Search found 3119 matches
- Mon Dec 11, 2023 3:55 pm
- Forum: Resolved Requests
- Topic: Specify meaning of alternative numbered key "tuple"s for struct types
- Replies: 4
- Views: 660
Re: Specify meaning of alternative numbered key "tuple"s for struct types
Please also note that the tuple format for ItemProductPrototype will be removed in 2.0
- Mon Dec 11, 2023 3:51 pm
- Forum: Resolved Requests
- Topic: More precise type information for has_flag
- Replies: 1
- Views: 272
Re: More precise type information for has_flag
Thanks for pointing this out, all has_flag and ghost_has_flag methods will have better types for the next version. The types of the Flags concepts have been split similarly to how CollisionMask and CollisionMaskLayer are separate types for the dictionary and the union of strings.
- Mon Dec 11, 2023 3:49 pm
- Forum: Resolved Requests
- Topic: LuaSurface.find_entity talks about "type"
- Replies: 1
- Views: 310
Re: LuaSurface.find_entity talks about "type"
Thanks for noting this, fixed for the next version.
- Mon Dec 11, 2023 3:49 pm
- Forum: Resolved Requests
- Topic: LuaGuiElement.select() uses a reserved keyword
- Replies: 2
- Views: 412
Re: LuaGuiElement.select() uses a reserved keyword
Thanks for noting this, the parameters have been renamed to start_index and end_index for the next version.
- Mon Dec 11, 2023 3:14 pm
- Forum: Resolved Requests
- Topic: Change dictionaries to tables (when applicable)
- Replies: 2
- Views: 449
Re: Change dictionaries to tables (when applicable)
Thanks for pointing this out, done for LuaEntity::belt_neighbours, LuaTrain::locomotives, LuaLogisticNetwork::get_supply_counts() and LuaLogisticNetwork::get_supply_points(). LuaEntity::neighbours was also a candidate, but I think the table type would be a mess so I left it as is. All other string d...
- Mon Dec 11, 2023 2:12 pm
- Forum: Resolved Requests
- Topic: Specify meaning of alternative numbered key "tuple"s for struct types
- Replies: 4
- Views: 660
Re: Specify meaning of alternative numbered key "tuple"s for struct types
I understand the order answer for the second example, but not for the first. Do you mean that a tuple that takes one string and one number will always be the first string and first number in the sorted fields? The only tuples that take an ItemID and an uint16 are the ItemIngredientPrototype and Ite...
- Mon Dec 11, 2023 1:47 pm
- Forum: Modding help
- Topic: Fire Armor now working after being crafted
- Replies: 5
- Views: 533
Re: Fire Armor now working after being crafted
Hey, the tutorial is up to date for the latest version. I assume that by "working" you mean it doesn't spawn the fire after you put on the armor? In that case, the issue will be with the control.lua. For example, maybe you forgot to save the file, or it has the wrong name. Or you're subscr...
- Tue Dec 05, 2023 6:45 pm
- Forum: Resolved Requests
- Topic: Types/LocalisedString missing number variant
- Replies: 1
- Views: 354
Re: Types/LocalisedString missing number variant
They indeed allow numbers. Added to the docs for the next version, thanks for pointing it out.
Note that in 2.0, they do not allow any number or bool - you need to call tostring() on them first if you want to use those types.
Note that in 2.0, they do not allow any number or bool - you need to call tostring() on them first if you want to use those types.
- Tue Dec 05, 2023 6:41 pm
- Forum: Resolved Requests
- Topic: Specify meaning of alternative numbered key "tuple"s for struct types
- Replies: 4
- Views: 660
Re: Specify meaning of alternative numbered key "tuple"s for struct types
It's always in the order of the struct with the default sort. But I still added textual descriptions to all prototype stage tuples in the next version.
- Tue Dec 05, 2023 4:55 pm
- Forum: Resolved Requests
- Topic: EquipmentPrototype states energy_source as ElectricEnergySource but it can be different - No, just confusing
- Replies: 3
- Views: 462
Re: EquipmentPrototype states energy_source as ElectricEnergySource but it can be different - No, just confusing
I'll consider this post an indication to improve https://lua-api.factorio.com/latest/typ ... .html#type to mention that not only it's not mandatory, is completely ignored when the energy source is loaded directly as a ElectricEnergySource. Done for the next version for BurnerEnergySource and Electr...
- Tue Dec 05, 2023 4:53 pm
- Forum: Resolved Requests
- Topic: The grammar for description of selection_box has a little weirdness
- Replies: 2
- Views: 365
Re: The grammar for description of selection_box has a little weirdness
That looks like a comma splice. The comma has been replaced with a period for the next version.
- Sat Dec 02, 2023 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
- Replies: 6
- Views: 2884
Re: [1.1.99] Pumpjacks drain oil fields below expected yield
I apologize, I was testing on 1.1.94.... It is indeed broken in 1.1.99. (I'm also on Linux).
- Sat Dec 02, 2023 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
- Replies: 6
- Views: 2884
Re: [1.1.99] Pumpjacks drain oil fields below expected yield
I can't reproduce this, a pumpjack on a 200% patch stops at 4 oil/s as expected. Could you provide a save file that can be run at a high game speed where the yield of a pumpjack will drop down to 20% (2/s)?
- Fri Dec 01, 2023 5:24 pm
- Forum: Wiki Talk
- Topic: Delete archived wiki items
- Replies: 7
- Views: 831
Re: Delete archived wiki items
For now I think the namespace is the best solution. It has little overhead and a large effect regarding the search, without outright removing anything. So I'll get started on the backend changes for that. Moving the pages will need to leave a redirect, for now, to not break too many links. The inter...
- Mon Nov 27, 2023 2:57 pm
- Forum: Duplicates
- Topic: [1.1.88] Mod changelog gets invalidated when sub-lines are matching
- Replies: 2
- Views: 544
Re: [1.1.88] Mod changelog gets invalidated when sub-lines are matching
Duplicate: https://forums.factorio.com/81480 Reason for disallowing duplicate lines (including sublines) is that changelog lines sometimes accidentally get duplicated during git merge. This is not wanted, so the parser errors when it happens. As Pi-C says, the game already outputs the changelog issu...
- Mon Nov 27, 2023 2:50 pm
- Forum: Implemented Suggestions
- Topic: Switch - Option to Change Free Cursor Speed
- Replies: 1
- Views: 807
Re: Switch - Option to Change Free Cursor Speed
This was added in 1.1.87, as "stick sensitivity" in the controls settings.
- Mon Nov 27, 2023 2:45 pm
- Forum: Implemented for 2.0
- Topic: Recipe keys or key or normal.key or normal.keys or ...
- Replies: 5
- Views: 1697
Re: Recipe keys or key or normal.key or normal.keys or ...
Please unify recipes to recipe.normal{ ingredients{}, results{} } and recipe.expensive{ ingredients{}, results{} } Currently, if i want to get the results of a recipe i have to check for recipe.result, recipe results or normal.result, normal.results or expensive.result, expensive.results and if the...
- Mon Nov 27, 2023 2:34 pm
- Forum: Modding interface requests
- Topic: Explicit errors for removed Lua features
- Replies: 1
- Views: 677
Re: Explicit errors for removed Lua features
The docs are better now (https://lua-api.factorio.com/latest/aux ... aries.html) but I agree that erroring more clearly would be nice.
- Mon Nov 27, 2023 2:32 pm
- Forum: Implemented Suggestions
- Topic: Let us restrict the number of trains a train stop can accept
- Replies: 13
- Views: 5232
Re: Let us restrict the number of trains a train stop can accept
This was added in 1.1.
- Mon Nov 27, 2023 2:30 pm
- Forum: Implemented in 2.0
- Topic: Add discharge defense remote and artillery targeting remote to shortcut bar
- Replies: 4
- Views: 1115
Re: Add discharge defense remote and artillery targeting remote to shortcut bar
See https://factorio.com/blog/post/fff-379, this is implemented for 2.0.