Search found 238 matches

by Selvek
Fri May 19, 2017 8:27 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149621

Re: Friday Facts #191 - Gui improvements

Having my weapons at the ready is life or death on this planet, the locals are hostile. +1 I also never liked how the logistics section has to be there in the center of my screen whenever I need to craft something or grab something from my inventory. Good point, logistics is a second class function...
by Selvek
Fri May 19, 2017 8:16 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149621

Re: Friday Facts #191 - Gui improvements

For easy making ghosts without things at hand I propose some form of Ghost Pipette. A pipette which returns ghost. Probably shift-Q. This. Please! This would be soooo nice! As an extension, a "temporary instant blueprint" hotkey (known in other programs as "copy-paste") so that ...
by Selvek
Fri May 19, 2017 5:17 pm
Forum: Balancing
Topic: Laser Turret vs. Gun Turret Ballance
Replies: 17
Views: 23890

Re: Laser Turret vs. Gun Turret Ballance

Yeah OMG uranium rounds are WAAAAY powerful! I think the misconception is that unupgraded gun turrets are weak because biters have armor that first deducts a fixed number, than a percent, from bullet damage. But as the upgrades increase, the fixed deduction matters less, so gun turrets scale better ...
by Selvek
Thu May 18, 2017 6:18 pm
Forum: Gameplay Help
Topic: "No Path" Error on Train. Resolved, but don't know why.
Replies: 6
Views: 7273

Re: "No Path" Error on Train. Resolved, but don't know why.

The easiest solution here is to move that signal after the rail split (near the roboport). Also, looking at the right side where you have rails intersecting (crossing) each other, best practice is generally to have a chain signal directly before intersection and a regular signal directly after it. T...
by Selvek
Wed May 17, 2017 3:34 pm
Forum: Ideas and Suggestions
Topic: Food and sleep?
Replies: 7
Views: 4039

Re: Food and sleep?

webkilla wrote: Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat.
Interesting. That's how I play the game too...
by Selvek
Wed May 17, 2017 3:31 pm
Forum: General discussion
Topic: This game could have existed without iron plates
Replies: 16
Views: 6161

Re: This game could have existed without iron plates

I agree that the requirement for Iron Plates for Green Circuits is also a bit silly, but then again there are quite a few recipes that don't make sense in the game... Absolutely. Instead, we should require fiberglass weaves, copper plating steps, photoresist, etching, solder, assembly, inspection a...
by Selvek
Mon May 15, 2017 11:42 pm
Forum: General discussion
Topic: What programming language Factorio is written in?
Replies: 38
Views: 40265

Re: What programming language Factorio is written in?

And yeah, the amount of dev time and experience that's gone into Factorio is not something you will be able to replicate as a rookie programmer. Not totally true. You CAN, but you have to dedicate lot of time first learning, then planning and last programming it. This require years doing it alone a...
by Selvek
Mon May 15, 2017 11:31 pm
Forum: Gameplay Help
Topic: [0.15.10] Steam Turbines/fluid transport issues
Replies: 21
Views: 10147

Re: [0.15.10] Steam Turbines/fluid transport issues

I had a similar issue, albeit on a much smaller scale plant. Putting a pump right before each row of turbines seems to help - after the vertical pipe that connects the 4 rows together, rather than before it.

Factorio fluid dynamics are... weird.
by Selvek
Mon May 15, 2017 7:15 pm
Forum: General discussion
Topic: Reactor Adjacentcy - Industrial-craft
Replies: 14
Views: 6667

Re: Reactor Adjacentcy - Industrial-craft

I just wish it had a circuit connection for core temperature output and throttle % input with a valid range from 20-100%. Like so you could make an external closed loop controller to manage its heat. Yeah, a circuit network output for temperature would be nice, but does it offer you anything you ca...
by Selvek
Fri May 12, 2017 8:56 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501346

Re: Simple Questions and Short Answers

Is there any way to cancel a deconstruct order?
by Selvek
Fri May 12, 2017 5:45 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15250

Re: [0.15.9] [Harkonnen] module crafting

BenSeidel wrote:Well I'm not going to respond to a piece by piece dissection of my post, because you're just taking things out of context.
If you don't understand the point that I am trying to make that is fine.
Haha agreed. That is probably the highest density of out-of-context quotes I've ever seen :)
by Selvek
Fri May 12, 2017 5:38 pm
Forum: Gameplay Help
Topic: I want to mine the iron! Stop trying to mine the uranium!
Replies: 10
Views: 4741

Re: I want to mine the iron! Stop trying to mine the uranium!

Am I the only one who thinks that uranium miners should be a totally separate thing than normal miners? That (1) solves OP's problem, (2) eliminates this single case in all of factorio where placement of an object totally changes its graphics and operation, and (3) opens the door for having uranium...
by Selvek
Fri May 12, 2017 5:31 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6647

Re: Canceling crafting when inventory is full spills items

On a related note: Wouldn't it be nice if the item you have in your hand is still actually in your inventory? Example: I just dropped a deconstruction order on a large section of factory. Suddenly I'm swarmed by a million bots trying to drop stuff off, and my inventory is full. Oops... poor planning...
by Selvek
Fri May 12, 2017 5:17 pm
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 18438

Re: Limit Mining Drills to a specific resource

An alternative would be to stop the mixed belt using the circuit network to prevent an unwanted item to pass through. However, this circuit network design would have to be designed to be fail-safe, i.e. if the combinators lose power for some reason and are therefore unable to output a signal, then ...
by Selvek
Fri May 12, 2017 5:01 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64188

Re: Train station skipping conditions

There could be a second set of rules for skipping station in addition to leave condition. Disclaimer - I haven't read the entire last year of this thread. Would it be sufficient to have a check box saying "if wait condition is already met, skip station"? IE if your wait condition is "...
by Selvek
Fri May 12, 2017 4:20 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 64188

Re: Train station skipping conditions

There could be a second set of rules for skipping station in addition to leave condition. Disclaimer - I haven't read the entire last year of this thread. Would it be sufficient to have a check box saying "if wait condition is already met, skip station"? IE if your wait condition is "...
by Selvek
Thu May 11, 2017 8:52 pm
Forum: General discussion
Topic: This game could have existed without iron plates
Replies: 16
Views: 6161

Re: This game could have existed without iron plates

In fact, I think the game would be greatly improved by introducing rain, which rusts all the iron plates on conveyors and anything (like, say, conveyors) that is made of iron.
by Selvek
Wed May 10, 2017 7:20 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15250

Re: [0.15.9] [Harkonnen] module crafting

I use tier 2 speed in the mid game when production is still low and gradually replaced them with speed 3.

On another note, does anyone use efficiency 3 for anything? The benefits over efficiency 1 are minimal compared to the cost...
by Selvek
Wed May 10, 2017 5:03 pm
Forum: Balancing
Topic: 0.15 Expensive Recipie Balance
Replies: 14
Views: 6746

Re: 0.15 Expensive Recipie Balance

aober93 wrote:How many football fields worth is 416,66 blue belts for size comparison? :D :D
Just under 4 football fields (is the factorio tile canonically 1 meter?)

On the other hand, the original claim (1e6/second) = 25000 belts = 25km = the width of a medium-sized city...
by Selvek
Wed May 10, 2017 12:20 am
Forum: Ideas and Suggestions
Topic: [0.15] provider chest v2
Replies: 7
Views: 2681

Re: [0.15] provider chest v2

A requester does not provide. Once inside there is no way out through the logistics network. Requester, inserter, provider, with a circuit link to stop the inserter when the provider has enough in it. Also gets really awkward to fill because bots will fill the requester using stuff from the provide...

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