Search found 279 matches
- Mon Nov 05, 2018 12:26 am
- Forum: Gameplay Help
- Topic: Is it possible to make a factory without belts?
- Replies: 17
- Views: 5830
Re: Is it possible to make a factory without belts?
no in order to make a science-lab which is required to build a rocket you need belts cheers!
- Wed Oct 31, 2018 3:28 pm
- Forum: Won't fix.
- Topic: [0.16.51] Inserter/chest behave different on chunk border
- Replies: 6
- Views: 2737
Re: [0.16.51] Inserter/chest behave different on chunk border
has this something to do with sometimes inserters picking out of assemblers differently as well? that would explain alot - this was always bugging me when i wanted to spread the output of an assembler evenly- sometimes it works sometimes they prefer this chest or that etc its frustrating
- Tue Oct 30, 2018 4:11 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209709
Re: Friday Facts #266 - Cleanup of mechanics
no its just a useless limitation and just slows things down - first you have to spend around 15 minutes to get the ass2 tech then 2. you have to use assembler 2 units on crafting items that are not required to use the speed of assembler 2 --- i find removing this limit is the best thing since a lon...
- Tue Oct 30, 2018 4:10 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209709
Re: Friday Facts #266 - Cleanup of mechanics
no its just a useless limitation and just slows things down - first you have to spend around 15 minutes to get the ass2 tech then 2. you have to use assembler 2 units on crafting items that are not required to use the speed of assembler 2 --- i find removing this limit is the best thing since a lon...
- Tue Oct 30, 2018 1:00 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209709
Re: Friday Facts #266 - Cleanup of mechanics
Assembler item ingredient limit is THE CORE mechanic of the game. I play now Bob's + Angel's + Payloads + SpaceX + 30 Science and i try to make it with "Lazy Bastard" achievement. Crafting ingredient number for items is A CORE MECHANIC that is in a way of upgrading the Base. It lengthens ...
- Tue Oct 30, 2018 12:59 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209709
Re: Friday Facts #266 - Cleanup of mechanics
so when are you going to remove radars?
- Wed Oct 24, 2018 12:04 pm
- Forum: Outdated/Not implemented
- Topic: Reorder crafting
- Replies: 8
- Views: 4110
Re: Reorder crafting
1 thing that would help is the option to "cancel ALL handcrafting" - because often you queue up quite some things ... then you find out "shit i need that thing right now" -- then you stop all things - craft that - and then return to normal order
- Tue Oct 23, 2018 12:10 am
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20565
Re: AWay to totally lock a track path.
so why have a discussion about possible workarounds - that do not exist ... and just leave it as suggestion thread? -- You can still discuss workarounds in general forum or so under a different topic name
- Sun Oct 21, 2018 6:34 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20565
Re: AWay to totally lock a track path.
can you rename the topic it is misleading because it suggests that there is a way Because the thread is in the "Ideas and Suggestions" sub-forum, it is obvious from the name of the topic that the original poster (OP) is suggesting that there should be a way to lock a path and not that the...
- Sun Oct 21, 2018 2:35 pm
- Forum: Fan Art
- Topic: dragon side view(concrete)
- Replies: 4
- Views: 7462
Re: dragon side view(concrete)
post blueprint
- Sun Oct 21, 2018 2:30 pm
- Forum: Ideas and Suggestions
- Topic: AWay to totally lock a track path.
- Replies: 63
- Views: 20565
Re: AWay to totally lock a track path.
can you rename the topic it is misleading because it suggests that there is a way - to make the long story short: as long as there is no activate/deactivate button on a rail signal so you can make a 1 way signal OUT OF a 2 way signal --- there IS NO WAY to TOTALLY LOCK a path... how is this so hard ...
- Sat Oct 20, 2018 2:52 pm
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 27311
Re: [Poll] How should the enemies be called?
biters
or you can also call them buggers - filthy or nasty buggers
or you can also call them buggers - filthy or nasty buggers
- Mon Oct 15, 2018 4:19 am
- Forum: Technical Help
- Topic: heavy fps drops on blue biters
- Replies: 8
- Views: 1616
Re: heavy fps drops on blue biters
and maybe there are bugs in the implementation of biter attacks or attacks in general causing it to be such a huge cpu load - when you have a great computer and this is no problem you will never notice that though - because at a certain time you will get to a point having not much attacks going on a...
- Mon Oct 15, 2018 4:14 am
- Forum: Technical Help
- Topic: heavy fps drops on blue biters
- Replies: 8
- Views: 1616
Re: heavy fps drops on blue biters
when it helps me to understand whats going on why is it pointless?
- Sun Oct 14, 2018 3:39 pm
- Forum: Technical Help
- Topic: heavy fps drops on blue biters
- Replies: 8
- Views: 1616
Re: heavy fps drops on blue biters
jwhefupwjnehhzf.jpg this will result in beeing unable to interact with the game for several seconds up to minutes until it is totally unable to play anymore which is really sad ^^ - but i guess because there are not much more people complaining about this that the reason for this is my pc which is ...
- Sun Oct 14, 2018 3:13 pm
- Forum: Technical Help
- Topic: heavy fps drops on blue biters
- Replies: 8
- Views: 1616
heavy fps drops on blue biters
when there are blue biters and lots and they attack i get EXTREME fps drops from 60 to 10 - idk if there is some kind of magic cap that makes my computer totally freak out or if this is somehow bugged - i really hope 2.
- Sun Oct 14, 2018 1:25 am
- Forum: General discussion
- Topic: Beaconed Liquefaction - is this right?
- Replies: 13
- Views: 4987
Re: Beaconed Liquefaction - is this right?
it looks confusing
- Sat Oct 13, 2018 11:47 pm
- Forum: Railway Setups
- Topic: Self Assembling Stations and Trains that don't need to be Scheduled.
- Replies: 25
- Views: 17340
- Fri Oct 12, 2018 7:30 am
- Forum: Off topic
- Topic: Some recognition
- Replies: 2
- Views: 5310
Re: Some recognition
the game is written in c++
only the game scripts use lua
only the game scripts use lua
- Sun Sep 30, 2018 10:11 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52223
Re: Friday Facts #262 - Hello my name is: Compilatron
ALso please add an "Alert" Map icon so you can show others something specific with attention sign "!!! in a Triangle Red/yellow ok? tytyty :3.3