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by pyanodon
Fri Jan 05, 2018 10:03 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

aklesey1 wrote:Hey pyanodon, ur profession is a designer on ur work, or maybe it's ur hobby and u have achieved great heights? Or someoone helping to u with drawing and designing? please don't be offended if I underestimate and inadvertently belittle ur creativity skills :? :)
i dont get it
by pyanodon
Fri Jan 05, 2018 9:04 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

Greeting fellow builders!

Today we finished the pulp-mill. A building to post-process wood and organic materials. For that stage, it will be used only to make fiberboards from wooden-boards.

Image
by pyanodon
Fri Jan 05, 2018 1:11 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

Want to ask: 1) How much importance will have gold in ur electronics? I know u replaced gold with nexelit, so i'm asking. 1.1) Plans to make s9me types of alloys with gold and silver and nexelit for end-game? 2) Aluminium in electronics? How we'll be able to use it? 3) Another metals in electronics...
by pyanodon
Fri Jan 05, 2018 1:07 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101835

Re: [MOD 0.16.x] pY Industry

Mod updated to fix the recent issue. Go and update your game!
by pyanodon
Wed Jan 03, 2018 5:56 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589771

Re: [MOD 0.16.x] pY Coal Processing

Where did you came up with all those production chains? Wrapping my head around making science pack 3 will take a lot of time. Coal briquette are used for making critical and supercritical steam in this mod. Bu also can be burned as any other chemical fuel. More uses for it may come in future mods....
by pyanodon
Wed Jan 03, 2018 5:52 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191134

Re: [MOD 0.16.x] pY Fusion Energy

aklesey1 wrote: And small question - why i can't produce diesel without our new wonderful alien resource called "Nexelit"?
Ehehehee because i decided that way :) other ways to produce diesel may come with other py mods.
by pyanodon
Wed Jan 03, 2018 4:50 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191134

Re: [MOD 0.16.x] pY Fusion Energy

aklesey1 wrote:I understandб to tell by the truth I'm just looking for another way to use plastic, and I remembered that bob's canisters are using really rarely
Plastics will be used in hightech
by pyanodon
Wed Jan 03, 2018 4:03 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191134

Re: [MOD 0.16.x] pY Fusion Energy

aklesey1 wrote:Hey pyanodon, one suggestion to u - why not not to use plastic canusters instead of metal canisters in recipe for Methyl Acrylate?
2 plastic bars instead of 2 iron?
Or may be use bob's canisters
Methyl acrilate are stored in cans. :)
by pyanodon
Tue Jan 02, 2018 11:02 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589771

Re: [MOD 0.16.x] pY Coal Processing

orzelek wrote:Can you also take a look at post above about coal briquette?
not in plans to change that much
by pyanodon
Tue Jan 02, 2018 10:21 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589771

Re: [MOD 0.16.x] pY Coal Processing

I have two questions (separate post since different topic): 1. Is there a decent way to produce limestone? It seems to be needed to make Chromium and only way to make it at this stage is to sift through tons of soil. 2. I'm not sure if it's by design but there seems to be some inconsistency in log/...
by pyanodon
Tue Jan 02, 2018 6:32 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

Greetings! Today we finished the clay pit. a building to extract clay that can be build anywhere. is the first step to make early ceramics. https://i.imgur.com/d1fJlSr.gif Nice mine, I will not compare with vanilla mining drills, it is evident that you portrayed that mine was built from metal junk ...
by pyanodon
Tue Jan 02, 2018 1:48 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

U back :) New useful building looks a bit gloomy - so much black, I guess it has smoky FB Reactor - how to decipher this name? I'm looking for our first chain and we can see that emerges indiscreet consumption of glass How do you solve a pressing problem? and I have no doubt that the consumption of...
by pyanodon
Tue Jan 02, 2018 1:45 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

Greetings!

Today we finished the clay pit. a building to extract clay that can be build anywhere. is the first step to make early ceramics.

Image
by pyanodon
Fri Dec 29, 2017 4:53 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

Greetings fellow builders! Today e we finished the FBreactor for the first chain. :D A simple, but important building in this mod.

Image
by pyanodon
Thu Dec 28, 2017 6:48 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101835

Re: [MOD 0.16.x] pY Industry

Can you take a look at balancing of tanks? Currently they seem to be less effective then vanilla both space wise and cost wise. Making them slow to mine would be also useful - similar to vanilla ones. It's pretty easy to vanish a lot of fluid by accident now (on 80k tank at least). you can use vani...
by pyanodon
Mon Dec 25, 2017 7:55 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

romtos wrote:Looks awesome!
But dont worry, the other ones wont be bigger than that.
Awww. :lol:
I lied XD
by pyanodon
Sun Dec 24, 2017 10:15 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240960

Re: [MOD 0.16.x] pY HighTech

Yeah, limited counts of circuits - it'll be extreme challenge :D And new way to get organic solvent, its nice I'm trying to imagine how we'll get melamine, methane and ammonia on red science level to get primitive circuits mk1, lol it'll be funny :lol: I still have questions: 1) Formica- that has s...
by pyanodon
Sun Dec 24, 2017 10:01 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589771

Re: [MOD 0.16.x] pY Coal Processing

Catbert wrote:So you are using a science multiplier of 4 and then you complain about the science costs being too high? Seems like you only have to blame your own choices.
i dont even answer that anymore ahahah

Anyway....mod updated to fix the tailings pond bug.! Merry xmas!
by pyanodon
Sat Dec 23, 2017 6:45 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589771

Re: [MOD 0.16.x] pY Coal Processing

Altaric wrote:We had an issue with PyCoal's tailing pond, heres the screenshot :
Happens when one starts filling it with tar
Placing down works,
picking up up works but leaves the sprite ingame.

we will check it out
by pyanodon
Sat Dec 23, 2017 6:25 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101835

Re: [MOD 0.15.x] pY Industry

pyIndustry updated for 0.16! with some cool new features. Now with fluid and gas voids to you dispose any unwanted fluid or gas. Also we bring some valves to help control it all :D another amazing addition from Nexela - The Burner isnt working yet, so we KNOW that...no need to remember us :D - The o...

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