Search found 3119 matches

by Bilka
Mon Sep 09, 2019 8:11 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 25252

Re: Licensing and mod portal

but I also added something more to that. I also brought in young people who wouldn't understand the complexity of the unreadable legalese. I don't think is a valid argument. Any "youngster" who is not able to deal with the legal stuff isn't allowed to make money anyway. I quote from the t...
by Bilka
Mon Sep 09, 2019 5:50 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 25252

Re: Licensing and mod portal

as it might also mean that a CC-NC licensed mod cannot be featured in the FFFs anymore without explicit written consent from the creator. Just for context: I wasn't sure if the FFF is considered commercial, expressed that to deadlock and he gave me written permission. Not any problem whatsoever. Al...
by Bilka
Sun Sep 08, 2019 8:32 pm
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 25252

Re: Licensing and mod portal

I want to protect the rights and freedoms of all the Factorio community members By taking away the right of mod creators to license their content as they prefer. In the end it's a weigh-up between what you consider "more important": Mod creators rights to protect their IP or streamers rig...
by Bilka
Sun Sep 08, 2019 7:56 pm
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 25252

Re: Licensing and mod portal

In the end, we want modding to be a free and open community, Factorio provides the hosting and mod API freely, Modders provide their content and work freely, And I believe players should be able to enjoy that work freely That is what we have now. If you force mods to allow commercial use, you also ...
by Bilka
Sun Sep 08, 2019 12:07 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 357213

Re: [MOD 0.17+] Industrial Revolution (0.9.x)

The tin chest opening and closing sounds is too loud. It is much louder than the passive provider chest which has an acceptable noise level. Most likely all "new chests" are too loud, but I did not try them all.
by Bilka
Sun Sep 08, 2019 9:53 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 25252

Re: Licensing and mod portal

I am surprised that a representative of Wube would spending time asking rhetorical questions to ridicule a member of the community like this. I have several times stated that I don't know how any of this works and that is the reason I ask. Three posts above yours, I clearly state the answer to your...
by Bilka
Sun Sep 08, 2019 8:18 am
Forum: Modding help
Topic: [0.17.68] LuaForce::SetSpawnPosition LuaForce::GetSpawnPosition
Replies: 4
Views: 823

Re: [0.17.68] LuaForce::SetSpawnPosition LuaForce::GetSpawnPosition

The player spawns on the surface they died on. Moving to modding help.
by Bilka
Sun Sep 08, 2019 8:16 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 25252

Re: Licensing and mod portal

The mod showcased in Friday Facts #311: Industrial Revolution by Deadlock989 has a licence that specifies that commercial use is not permitted and: "This INCLUDES commercial/monetised social media activities such as taking donations from YouTube or Twitch streaming, etc." Edit: (*The mod ...
by Bilka
Sat Sep 07, 2019 11:54 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 357213

Re: [MOD 0.17+] Industrial Revolution (0.9.x)

How is that working? Is the player running around hand feeding fuel? Yep. Half a stack of coal lasts pretty long in inserters. I also considered installing https://mods.factorio.com/mod/Burner-Leech for a while, it would mean that the machine output inserters fuel themselves from the machine fuel i...
by Bilka
Fri Sep 06, 2019 11:37 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27263

Re: Friday Facts #311 - New remnants 3

When spotlighting Industrial Revolution "boring vanilla" was used a couple of times in reference to certain aspects of gameplay. Will the devs then be addressing those "boring vanilla" parts before 1.0? That's just my personal opinion which mostly stems from playing vanilla for ...
by Bilka
Wed Sep 04, 2019 6:19 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 5963

Re: cut/paste exception in editor

Optera wrote:
Wed Sep 04, 2019 6:06 pm
Seems to have nothing to do with freezing time. Instant deconstruct in editor never raises script_raised_destroy.
Your knowledge on that is outdated, as of .67 the event is raised: viewtopic.php?p=452117#p452117
by Bilka
Wed Sep 04, 2019 5:21 pm
Forum: Logistic Train Network
Topic: [LTN 1.10.15] cut/paste exception in editor (FIXED)
Replies: 22
Views: 5963

Re: cut/paste exception in editor

Optera wrote:
Wed Sep 04, 2019 5:48 am
While time is frozen destroy events are not raised at all.
Care to elaborate what exactly doesn't raise events when?
by Bilka
Wed Sep 04, 2019 7:25 am
Forum: Technical Help
Topic: Extreme World Gen?
Replies: 5
Views: 968

Re: Extreme World Gen?

by Bilka
Tue Sep 03, 2019 8:03 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 18892

Re: Version 0.17.67

eradicator wrote:
Tue Sep 03, 2019 7:58 pm
If it affects editor mode i'm certainly gonna miss it.
It doesn't, editor never zoomed to cursor.
by Bilka
Tue Sep 03, 2019 6:48 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 18892

Re: Version 0.17.67

Seaish wrote:
Tue Sep 03, 2019 6:47 pm
It's still zoom-to-cursor in map view, right?
Yes.
by Bilka
Tue Sep 03, 2019 6:21 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 18892

Re: Version 0.17.67

FFS I think you were done with big changes and focusing on bug fixing/HD texture ? Seriously, why the camera ??? It's the most important thing in the game and you just broke it. It's the first time I'm seriously pissed about an update. How can something that you don't encounter in the default game ...
by Bilka
Tue Sep 03, 2019 12:16 pm
Forum: Not a bug
Topic: [0.17.66] LuaSurface.create_entity{resource} does not set initial_amount
Replies: 2
Views: 620

Re: [0.17.66] LuaSurface.create_entity{resource} does not set initial_amount

https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.initial_amount wrote:Note: If this is not an infinite resource reading will give nil and writing will give an error.
Stone is not an infinite resource.
by Bilka
Tue Sep 03, 2019 9:20 am
Forum: Translations
Topic: Missundertanding.
Replies: 2
Views: 1882

Re: Missundertanding.

https://de.wiktionary.org/wiki/Befehl wrote:kleinste Funktionseinheit eines Programmes in der Datenverarbeitung
https://www.duden.de/rechtschreibung/Befehl wrote:Anweisung an Rechenanlagen zur Ausführung einer bestimmten Operation
Fits pretty well for what it is. "Anweisung" is too close to "instruction"/"briefing" for my taste.
by Bilka
Mon Sep 02, 2019 8:49 pm
Forum: Minor issues
Topic: Train crashes into itself on rare occasions
Replies: 7
Views: 1918

Re: Train crashes into itself on rare occasions

Doesn't really look like "fitting in the loop" to me.
by Bilka
Mon Sep 02, 2019 8:12 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 5381

Re: [0.17.66] - Inserter preferring incorrect lane

The Wiki states left from the Inserters perspective. The pic attempts to have its left the same as the inserter’s left. If the belt is the same/opposite orientation of the inserter or a curve, the inserter prefers taking from the left lane, from the belt's perspective. All inserters prefer to take ...

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