Search found 3117 matches

by Bilka
Sat Mar 02, 2024 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [SOLVED] [1.1.104] Game crashing before entering the main menu
Replies: 3
Views: 327

Re: [1.1.104] Game crashing before entering the main menu

Restart your computer. Your page file is nearly full which Windows interprets as running out of memory.
by Bilka
Wed Feb 28, 2024 11:02 am
Forum: Already exists
Topic: [fixme] add the rest map-view-settings controlls to lua
Replies: 1
Views: 894

Re: [fixme] add the rest map-view-settings controlls to lua

The 4 missing properties are already accessible from Lua, they were just missing in the docs. So, I fixed the docs for the next version.
Screenshot_20240228_115730.png
Screenshot_20240228_115730.png (39.01 KiB) Viewed 157 times
by Bilka
Wed Feb 28, 2024 10:41 am
Forum: Implemented for 2.0
Topic: LuaRecipePrototype.max_productivity_bonus
Replies: 6
Views: 1272

Re: LuaRecipePrototype.max_productivity_bonus

As mentioned in https://factorio.com/blog/post/fff-375, this is a thing in 2.0 as RecipePrototype::maximum_productivity.
by Bilka
Wed Feb 28, 2024 10:01 am
Forum: Bug Reports
Topic: [1.1.104] Priority Splitter producing gaps with full input
Replies: 8
Views: 870

Re: [1.1.104] Priority Splitter producing gaps with full input

Rseding91 wrote:
Wed Feb 28, 2024 3:19 am
AntiElitz wrote:
Tue Feb 27, 2024 6:05 pm
Splitters have an internal buffer that is supposed to take care of that.
They don't have any internal buffers.
Anti means the extra transport line length mentioned here: https://factorio.com/blog/post/fff-287
by Bilka
Thu Feb 22, 2024 4:39 pm
Forum: Resolved Requests
Topic: NothingModifier missing type::"nothing"
Replies: 1
Views: 177

Re: NothingModifier missing type::"nothing"

Thanks for the note, fixed for the next version.
by Bilka
Fri Feb 16, 2024 9:26 am
Forum: Modding help
Topic: [1.1.101] Invalid pipe connections
Replies: 1
Views: 220

Re: [1.1.101] Invalid pipe connections

fluid_boxes is an array of fluidboxes, not just one fluidbox. Please do not post your modding help issues in bug reports.
by Bilka
Wed Feb 14, 2024 11:20 am
Forum: Fixed for 2.0
Topic: [1.1.101] Crash in map generation, ID.cpp check fails
Replies: 8
Views: 451

Re: [1.1.101] Crash in map generation, ID.cpp check fails

The mod list from the log file should be enough to debug that part, however I think it would be useful if you could post your blueprint library (blueprint-storage.dat).
by Bilka
Tue Feb 13, 2024 10:52 am
Forum: Minor issues
Topic: Standard Chat Key on Linux with German Keyboard "^" not functioning
Replies: 2
Views: 635

Re: Standard Chat Key on Linux with German Keyboard "^" not functioning

The ^ key has some special behaviour in some keyboard layouts, see https://en.wikipedia.org/wiki/Dead_key. For me ^ works if I choose the keyboard layout "German". If I use the keyboard layout "German (with deadkeys)" I see the bug that you describe. So it looks like you're using...
by Bilka
Sun Feb 11, 2024 10:54 am
Forum: Modding help
Topic: Item Categories and SubCategories Help
Replies: 4
Views: 346

Re: Item Categories and SubCategories Help

How are you checking that the subgroup exists? When I use your code and search for it in the prototype explorer (opened with CTRL + SHIFT + E by default) it's there as expected. Are you maybe looking at the subgroup of the item you create? The code you pasted doesn't set it on the item, so it will h...
by Bilka
Sun Feb 11, 2024 10:35 am
Forum: Resolved Problems and Bugs
Topic: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
Replies: 1
Views: 223

Re: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output

Hey, this is fixed in version 1.1.102 which was released Jan 18, 2024 (and is currently marked as experimental).
by Bilka
Fri Feb 09, 2024 12:50 pm
Forum: Wiki Talk
Topic: Account creation
Replies: 3
Views: 247

Re: Account creation

And your account has been created. Happy editing!
by Bilka
Fri Feb 09, 2024 10:21 am
Forum: Wiki Talk
Topic: Account creation
Replies: 3
Views: 247

Re: Account creation

Mefisto1029 wrote:
Fri Feb 09, 2024 2:03 am
1. Could it be because I used uppercase first letter instead of lower for email?
Possibly. I cleared your request from the queue, please try requesting the account again.
by Bilka
Mon Feb 05, 2024 10:58 am
Forum: Implemented mod requests
Topic: Map editor instant deconstruction should raise events
Replies: 21
Views: 7382

Re: Map editor instant deconstruction should raise events

2. Enter map editor 3. Make sure Settings -> Instant deconstruction is on. 4. Select Tools -> None. 5. Pick up a deconstruction planner and deconstruct something. Just to make this clear for anyone coming across this thread: The script_raised_destroy event was only added for the case of instant dec...
by Bilka
Mon Feb 05, 2024 10:36 am
Forum: Modding help
Topic: Control hints
Replies: 2
Views: 217

Re: Control hints

Is there a way to add to the control hints GUI? No. You may want to make a modding interface request , I suspect that this may just be a matter of "nobody asked for it yet". Also, is there a way to read/reference the player's customized key sequence for a given key binding? Yes, using bui...
by Bilka
Sun Feb 04, 2024 1:48 pm
Forum: Technical Help
Topic: Debugging poor performance on gigantic map
Replies: 14
Views: 742

Re: Debugging poor performance on gigantic map

If you're looking for more granular performance profiling than the debug options provide then you can use a profiler like Very Sleepy. Some instructions for how to run it can be found here: viewtopic.php?p=501968#p501968
by Bilka
Sat Feb 03, 2024 3:19 pm
Forum: Documentation Improvement Requests
Topic: New Game and Migration Scripts in Data Lifecycle
Replies: 1
Views: 294

Re: New Game and Migration Scripts in Data Lifecycle

Thank you to justarandomgeek for confirming this. Quoting them: it collects the list of what exists at the time it makes the Map, so starting a new game from a scenario taht doesnt' have map data in it will grab the current list as baseline, so it won't find any new ones on that load. then after tha...
by Bilka
Wed Jan 31, 2024 6:30 pm
Forum: Resolved Requests
Topic: [1.1.101] Note that ageing is the same as absorption modifier
Replies: 1
Views: 239

Re: [1.1.101] Note that ageing is the same as absorption modifier

Thanks for the note, added for the various different instances of pollution settings in the next release.
by Bilka
Wed Jan 31, 2024 6:24 pm
Forum: Resolved Requests
Topic: Add item "shorthand" ingredient format to Ingredient Prototype page
Replies: 1
Views: 218

Re: Add item "shorthand" ingredient format to Ingredient Prototype page

Thanks for the note. Added to the examples and expanded the note in the text for the next release.
by Bilka
Wed Jan 31, 2024 6:08 pm
Forum: Resolved Requests
Topic: LuaGuiElement.type
Replies: 3
Views: 265

Re: LuaGuiElement.type

SupplyDepoo wrote:
Sun Jan 21, 2024 2:48 pm
This should be GuiElementType, not string: https://lua-api.factorio.com/latest/cla ... .html#type
Thanks for the note, changed for the next release.

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