Search found 1636 matches

by Arch666Angel
Mon Mar 14, 2016 7:19 pm
Forum: Modding help
Topic: uhm...how to...add buildings/resize etc?
Replies: 7
Views: 3411

Re: uhm...how to...add buildings/resize etc?

So 1 tile or 1 unit for "shift" is 32 pixels, you can see the tiles ingame by pausing the game, or activating the tile overlay in the debug menu. collision_box= is the physical border of the entity e.g. the wall you are running against. If you want to allow passage between objects these ha...
by Arch666Angel
Mon Mar 14, 2016 6:22 pm
Forum: Mods
Topic: [MOD 0.12.x] K&L Inserters
Replies: 83
Views: 60850

Re: [MOD 0.12.x] K&L Inserters

Ok that is a solution for all your inserter problems :D Nice mod and very nice in bringing it all together in a simple way. Will definitely try it.

One question: Does it include the express inserter from bobs? Or does it generate the inserters dynamically from what is there?
by Arch666Angel
Mon Mar 14, 2016 6:13 pm
Forum: Modding help
Topic: uhm...how to...add buildings/resize etc?
Replies: 7
Views: 3411

Re: uhm...how to...add buildings/resize etc?

you can just set the "scale=x" value in the animation/picture part, but it wont look pretty for bigger values, you have to adjust the boxes to the new size then
by Arch666Angel
Sun Mar 13, 2016 11:34 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384048

Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing

@kingoftheinternet I'm glad you like it. As for the processing part, as you can see from the posts above, I'm redoing and reworking the whole thing to have a lot more progression and also reducing the extra output you get per ore mined. I want the processing to be a challenge and a decision. I hope ...
by Arch666Angel
Sun Mar 13, 2016 4:31 pm
Forum: Ideas and Suggestions
Topic: Mining Robots
Replies: 14
Views: 6135

Re: Mining Robots

What bothers me is that even if they change it somewhat, like having an infinite resource which you have to mine up differently it will come to the same thing as it is at the moment, repetition on mass. So the only thing they achieved is pushing back the limit/time when this happens a bit. I have th...
by Arch666Angel
Sun Mar 13, 2016 4:14 pm
Forum: Resource Spawner Overhaul
Topic: RSO Configs thread
Replies: 19
Views: 16995

Re: RSO Configs thread

Train World Example 1 aka RSO 1.0.3 style
by Arch666Angel
Sun Mar 13, 2016 4:12 pm
Forum: Resource Spawner Overhaul
Topic: RSO Configs thread
Replies: 19
Views: 16995

Re: RSO Configs thread

Hell World Example 1
by Arch666Angel
Sun Mar 13, 2016 3:50 pm
Forum: Ideas and Suggestions
Topic: Mining Robots
Replies: 14
Views: 6135

Re: Mining Robots

You should really try some of the infinite resource mods to get a feel for them. I have played with endless resources mod which turns all ore patches into infinite deposits and that makes it feel a bit to infinite/endless, because you have everything in abundance. That's why I did my take on it with...
by Arch666Angel
Sun Mar 13, 2016 3:04 pm
Forum: Not a bug
Topic: [Ubuntu 14.04 LTS]Factorio 0.12.26
Replies: 14
Views: 5449

Re: [Ubuntu 14.04 LTS]Factorio 0.12.26

Could it be possible that you are using a cracked version of the game? When i googled the suspicious domain in the folder name of factorio on your PC, I found out that it is a website offering cracked video games. Really don't you think it would be better buying the game or trying whether the demo ...
by Arch666Angel
Sun Mar 13, 2016 2:21 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 134804

Re: Friday Facts #129 - The late game

WE WANT THE SPACEPLATFORM! :D
by Arch666Angel
Sun Mar 13, 2016 2:18 pm
Forum: Ideas and Suggestions
Topic: Mining Robots
Replies: 14
Views: 6135

Re: Mining Robots

As long as there are no infinite resources (ore patches working like oil patches or so) in the game which would render the outpost deconstruction obsolete, I am for Mining robots as a late game alternative for mining as long as it is balanced well. Like said elsewhere, infinite resources are alread...
by Arch666Angel
Sun Mar 13, 2016 2:43 am
Forum: Ideas and Suggestions
Topic: Storage Buildings to Replace Chests
Replies: 2
Views: 1610

Re: Storage Buildings to Replace Chests

There is a s***load of mods out there that add chests and warehouses of various sizes to the game already :)
by Arch666Angel
Sun Mar 13, 2016 2:39 am
Forum: Ideas and Suggestions
Topic: Mining Robots
Replies: 14
Views: 6135

Re: Mining Robots

by Arch666Angel
Sun Mar 13, 2016 2:01 am
Forum: Fan Art
Topic: I love buffers
Replies: 20
Views: 40223

Re: I love buffers

Its only mirrored twice and fit together, but here is one with 16 lanes in and 8 out. Just for shits and giggles
by Arch666Angel
Sat Mar 12, 2016 10:59 pm
Forum: Texture Packs
Topic: [REQUEST] GFX for mod : Subsurface
Replies: 34
Views: 29873

Re: [REQUEST] GFX for mod : Subsurface

Looks neat. Reminds me of old Diablo 2 dungeons :D
by Arch666Angel
Sat Mar 12, 2016 10:49 pm
Forum: General discussion
Topic: Go home Factorio, you're drunk
Replies: 10
Views: 6058

Re: Go home Factorio, you're drunk

Atlantis, here we come!
by Arch666Angel
Sat Mar 12, 2016 10:02 pm
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7912

Re: [0.12.x][addon] Graphic addon to Bob's mods

Don't want to shame your effort, but there already is a mod which does the same thing for bob mods: https://forums.factorio.com/viewtopic.php?f=91&t=19970 I was not aware of those mods, but there is no shame. The work that qjm123 did on the animations shows a lot more effort that my simple reco...
by Arch666Angel
Sat Mar 12, 2016 7:49 pm
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7912

Re: [0.12.x][addon] Graphic addon to Bob's mods

Don't want to shame your effort, but there already is a mod which does the same thing for bob mods:
viewtopic.php?f=91&t=19970

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