Search found 231 matches

by Hedning1390
Sat Mar 24, 2018 11:54 pm
Forum: Ideas and Suggestions
Topic: Pre-Planning Phase option
Replies: 8
Views: 2981

Re: Pre-Planning Phase option

If a person is not experienced enough to survive on normal settings I wouldn't think they were experienced enough to preplan everything, as that is many times harder. Blueprints are kept across all games too, so once you've built something that works in your first game you can save it for future gam...
by Hedning1390
Sat Mar 24, 2018 11:08 pm
Forum: Ideas and Suggestions
Topic: I need to know what goes on this belt right away
Replies: 4
Views: 1763

Re: I need to know what goes on this belt right away

What I do in my blueprints is to label each belt with a filter inserter.

I don't think this is something the developers needs to spend time on.
by Hedning1390
Sat Mar 24, 2018 11:12 am
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36501

Re: Loaders?

Op in the sense I am using it means that it ousts the alternatives from the game, making it less diverse. If you compare it to ecosystems a balanced game is like a diverse ecosystem while an unbalanced game turns into a monoculture of the OP plant. OP can also mean it is so strong it unbalances the ...
by Hedning1390
Sat Mar 24, 2018 1:27 am
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36501

Re: Loaders?

Bots being OP is not a reason to make OP things for belts. However, I don't think they are too op. If they could only pull to and from chests, no other containers such as train wagons or assemblers I think they could be ok, and maybe since they easily compress belts form eg a requester chest some bo...
by Hedning1390
Sat Mar 24, 2018 12:37 am
Forum: Ideas and Suggestions
Topic: Cover ore with bricks/concrete
Replies: 18
Views: 10476

Re: Cover ore with bricks/concrete

I think it is a good suggestion. It's not just about the ore and visibility. It simply makes sense for it to cover things.
by Hedning1390
Sat Mar 24, 2018 12:28 am
Forum: Ideas and Suggestions
Topic: Adjacent Power
Replies: 22
Views: 6587

Re: Adjacent Power

And as I said earlier in that topic on steam: It does add to complexity if you think about it and it does add more gameplay element. I don't know why you think I want to remove the electric poles... You'll be able to make one giant complex block. It doesn't reduce the difficulty of creating systems...
by Hedning1390
Fri Mar 23, 2018 9:21 pm
Forum: Ideas and Suggestions
Topic: Adjacent Power
Replies: 22
Views: 6587

Re: Adjacent Power

Like I said in the other topic, I like power poles. They add to the complexity of the game, both visually and strategically. We need more game elements to play with, not fewer.
by Hedning1390
Fri Mar 23, 2018 9:09 pm
Forum: Ideas and Suggestions
Topic: Rail Chain Signals Need A Better Desciption
Replies: 4
Views: 2183

Re: Rail Chain Signals Need A Better Desciption

Chain signals look at its own block but also at the next signal. A red signal overrules a green always, so a chain signal which looks at two things (the next signal and its own block) will be red if either is occupied. Would a description like "Also reads the next signal in the path to allow be...
by Hedning1390
Fri Jan 05, 2018 10:33 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345537

Re: Friday Facts #224 - Bots versus belts

Yeah GL with belts when you play mods that have 8 item input recipes. See what you are missing whey you can solve everything with bots. An assembler can access up to 48 lanes. 14 if you need to keep it simple and have straight belts which continues past the assembler. Forcing players to play with b...
by Hedning1390
Fri Jan 05, 2018 9:31 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345537

Re: Friday Facts #224 - Bots versus belts

If you think belts aren't good enough compared to belts, then buff the belts (many great suggestions on how to do that so far), don't nerf bots. The game seems to be going more and more in a direction of having players play in a certain way based on what you the devs want. It no longer becomes sand...
by Hedning1390
Fri Jan 05, 2018 8:54 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345537

Re: Friday Facts #224 - Bots versus belts

I choose to play with belts. I think using logistics bots where everything can be done the same way: requester>inserter>assembler>inserter>provider makes for really boring gameplay. I think a massive change like removing logistics bots will make a lot of people unhappy, but I think they would get us...

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