Search found 3117 matches
- Sat Mar 02, 2024 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [SOLVED] [1.1.104] Game crashing before entering the main menu
- Replies: 3
- Views: 327
Re: [1.1.104] Game crashing before entering the main menu
Restart your computer. Your page file is nearly full which Windows interprets as running out of memory.
- Wed Feb 28, 2024 11:02 am
- Forum: Already exists
- Topic: [fixme] add the rest map-view-settings controlls to lua
- Replies: 1
- Views: 894
Re: [fixme] add the rest map-view-settings controlls to lua
The 4 missing properties are already accessible from Lua, they were just missing in the docs. So, I fixed the docs for the next version.
- Wed Feb 28, 2024 10:41 am
- Forum: Implemented for 2.0
- Topic: LuaRecipePrototype.max_productivity_bonus
- Replies: 6
- Views: 1272
Re: LuaRecipePrototype.max_productivity_bonus
As mentioned in https://factorio.com/blog/post/fff-375, this is a thing in 2.0 as RecipePrototype::maximum_productivity.
- Wed Feb 28, 2024 10:01 am
- Forum: Bug Reports
- Topic: [1.1.104] Priority Splitter producing gaps with full input
- Replies: 8
- Views: 870
Re: [1.1.104] Priority Splitter producing gaps with full input
Anti means the extra transport line length mentioned here: https://factorio.com/blog/post/fff-287
- Thu Feb 22, 2024 4:39 pm
- Forum: Resolved Requests
- Topic: NothingModifier missing type::"nothing"
- Replies: 1
- Views: 177
Re: NothingModifier missing type::"nothing"
Thanks for the note, fixed for the next version.
- Fri Feb 16, 2024 9:26 am
- Forum: Modding help
- Topic: [1.1.101] Invalid pipe connections
- Replies: 1
- Views: 220
Re: [1.1.101] Invalid pipe connections
fluid_boxes is an array of fluidboxes, not just one fluidbox. Please do not post your modding help issues in bug reports.
- Wed Feb 14, 2024 11:20 am
- Forum: Fixed for 2.0
- Topic: [1.1.101] Crash in map generation, ID.cpp check fails
- Replies: 8
- Views: 451
Re: [1.1.101] Crash in map generation, ID.cpp check fails
The mod list from the log file should be enough to debug that part, however I think it would be useful if you could post your blueprint library (blueprint-storage.dat).
- Tue Feb 13, 2024 10:52 am
- Forum: Minor issues
- Topic: Standard Chat Key on Linux with German Keyboard "^" not functioning
- Replies: 2
- Views: 635
Re: Standard Chat Key on Linux with German Keyboard "^" not functioning
The ^ key has some special behaviour in some keyboard layouts, see https://en.wikipedia.org/wiki/Dead_key. For me ^ works if I choose the keyboard layout "German". If I use the keyboard layout "German (with deadkeys)" I see the bug that you describe. So it looks like you're using...
- Sun Feb 11, 2024 10:54 am
- Forum: Modding help
- Topic: Item Categories and SubCategories Help
- Replies: 4
- Views: 346
Re: Item Categories and SubCategories Help
How are you checking that the subgroup exists? When I use your code and search for it in the prototype explorer (opened with CTRL + SHIFT + E by default) it's there as expected. Are you maybe looking at the subgroup of the item you create? The code you pasted doesn't set it on the item, so it will h...
- Sun Feb 11, 2024 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
- Replies: 1
- Views: 223
Re: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
Hey, this is fixed in version 1.1.102 which was released Jan 18, 2024 (and is currently marked as experimental).
- Fri Feb 09, 2024 12:50 pm
- Forum: Wiki Talk
- Topic: Account creation
- Replies: 3
- Views: 247
Re: Account creation
And your account has been created. Happy editing!
- Fri Feb 09, 2024 10:21 am
- Forum: Wiki Talk
- Topic: Account creation
- Replies: 3
- Views: 247
Re: Account creation
Possibly. I cleared your request from the queue, please try requesting the account again.Mefisto1029 wrote: ↑Fri Feb 09, 2024 2:03 am1. Could it be because I used uppercase first letter instead of lower for email?
- Mon Feb 05, 2024 10:58 am
- Forum: Implemented mod requests
- Topic: Map editor instant deconstruction should raise events
- Replies: 21
- Views: 7382
Re: Map editor instant deconstruction should raise events
2. Enter map editor 3. Make sure Settings -> Instant deconstruction is on. 4. Select Tools -> None. 5. Pick up a deconstruction planner and deconstruct something. Just to make this clear for anyone coming across this thread: The script_raised_destroy event was only added for the case of instant dec...
- Mon Feb 05, 2024 10:36 am
- Forum: Modding help
- Topic: Control hints
- Replies: 2
- Views: 217
Re: Control hints
Is there a way to add to the control hints GUI? No. You may want to make a modding interface request , I suspect that this may just be a matter of "nobody asked for it yet". Also, is there a way to read/reference the player's customized key sequence for a given key binding? Yes, using bui...
- Sun Feb 04, 2024 1:48 pm
- Forum: Technical Help
- Topic: Debugging poor performance on gigantic map
- Replies: 14
- Views: 742
Re: Debugging poor performance on gigantic map
If you're looking for more granular performance profiling than the debug options provide then you can use a profiler like Very Sleepy. Some instructions for how to run it can be found here: viewtopic.php?p=501968#p501968
- Sat Feb 03, 2024 3:19 pm
- Forum: Documentation Improvement Requests
- Topic: New Game and Migration Scripts in Data Lifecycle
- Replies: 1
- Views: 294
Re: New Game and Migration Scripts in Data Lifecycle
Thank you to justarandomgeek for confirming this. Quoting them: it collects the list of what exists at the time it makes the Map, so starting a new game from a scenario taht doesnt' have map data in it will grab the current list as baseline, so it won't find any new ones on that load. then after tha...
- Sat Feb 03, 2024 3:18 pm
- Forum: Modding help
- Topic: LuaSurface map_gen_settings width and height cannot be changed
- Replies: 5
- Views: 263
Re: LuaSurface map_gen_settings width and height cannot be changed
Moved to modding help.
- Wed Jan 31, 2024 6:30 pm
- Forum: Resolved Requests
- Topic: [1.1.101] Note that ageing is the same as absorption modifier
- Replies: 1
- Views: 239
Re: [1.1.101] Note that ageing is the same as absorption modifier
Thanks for the note, added for the various different instances of pollution settings in the next release.
- Wed Jan 31, 2024 6:24 pm
- Forum: Resolved Requests
- Topic: Add item "shorthand" ingredient format to Ingredient Prototype page
- Replies: 1
- Views: 218
Re: Add item "shorthand" ingredient format to Ingredient Prototype page
Thanks for the note. Added to the examples and expanded the note in the text for the next release.
- Wed Jan 31, 2024 6:08 pm
- Forum: Resolved Requests
- Topic: LuaGuiElement.type
- Replies: 3
- Views: 265
Re: LuaGuiElement.type
Thanks for the note, changed for the next release.SupplyDepoo wrote: ↑Sun Jan 21, 2024 2:48 pmThis should be GuiElementType, not string: https://lua-api.factorio.com/latest/cla ... .html#type