Search found 3911 matches

by orzelek
Mon May 31, 2021 7:09 pm
Forum: Resource Spawner Overhaul
Topic: Angel's Ores Starting Area Bug
Replies: 2
Views: 2273

Re: Angel's Ores Starting Area Bug

I would need to check for those options - will take a look but not sure when it will be.
by orzelek
Mon May 31, 2021 7:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209053

Re: Bugs & FAQ

I am not sure if this is an angels or an RSO issues, but with both mods active the "starting area angels-ores-2 and angels-ores-4 settings fail to enable those ores in the starting area... I can confirm that I can spawn jivolite and crotinium without using RSO. Please report this issue to RSO,...
by orzelek
Sat May 22, 2021 1:56 pm
Forum: Resource Spawner Overhaul
Topic: Config for Wolframite (tungsten-ore) for Tungsten mod
Replies: 2
Views: 1766

Re: Config for Wolframite (tungsten-ore) for Tungsten mod

Thanks for the config.
Added it to RSO and released 6.2.6 with it.
by orzelek
Thu May 06, 2021 11:15 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243885

Re: Performance optimization - post your saves

There is a chance that main game thread is being scheduled on different cores of CPU.
This will look like no cores are in full use while game is bottlenecked by CPU speed and/or RAM latency.
by orzelek
Wed May 05, 2021 4:24 pm
Forum: Technical Help
Topic: my tech tree resets each load up of the game
Replies: 2
Views: 945

Re: my tech tree resets each load up of the game

It seems that one of your mods might be resseting tech tree instead of what it wanted to do.
by orzelek
Tue May 04, 2021 6:11 pm
Forum: Modding interface requests
Topic: Background / under camera layer for rendering another surface
Replies: 6
Views: 1728

Re: Background / under camera layer for rendering another surface

this won't be possible in [...] any [...] unpaid update. Specifically mentioning "unpaid" that way makes it sound rather suspicious. Especially considering that the thread wasn't moved to "won't implement" even though you bothered to comment on it. It smells like spoiler :D My g...
by orzelek
Mon Apr 19, 2021 5:24 pm
Forum: Mods
Topic: FNEI showing recipes that are unattainable
Replies: 2
Views: 1473

Re: FNEI showing recipes that are unattainable

Please check FNEI settings for hidden recipes display.
Angel's will hide some of recipes instead of deleting them to not break other mods.
It will usually provide alternative way to produce those things.
by orzelek
Mon Apr 12, 2021 5:50 pm
Forum: Mod portal Discussion
Topic: Error 400: No file selected
Replies: 8
Views: 2806

Re: Error 400: No file selected

The maximum mod size is supposed to be 300 Mb so it's currently less than half of that and, likesay, it has been bigger in the past. The different error messages on different days isn't filling me with confidence that it's a problem at my end, either. I will try running it through pingo overnight b...
by orzelek
Mon Apr 12, 2021 4:50 pm
Forum: Mod portal Discussion
Topic: Error 400: No file selected
Replies: 8
Views: 2806

Re: Error 400: No file selected

You can try running pinga/pingo on the images from the mod to compress them more. Might help if you are near the border of mod size and it's causing some silly errors. It's available here: (windows only) https://css-ig.net/pingo And it seems to be doing slightly better job then PNG Gauntlet and is m...
by orzelek
Tue Mar 30, 2021 11:15 pm
Forum: Ideas and Requests For Mods
Topic: Geo evolution
Replies: 8
Views: 2563

Re: Geo evolution

I'm playing with RSO and don't see this setting. Where is that? There are settings about size, distance, probability and vanilla biter generation. No setting to ignore evolution I'm pretty sure you are correct. RSO is not doing anything to change evolution effects. It has some rules like not spawni...
by orzelek
Sat Mar 27, 2021 12:11 am
Forum: Modding discussion
Topic: Industrial Revolution 2 is incompatible with Alien Biomes
Replies: 12
Views: 3930

Re: Industrial Revolution 2 is incompatible with Alien Biomes

I think I remeber some discussion about rubber trees. Can you post your log or part of it with mod load order? I vaguely remember there was a difference between windows vs linux that caused it to not spawn the trees for some people. It might be a simple fix to add dependency in IR2 on alien biomes. ...
by orzelek
Tue Mar 23, 2021 5:59 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314606

Re: [MOD 0.13.17+] Rampant

Biters and spitters don't require anything to spawn around spawners and this is unchanged from vanilla In vanilla, to form attack groups they require pollution that the spawners absorbs and stores which is reduced by the number of units sent to the attack group. Rampant can form attack groups indep...
by orzelek
Mon Mar 22, 2021 5:14 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 47835

Re: Industrial Revolution 2 discussion

Anyone else noticed that productivity is pretty much not used by whole IR2? I can only apply it to science packs and few crushing recipes and nowhere else. I'm not sure if this is a bug or feature. deadlock prefers scale out vs scale up. It would be nice to get a "more productivity possibiliti...
by orzelek
Sun Mar 21, 2021 5:03 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 47835

Re: Industrial Revolution 2 discussion

Anyone else noticed that productivity is pretty much not used by whole IR2?
I can only apply it to science packs and few crushing recipes and nowhere else.

I'm not sure if this is a bug or feature.
by orzelek
Sat Mar 20, 2021 10:05 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129089

Re: [0.12] Bugs, crashes & other issues

Can you check mod integration with Industrial Revolution 2?
It didn't seem to work for me until I added optional dependency for FARL on IR2 - that caused FARL loco and module to appear again.
by orzelek
Sat Mar 20, 2021 10:53 am
Forum: Resource Spawner Overhaul
Topic: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
Replies: 3
Views: 4468

Re: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone

I really need to add a big warning - rng might be nasty to you and you need to be prepared for that :D There is both stone and rare metals near that lake to the north of 1.2M uranium patch. And one more 8M+ rare metals patch east of that uranium. And there is more stone near shore of lake to the wes...
by orzelek
Fri Mar 19, 2021 7:26 pm
Forum: Resource Spawner Overhaul
Topic: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
Replies: 3
Views: 4468

Re: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone

I'll need a bit more then this to check it.
With K2 and RSO I get all the ores fine.

Can you post a save so I can sync mods and settings?
by orzelek
Thu Mar 18, 2021 5:37 pm
Forum: Resource Spawner Overhaul
Topic: RSO mod benefits?
Replies: 8
Views: 8520

Re: RSO mod benefits?

In general with current vanilla generation RSO might not be needed. I did not run any significant testing to compare it with vanilla after all the generation changes. Once you get much more ores then in vanilla difference in ore generation will be more visible since vanilla is not that good at handl...
by orzelek
Mon Mar 15, 2021 8:16 pm
Forum: Gameplay Help
Topic: High volume of bots is making my factory enter in Low Power.
Replies: 9
Views: 2763

Re: High volume of bots is making my factory enter in Low Power.

Satisfaction graph is trying to tell you it has 343MW and needs 802MW.
If you have so much nuclear power - go and check on the map with electric networks enabled where is the gap in connections.
by orzelek
Mon Mar 15, 2021 5:38 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 47835

Re: Industrial Revolution 2 discussion

You can install informatron mod and you will get set of helpful hints. One of them describes what is the generator manager and how it works.
It's listed as optional dependency of IR2 and you can just click the arrow next to dependency on the mod list to go to mod download.

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