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by Bilka
Mon Dec 11, 2023 3:55 pm
Forum: Resolved Requests
Topic: Specify meaning of alternative numbered key "tuple"s for struct types
Replies: 4
Views: 660

Re: Specify meaning of alternative numbered key "tuple"s for struct types

Please also note that the tuple format for ItemProductPrototype will be removed in 2.0
by Bilka
Mon Dec 11, 2023 3:51 pm
Forum: Resolved Requests
Topic: More precise type information for has_flag
Replies: 1
Views: 272

Re: More precise type information for has_flag

Thanks for pointing this out, all has_flag and ghost_has_flag methods will have better types for the next version. The types of the Flags concepts have been split similarly to how CollisionMask and CollisionMaskLayer are separate types for the dictionary and the union of strings.
by Bilka
Mon Dec 11, 2023 3:49 pm
Forum: Resolved Requests
Topic: LuaSurface.find_entity talks about "type"
Replies: 1
Views: 310

Re: LuaSurface.find_entity talks about "type"

Thanks for noting this, fixed for the next version.
by Bilka
Mon Dec 11, 2023 3:49 pm
Forum: Resolved Requests
Topic: LuaGuiElement.select() uses a reserved keyword
Replies: 2
Views: 412

Re: LuaGuiElement.select() uses a reserved keyword

Thanks for noting this, the parameters have been renamed to start_index and end_index for the next version.
by Bilka
Mon Dec 11, 2023 3:14 pm
Forum: Resolved Requests
Topic: Change dictionaries to tables (when applicable)
Replies: 2
Views: 449

Re: Change dictionaries to tables (when applicable)

Thanks for pointing this out, done for LuaEntity::belt_neighbours, LuaTrain::locomotives, LuaLogisticNetwork::get_supply_counts() and LuaLogisticNetwork::get_supply_points(). LuaEntity::neighbours was also a candidate, but I think the table type would be a mess so I left it as is. All other string d...
by Bilka
Mon Dec 11, 2023 2:12 pm
Forum: Resolved Requests
Topic: Specify meaning of alternative numbered key "tuple"s for struct types
Replies: 4
Views: 660

Re: Specify meaning of alternative numbered key "tuple"s for struct types

I understand the order answer for the second example, but not for the first. Do you mean that a tuple that takes one string and one number will always be the first string and first number in the sorted fields? The only tuples that take an ItemID and an uint16 are the ItemIngredientPrototype and Ite...
by Bilka
Mon Dec 11, 2023 1:47 pm
Forum: Modding help
Topic: Fire Armor now working after being crafted
Replies: 5
Views: 533

Re: Fire Armor now working after being crafted

Hey, the tutorial is up to date for the latest version. I assume that by "working" you mean it doesn't spawn the fire after you put on the armor? In that case, the issue will be with the control.lua. For example, maybe you forgot to save the file, or it has the wrong name. Or you're subscr...
by Bilka
Tue Dec 05, 2023 6:45 pm
Forum: Resolved Requests
Topic: Types/LocalisedString missing number variant
Replies: 1
Views: 354

Re: Types/LocalisedString missing number variant

They indeed allow numbers. Added to the docs for the next version, thanks for pointing it out.

Note that in 2.0, they do not allow any number or bool - you need to call tostring() on them first if you want to use those types.
by Bilka
Tue Dec 05, 2023 6:41 pm
Forum: Resolved Requests
Topic: Specify meaning of alternative numbered key "tuple"s for struct types
Replies: 4
Views: 660

Re: Specify meaning of alternative numbered key "tuple"s for struct types

It's always in the order of the struct with the default sort. But I still added textual descriptions to all prototype stage tuples in the next version.
by Bilka
Tue Dec 05, 2023 4:55 pm
Forum: Resolved Requests
Topic: EquipmentPrototype states energy_source as ElectricEnergySource but it can be different - No, just confusing
Replies: 3
Views: 462

Re: EquipmentPrototype states energy_source as ElectricEnergySource but it can be different - No, just confusing

I'll consider this post an indication to improve https://lua-api.factorio.com/latest/typ ... .html#type to mention that not only it's not mandatory, is completely ignored when the energy source is loaded directly as a ElectricEnergySource. Done for the next version for BurnerEnergySource and Electr...
by Bilka
Tue Dec 05, 2023 4:53 pm
Forum: Resolved Requests
Topic: The grammar for description of selection_box has a little weirdness
Replies: 2
Views: 365

Re: The grammar for description of selection_box has a little weirdness

That looks like a comma splice. The comma has been replaced with a period for the next version.
by Bilka
Sat Dec 02, 2023 5:13 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
Replies: 6
Views: 2884

Re: [1.1.99] Pumpjacks drain oil fields below expected yield

I apologize, I was testing on 1.1.94.... It is indeed broken in 1.1.99. (I'm also on Linux).
by Bilka
Sat Dec 02, 2023 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
Replies: 6
Views: 2884

Re: [1.1.99] Pumpjacks drain oil fields below expected yield

I can't reproduce this, a pumpjack on a 200% patch stops at 4 oil/s as expected. Could you provide a save file that can be run at a high game speed where the yield of a pumpjack will drop down to 20% (2/s)?
by Bilka
Fri Dec 01, 2023 5:24 pm
Forum: Wiki Talk
Topic: Delete archived wiki items
Replies: 7
Views: 831

Re: Delete archived wiki items

For now I think the namespace is the best solution. It has little overhead and a large effect regarding the search, without outright removing anything. So I'll get started on the backend changes for that. Moving the pages will need to leave a redirect, for now, to not break too many links. The inter...
by Bilka
Mon Nov 27, 2023 2:57 pm
Forum: Duplicates
Topic: [1.1.88] Mod changelog gets invalidated when sub-lines are matching
Replies: 2
Views: 544

Re: [1.1.88] Mod changelog gets invalidated when sub-lines are matching

Duplicate: https://forums.factorio.com/81480 Reason for disallowing duplicate lines (including sublines) is that changelog lines sometimes accidentally get duplicated during git merge. This is not wanted, so the parser errors when it happens. As Pi-C says, the game already outputs the changelog issu...
by Bilka
Mon Nov 27, 2023 2:50 pm
Forum: Implemented Suggestions
Topic: Switch - Option to Change Free Cursor Speed
Replies: 1
Views: 807

Re: Switch - Option to Change Free Cursor Speed

This was added in 1.1.87, as "stick sensitivity" in the controls settings.
by Bilka
Mon Nov 27, 2023 2:45 pm
Forum: Implemented for 2.0
Topic: Recipe keys or key or normal.key or normal.keys or ...
Replies: 5
Views: 1697

Re: Recipe keys or key or normal.key or normal.keys or ...

Please unify recipes to recipe.normal{ ingredients{}, results{} } and recipe.expensive{ ingredients{}, results{} } Currently, if i want to get the results of a recipe i have to check for recipe.result, recipe results or normal.result, normal.results or expensive.result, expensive.results and if the...
by Bilka
Mon Nov 27, 2023 2:34 pm
Forum: Modding interface requests
Topic: Explicit errors for removed Lua features
Replies: 1
Views: 677

Re: Explicit errors for removed Lua features

The docs are better now (https://lua-api.factorio.com/latest/aux ... aries.html) but I agree that erroring more clearly would be nice.

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