Search found 3911 matches
- Mon May 31, 2021 7:09 pm
- Forum: Resource Spawner Overhaul
- Topic: Angel's Ores Starting Area Bug
- Replies: 2
- Views: 2273
Re: Angel's Ores Starting Area Bug
I would need to check for those options - will take a look but not sure when it will be.
- Mon May 31, 2021 7:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209053
Re: Bugs & FAQ
I am not sure if this is an angels or an RSO issues, but with both mods active the "starting area angels-ores-2 and angels-ores-4 settings fail to enable those ores in the starting area... I can confirm that I can spawn jivolite and crotinium without using RSO. Please report this issue to RSO,...
- Sat May 22, 2021 1:56 pm
- Forum: Resource Spawner Overhaul
- Topic: Config for Wolframite (tungsten-ore) for Tungsten mod
- Replies: 2
- Views: 1766
Re: Config for Wolframite (tungsten-ore) for Tungsten mod
Thanks for the config.
Added it to RSO and released 6.2.6 with it.
Added it to RSO and released 6.2.6 with it.
- Thu May 06, 2021 11:15 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243885
Re: Performance optimization - post your saves
There is a chance that main game thread is being scheduled on different cores of CPU.
This will look like no cores are in full use while game is bottlenecked by CPU speed and/or RAM latency.
This will look like no cores are in full use while game is bottlenecked by CPU speed and/or RAM latency.
- Wed May 05, 2021 4:24 pm
- Forum: Technical Help
- Topic: my tech tree resets each load up of the game
- Replies: 2
- Views: 945
Re: my tech tree resets each load up of the game
It seems that one of your mods might be resseting tech tree instead of what it wanted to do.
- Tue May 04, 2021 6:11 pm
- Forum: Modding interface requests
- Topic: Background / under camera layer for rendering another surface
- Replies: 6
- Views: 1728
Re: Background / under camera layer for rendering another surface
this won't be possible in [...] any [...] unpaid update. Specifically mentioning "unpaid" that way makes it sound rather suspicious. Especially considering that the thread wasn't moved to "won't implement" even though you bothered to comment on it. It smells like spoiler :D My g...
- Mon Apr 19, 2021 5:24 pm
- Forum: Mods
- Topic: FNEI showing recipes that are unattainable
- Replies: 2
- Views: 1473
Re: FNEI showing recipes that are unattainable
Please check FNEI settings for hidden recipes display.
Angel's will hide some of recipes instead of deleting them to not break other mods.
It will usually provide alternative way to produce those things.
Angel's will hide some of recipes instead of deleting them to not break other mods.
It will usually provide alternative way to produce those things.
- Mon Apr 12, 2021 5:50 pm
- Forum: Mod portal Discussion
- Topic: Error 400: No file selected
- Replies: 8
- Views: 2806
Re: Error 400: No file selected
The maximum mod size is supposed to be 300 Mb so it's currently less than half of that and, likesay, it has been bigger in the past. The different error messages on different days isn't filling me with confidence that it's a problem at my end, either. I will try running it through pingo overnight b...
- Mon Apr 12, 2021 4:50 pm
- Forum: Mod portal Discussion
- Topic: Error 400: No file selected
- Replies: 8
- Views: 2806
Re: Error 400: No file selected
You can try running pinga/pingo on the images from the mod to compress them more. Might help if you are near the border of mod size and it's causing some silly errors. It's available here: (windows only) https://css-ig.net/pingo And it seems to be doing slightly better job then PNG Gauntlet and is m...
- Tue Mar 30, 2021 11:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Geo evolution
- Replies: 8
- Views: 2563
Re: Geo evolution
I'm playing with RSO and don't see this setting. Where is that? There are settings about size, distance, probability and vanilla biter generation. No setting to ignore evolution I'm pretty sure you are correct. RSO is not doing anything to change evolution effects. It has some rules like not spawni...
- Sat Mar 27, 2021 12:11 am
- Forum: Modding discussion
- Topic: Industrial Revolution 2 is incompatible with Alien Biomes
- Replies: 12
- Views: 3930
Re: Industrial Revolution 2 is incompatible with Alien Biomes
I think I remeber some discussion about rubber trees. Can you post your log or part of it with mod load order? I vaguely remember there was a difference between windows vs linux that caused it to not spawn the trees for some people. It might be a simple fix to add dependency in IR2 on alien biomes. ...
- Tue Mar 23, 2021 5:59 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314606
Re: [MOD 0.13.17+] Rampant
Biters and spitters don't require anything to spawn around spawners and this is unchanged from vanilla In vanilla, to form attack groups they require pollution that the spawners absorbs and stores which is reduced by the number of units sent to the attack group. Rampant can form attack groups indep...
- Mon Mar 22, 2021 5:14 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 47835
Re: Industrial Revolution 2 discussion
Anyone else noticed that productivity is pretty much not used by whole IR2? I can only apply it to science packs and few crushing recipes and nowhere else. I'm not sure if this is a bug or feature. deadlock prefers scale out vs scale up. It would be nice to get a "more productivity possibiliti...
- Sun Mar 21, 2021 5:03 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 47835
Re: Industrial Revolution 2 discussion
Anyone else noticed that productivity is pretty much not used by whole IR2?
I can only apply it to science packs and few crushing recipes and nowhere else.
I'm not sure if this is a bug or feature.
I can only apply it to science packs and few crushing recipes and nowhere else.
I'm not sure if this is a bug or feature.
- Sat Mar 20, 2021 10:05 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129089
Re: [0.12] Bugs, crashes & other issues
Can you check mod integration with Industrial Revolution 2?
It didn't seem to work for me until I added optional dependency for FARL on IR2 - that caused FARL loco and module to appear again.
It didn't seem to work for me until I added optional dependency for FARL on IR2 - that caused FARL loco and module to appear again.
- Sat Mar 20, 2021 10:53 am
- Forum: Resource Spawner Overhaul
- Topic: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
- Replies: 3
- Views: 4468
Re: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
I really need to add a big warning - rng might be nasty to you and you need to be prepared for that :D There is both stone and rare metals near that lake to the north of 1.2M uranium patch. And one more 8M+ rare metals patch east of that uranium. And there is more stone near shore of lake to the wes...
- Fri Mar 19, 2021 7:26 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
- Replies: 3
- Views: 4468
Re: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
I'll need a bit more then this to check it.
With K2 and RSO I get all the ores fine.
Can you post a save so I can sync mods and settings?
With K2 and RSO I get all the ores fine.
Can you post a save so I can sync mods and settings?
- Thu Mar 18, 2021 5:37 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO mod benefits?
- Replies: 8
- Views: 8520
Re: RSO mod benefits?
In general with current vanilla generation RSO might not be needed. I did not run any significant testing to compare it with vanilla after all the generation changes. Once you get much more ores then in vanilla difference in ore generation will be more visible since vanilla is not that good at handl...
- Mon Mar 15, 2021 8:16 pm
- Forum: Gameplay Help
- Topic: High volume of bots is making my factory enter in Low Power.
- Replies: 9
- Views: 2763
Re: High volume of bots is making my factory enter in Low Power.
Satisfaction graph is trying to tell you it has 343MW and needs 802MW.
If you have so much nuclear power - go and check on the map with electric networks enabled where is the gap in connections.
If you have so much nuclear power - go and check on the map with electric networks enabled where is the gap in connections.
- Mon Mar 15, 2021 5:38 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 47835
Re: Industrial Revolution 2 discussion
You can install informatron mod and you will get set of helpful hints. One of them describes what is the generator manager and how it works.
It's listed as optional dependency of IR2 and you can just click the arrow next to dependency on the mod list to go to mod download.
It's listed as optional dependency of IR2 and you can just click the arrow next to dependency on the mod list to go to mod download.