Search found 207 matches

by Harkonnen
Tue May 30, 2017 9:48 am
Forum: Resolved Problems and Bugs
Topic: [0.15.16] [Harkonnen] Roboport desync
Replies: 1
Views: 2028

Re: [0.15.16] [Harkonnen] Roboport desync

Your rocket_pm_r was my primary big test for multithreading and belts optimization, now this perfect small test, thanks :) reproduced successfully.
P.S: I particularly liked cloud background over darkness when you hover roboport with mouse.

EDIT: Fixed for coming release.
by Harkonnen
Tue May 30, 2017 9:06 am
Forum: Resolved Problems and Bugs
Topic: [0.15.16] [Harkonnen] Signal order inconsistency
Replies: 3
Views: 1367

Re: [0.15.16] [Harkonnen] Signal order inconsistency

Xeteth Thanks for report, however following order of groups and subgroups as they are in crafting menu would be quite tedious thing, besides it does not really matter when most frequent situation is having different counts on everything (me personally would remove count sorting altogether, so thing...
by Harkonnen
Tue May 30, 2017 7:21 am
Forum: Won't fix.
Topic: [0.15.12] Could not load achievements.dat and player-data.js
Replies: 2
Views: 1250

Re: [0.15.12] Could not load achievements.dat and player-data.js

That happens when you run an older version of Factorio than that you have ran recently.
by Harkonnen
Tue May 30, 2017 7:19 am
Forum: Minor issues
Topic: [15.12] Side panel resizes when robot under mouse
Replies: 1
Views: 1540

Re: [15.12] Side panel resizes when robot under mouse

It's a known issue, and not just for robots. Will be fixed later during GUI review.
by Harkonnen
Tue May 30, 2017 7:16 am
Forum: Pending
Topic: [15.16] Key changed upon update
Replies: 7
Views: 1795

Re: [15.16] Key changed upon update

What keys combination do you use to type in ^? Is it shift-6 or some AltGr thing?
by Harkonnen
Tue May 30, 2017 6:40 am
Forum: Resolved Problems and Bugs
Topic: [0.15.16] transfer of save unsuccesfull [SOLVED]
Replies: 6
Views: 2316

Re: [0.15.16] transfer of save unsuccesfull

Do you mean the save that is initially selected with cursor? If so - did you change local-time/time-zone recently?
by Harkonnen
Tue May 30, 2017 5:58 am
Forum: Pending
Topic: Blueprints do not show last user
Replies: 1
Views: 680

Re: Blueprints do not show last user

Do you mean transparent ghosts that appear when you left-click with blueprint in your cursor? If so - that seems to work in 0.15.16 at least. Both ghost and entity that is built thereafter have 'Last user' that clicked it. Same for shift-clicking to place single ghost.
by Harkonnen
Mon May 29, 2017 7:22 pm
Forum: Technical Help
Topic: (0.15.16) Rocket silo research is not available
Replies: 16
Views: 6802

Re: (0.15.16) Rocket silo science not available

Savegame attachment would help too :) also, to ease out getting on same track with mods, you can .zip folder located at C:\Users\<username>\AppData\Roaming\Factorio\mods and send it as well.
by Harkonnen
Mon May 29, 2017 7:10 pm
Forum: 1 / 0 magic
Topic: [0.14.23] replay start to bug after approximatly 45hours
Replies: 2
Views: 1565

Re: [0.14.23] replay start to bug after approximatly 45hours

Thanks for report. Replays can support big factory because this is the way multiplayer works in factorio - players actually exchange their replays as long as they play, and every such replay problem reported is very valuable because sometimes it helps to nail down multiplayer desync. I suspect it co...
by Harkonnen
Mon May 29, 2017 7:01 pm
Forum: Pending
Topic: [0.15.16][Mac] Cannot copy blueprint string
Replies: 2
Views: 992

Re: [0.15.16][Mac] Cannot copy blueprint string

Also, does copy-paste work at all in other text boxes (like stations names)?
by Harkonnen
Mon May 29, 2017 5:11 pm
Forum: Resolved Problems and Bugs
Topic: [15.16] [Harkonnen] Deconstruction Planner bug on exiting map-mode
Replies: 1
Views: 1964

Re: [15.16] Deconstruction Planner bug on exiting map-mode

The only way I can classify this as not a bug is to classify it as one of greatest UX trolling cases :) we'll fix that of course, thanks for report. Dragging will be canceled when you enter/exit map for blueprints and deconstruction planner.

EDIT: Fixed for coming release.
by Harkonnen
Mon May 29, 2017 1:29 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 46942

Re: Friday Facts #176 - Belts optimization for 0.15

fregate84
Your save is a good demonstration, thanks for it :) core i7-2670qm
0.15.16 belts:25ms, inserters:5ms, ups:20
optimized: belts:5ms, inserters:8ms, ups:30
(and there is one thing for inserters I didn't try yet)
by Harkonnen
Mon May 29, 2017 12:49 pm
Forum: Pending
Topic: [0.15.16] Replay actions don't match
Replies: 7
Views: 2770

Re: [0.15.16] Replay actions don't match

I think those stone furnaces (cursor coordinates 5;11-5;19) have affected your motion which has lead to further desync. When I load final game I don't see those furnaces in that spot. So, do you mean that they were ghosts forever and you and your friend never placed those furnaces for real in that s...
by Harkonnen
Mon May 29, 2017 8:54 am
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 46942

Re: Friday Facts #176 - Belts optimization for 0.15

We plan to include it in 0.16 which shouldn't be far from 0.15. Optimization works themselves are finished, we just didn't want to get many ambiguous desyncs if there are any because 0.15 was a big update on its own. As an experiment I may try your save with that branch to see how much it improves t...
by Harkonnen
Mon May 29, 2017 6:12 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar
Replies: 6
Views: 3439

Re: [Harkonnen] Mouse cursor problem deconstructing on deconstruct bar

This is actually same kind of problem. Flickering comes from character rapidly switching between deconstruction mode (and facing entity) and whatever he was facing before.

EDIT: Fixed for coming release
by Harkonnen
Mon May 29, 2017 6:05 am
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 2631

Re: 0.15.9 [Harkonnen] Binding Close Window to Left Click

NeilN
I've finally reached this issue on my todo, but for some reason can no longer replicate this problem with 0.15.16 (there were some gui-related changes, so they could fix this as side-effect). Please confirm that on your side.
by Harkonnen
Sun May 28, 2017 4:32 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200419

Re: Parrallel processing in games & applications

roidal Belts and splitters are no longer updatable entities, it all moved to sort of "transport-line-manager" like we have for electric networks. Item position is important not just for rendering, but also for inserters to chase items and stop chasing when item goes to next belt in a sequ...
by Harkonnen
Thu May 25, 2017 4:43 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200419

Re: Parrallel processing in games & applications

roidal Yes, waking up everything during brownout is the only option I guess (but that would cause UPS drop during brownouts), but on the other hand everything is slow anyway during brownouts, and big-factory players rarely have brownouts. Another option would be for electric network to control upda...

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