Search found 242 matches
- Sat Mar 29, 2014 11:42 pm
- Forum: General discussion
- Topic: Reading Energy Consumption
- Replies: 12
- Views: 11127
Re: Reading Energy Consumption
what its saying is that your energy is running as hard as it can but is only providing a tiny amount of what you need. the top bar shows how much of the max energy usage is being provided (simplt put you want this 100% green) the bottom bar shows how much of your energy production ability is being u...
- Fri Mar 28, 2014 8:08 am
- Forum: Implemented Suggestions
- Topic: BP Database.
- Replies: 0
- Views: 2685
BP Database.
meta game idea. a global database which stores blueprint schematics. uses a special building to store the schematic. it costs the base material cost of all the items on the BP plus ailen artifacts scaling to the size of the BP(in squares used). once the storing is complete the building self destruct...
- Thu Mar 27, 2014 10:37 am
- Forum: Ideas and Suggestions
- Topic: liquid robots
- Replies: 7
- Views: 4771
Re: liquid robots
it should have a requestertank and providertank and maybe a storage tank but you could make that with a requestertank, normal tank and providertank you can already do this with an assembler 2, a tank. two inserters and two chests. this is in regards to curde oil. i would love being able to put petr...
- Thu Mar 27, 2014 10:31 am
- Forum: Balancing
- Topic: splitter recipe
- Replies: 3
- Views: 8803
Re: splitter recipe
what about a splitter item which just gets placed over two belts? so all the item would do was split, while the belts it's put on determin the speed..... mmmm interesting :P while providing a lot of playability, its also quite tricky to make. If you understand some of the game workings, it will req...
- Thu Mar 27, 2014 12:49 am
- Forum: Balancing
- Topic: splitter recipe
- Replies: 3
- Views: 8803
Re: splitter recipe
what about a splitter item which just gets placed over two belts?
so all the item would do was split, while the belts it's put on determin the speed.....
so all the item would do was split, while the belts it's put on determin the speed.....
- Tue Mar 25, 2014 7:05 am
- Forum: General discussion
- Topic: The reason I won't be the President
- Replies: 10
- Views: 4422
Re: The reason I won't be the President
what?? but my factories are beautiful!!!cube wrote:visual ugliness
god, biters are just art criticts with no taste
- Tue Mar 25, 2014 7:04 am
- Forum: Mods
- Topic: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
- Replies: 33
- Views: 28244
Re: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
I have to admit that I tend to do the same :D In my current game, I use 2 "pollution-barriers". The first one is made out of air-filter and surrounds my factory with a small gap between them. And the second one is made out of treefarms placed where pollution barely exist. why not do it th...
- Mon Mar 24, 2014 2:22 am
- Forum: General discussion
- Topic: The reason I won't be the President
- Replies: 10
- Views: 4422
Re: The reason I won't be the President
Pollution is more about noise than chemicals. i've been seeing this on the forums and it seems counter intuitive, sure trees would absorb noise but water would keep it going. also the way it spreads is how air pollution would if there wasn't much wind, also noise pollution is easier to ignore than ...
- Sat Mar 22, 2014 10:34 pm
- Forum: Show your Creations
- Topic: The Biters are getting smarter...
- Replies: 2
- Views: 5362
Re: The Biters are getting smarter...
that's where you should build a large base to conquer the area
- Sat Mar 22, 2014 11:13 am
- Forum: Not a bug
- Topic: [0.9.4] Train mission is bugged
- Replies: 2
- Views: 1635
Re: [0.9.4] Train mission is bugged
they are only counted while you are in the car, so when you have it all just hop in
- Sat Mar 22, 2014 9:01 am
- Forum: Resolved Problems and Bugs
- Topic: [9.4] game updater crash
- Replies: 3
- Views: 1290
Re: [9.4] game updater crash
windows 7 64bit
i was updating from 0.9.3 - 0.9.4
not sure if its related but whenever i try to delete the temp folder i get an access permission denied message.
i was updating from 0.9.3 - 0.9.4
not sure if its related but whenever i try to delete the temp folder i get an access permission denied message.
- Sat Mar 22, 2014 4:55 am
- Forum: Ideas and Suggestions
- Topic: Utility Modules
- Replies: 2
- Views: 1116
Utility Modules
instead of just having Speed, Production, and Efficiency modules, is it possible to have modules which provide other effects for example one which provides resistances or one which acts as a lamp? idea came from here https://forums.factorio.com/forum/viewtopic.php?f=5&t=2896&p=21388#p21388 i...
- Sat Mar 22, 2014 4:52 am
- Forum: Resolved Problems and Bugs
- Topic: [9.4] game updater crash
- Replies: 3
- Views: 1290
[9.4] game updater crash
since about 8.0 ish the updater has been having issues because whenever it does an update the very first time i try to start Factorio it cashes saying that the temp file is not empty. i can live with that, however the past two updates (to 9.3 and 9.4) somthing has gone wrong to the point that i have...
- Sat Mar 22, 2014 4:47 am
- Forum: General discussion
- Topic: any ideas for a fourth red module?
- Replies: 8
- Views: 3511
Re: any ideas for a fourth red module?
Radar Module! (short range radar no scanning) Lamp Attachments! (nuff said) Armor module! (add resistances) Passive Defence Module! (increased energy cost to electrify anything that attacks it) Range Module! (increased range area- mining, drones, substations) change modules into modular upgrades, ea...
- Fri Mar 21, 2014 6:23 am
- Forum: General discussion
- Topic: Something I recently realised...
- Replies: 32
- Views: 10474
Re: Something I recently realised...
about this time last year i posted my idea that the entire planet was just a factory for creating creepers, and that the ones we saw were just the rejects. this could also apply to biters, the biters worms and hives all have the look and feel of underground bugs, whats not to say that they're just s...
- Fri Mar 21, 2014 5:44 am
- Forum: Implemented Suggestions
- Topic: Robots to upgrade my base
- Replies: 5
- Views: 1707
Re: Robots to upgrade my base
green BP when you right click or w/e it goes into a menu with two boxes left box = replace X right box = with y sometimes i use cheap already existing items to plan my factory, if i could replace all wooden boxes in an area with assembler 2's then the time from plannig to assembly would be rather s...
- Fri Mar 21, 2014 5:42 am
- Forum: Ideas and Suggestions
- Topic: Observation tower
- Replies: 2
- Views: 1565
Re: Observation tower
this makes me happy
- Thu Mar 20, 2014 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Observation tower
- Replies: 2
- Views: 1565
Observation tower
tower object that character enters, while inside you it gives a large bonus to your view radius, and allows you so pan around rapidly to view any territory revealed by radar towers.
doesn't increase build range but doesn't restrict BP usage.
doesn't increase build range but doesn't restrict BP usage.
- Thu Mar 20, 2014 7:50 pm
- Forum: Implemented Suggestions
- Topic: Robots to upgrade my base
- Replies: 5
- Views: 1707
Re: Robots to upgrade my base
green BP when you right click or w/e it goes into a menu with two boxes left box = replace X right box = with y sometimes i use cheap already existing items to plan my factory, if i could replace all wooden boxes in an area with assembler 2's then the time from plannig to assembly would be rather sh...
- Thu Mar 20, 2014 7:43 pm
- Forum: Show your Creations
- Topic: Oil flow
- Replies: 8
- Views: 13090
Re: Oil flow
Here is the finished form of said refinery - i believe it is impossible to make it more compact. http://i.imgur.com/Bn3fGYU.png this is what i had been using before, but i decided i liked how mine was kinda boxed in by having the water pump outside. also i liked having all the output available in o...