches

by dog80
Mon Nov 05, 2018 12:26 am
Forum: Gameplay Help
Topic: Is it possible to make a factory without belts?
Replies: 17
Views: 5830

Re: Is it possible to make a factory without belts?

no in order to make a science-lab which is required to build a rocket you need belts cheers!
by dog80
Wed Oct 31, 2018 3:28 pm
Forum: Won't fix.
Topic: [0.16.51] Inserter/chest behave different on chunk border
Replies: 6
Views: 2737

Re: [0.16.51] Inserter/chest behave different on chunk border

has this something to do with sometimes inserters picking out of assemblers differently as well? that would explain alot - this was always bugging me when i wanted to spread the output of an assembler evenly- sometimes it works sometimes they prefer this chest or that etc its frustrating
by dog80
Tue Oct 30, 2018 4:11 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209709

Re: Friday Facts #266 - Cleanup of mechanics

no its just a useless limitation and just slows things down - first you have to spend around 15 minutes to get the ass2 tech then 2. you have to use assembler 2 units on crafting items that are not required to use the speed of assembler 2 --- i find removing this limit is the best thing since a lon...
by dog80
Tue Oct 30, 2018 4:10 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209709

Re: Friday Facts #266 - Cleanup of mechanics

no its just a useless limitation and just slows things down - first you have to spend around 15 minutes to get the ass2 tech then 2. you have to use assembler 2 units on crafting items that are not required to use the speed of assembler 2 --- i find removing this limit is the best thing since a lon...
by dog80
Tue Oct 30, 2018 1:00 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209709

Re: Friday Facts #266 - Cleanup of mechanics

Assembler item ingredient limit is THE CORE mechanic of the game. I play now Bob's + Angel's + Payloads + SpaceX + 30 Science and i try to make it with "Lazy Bastard" achievement. Crafting ingredient number for items is A CORE MECHANIC that is in a way of upgrading the Base. It lengthens ...
by dog80
Tue Oct 30, 2018 12:59 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209709

Re: Friday Facts #266 - Cleanup of mechanics

so when are you going to remove radars?
by dog80
Wed Oct 24, 2018 12:04 pm
Forum: Outdated/Not implemented
Topic: Reorder crafting
Replies: 8
Views: 4110

Re: Reorder crafting

1 thing that would help is the option to "cancel ALL handcrafting" - because often you queue up quite some things ... then you find out "shit i need that thing right now" -- then you stop all things - craft that - and then return to normal order
by dog80
Tue Oct 23, 2018 12:10 am
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20565

Re: AWay to totally lock a track path.

so why have a discussion about possible workarounds - that do not exist ... and just leave it as suggestion thread? -- You can still discuss workarounds in general forum or so under a different topic name
by dog80
Sun Oct 21, 2018 6:34 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20565

Re: AWay to totally lock a track path.

can you rename the topic it is misleading because it suggests that there is a way Because the thread is in the "Ideas and Suggestions" sub-forum, it is obvious from the name of the topic that the original poster (OP) is suggesting that there should be a way to lock a path and not that the...
by dog80
Sun Oct 21, 2018 2:35 pm
Forum: Fan Art
Topic: dragon side view(concrete)
Replies: 4
Views: 7462

Re: dragon side view(concrete)

post blueprint
by dog80
Sun Oct 21, 2018 2:30 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20565

Re: AWay to totally lock a track path.

can you rename the topic it is misleading because it suggests that there is a way - to make the long story short: as long as there is no activate/deactivate button on a rail signal so you can make a 1 way signal OUT OF a 2 way signal --- there IS NO WAY to TOTALLY LOCK a path... how is this so hard ...
by dog80
Sat Oct 20, 2018 2:52 pm
Forum: General discussion
Topic: [Poll] How should the enemies be called?
Replies: 75
Views: 27311

Re: [Poll] How should the enemies be called?

biters
or you can also call them buggers - filthy or nasty buggers
by dog80
Mon Oct 15, 2018 4:19 am
Forum: Technical Help
Topic: heavy fps drops on blue biters
Replies: 8
Views: 1616

Re: heavy fps drops on blue biters

and maybe there are bugs in the implementation of biter attacks or attacks in general causing it to be such a huge cpu load - when you have a great computer and this is no problem you will never notice that though - because at a certain time you will get to a point having not much attacks going on a...
by dog80
Mon Oct 15, 2018 4:14 am
Forum: Technical Help
Topic: heavy fps drops on blue biters
Replies: 8
Views: 1616

Re: heavy fps drops on blue biters

Loewchen wrote:
Sun Oct 14, 2018 4:20 pm
You need to understand that reading the instructions for creating a bug report does not only save everybody else's time, it would also have saved you from wasting your own time creating pointless screenshots.
when it helps me to understand whats going on why is it pointless?
by dog80
Sun Oct 14, 2018 3:39 pm
Forum: Technical Help
Topic: heavy fps drops on blue biters
Replies: 8
Views: 1616

Re: heavy fps drops on blue biters

jwhefupwjnehhzf.jpg this will result in beeing unable to interact with the game for several seconds up to minutes until it is totally unable to play anymore which is really sad ^^ - but i guess because there are not much more people complaining about this that the reason for this is my pc which is ...
by dog80
Sun Oct 14, 2018 3:13 pm
Forum: Technical Help
Topic: heavy fps drops on blue biters
Replies: 8
Views: 1616

heavy fps drops on blue biters

when there are blue biters and lots and they attack i get EXTREME fps drops from 60 to 10 - idk if there is some kind of magic cap that makes my computer totally freak out or if this is somehow bugged - i really hope 2.
by dog80
Sun Oct 14, 2018 1:25 am
Forum: General discussion
Topic: Beaconed Liquefaction - is this right?
Replies: 13
Views: 4987

Re: Beaconed Liquefaction - is this right?

it looks confusing
by dog80
Fri Oct 12, 2018 7:30 am
Forum: Off topic
Topic: Some recognition
Replies: 2
Views: 5310

Re: Some recognition

the game is written in c++
only the game scripts use lua
by dog80
Sun Sep 30, 2018 10:11 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52223

Re: Friday Facts #262 - Hello my name is: Compilatron

ALso please add an "Alert" Map icon so you can show others something specific with attention sign "!!! in a Triangle Red/yellow ok? tytyty :3.3

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