Search found 207 matches
- Mon Jun 05, 2017 7:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] [0.15.18] Inserter directly behind junction stops working.
- Replies: 9
- Views: 5607
Re: [0.15.18] Inserter directly behind junction stops working.
Yeah, it is most probably sleeping on the other rail segment. We'll think what can be done about that without inducing too big performance loss just due to supporting that special case.
- Mon Jun 05, 2017 12:29 pm
- Forum: Won't fix.
- Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
- Replies: 10
- Views: 3560
Re: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
Still trying to reproduce... what if you run windowed mode, but maximize the window?
- Mon Jun 05, 2017 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
- Replies: 23
- Views: 11451
Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Thanks for nice repro Fixed for coming release.
- Mon Jun 05, 2017 10:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] [0.15.18] Item stuck on empty belt
- Replies: 8
- Views: 4602
Re: [Harkonnen] [0.15.18] Item stuck on empty belt
Nah, no need for replaying, just thought you probably remember something about that
- Sun Jun 04, 2017 1:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] [0.15.18] Item stuck on empty belt
- Replies: 8
- Views: 4602
Re: [0.15.18] [Harkonnen] Item stuck on empty belt
I think it was dropped there manually, no other explanation how could it get there (belts do not produce item-on-ground, and inserters wouldn't hit that spot). It's still a bug of course that it was not picked up by vertical belt (it belongs to its tile) - if you upgrade that vertical yellow belt to...
- Sun Jun 04, 2017 12:11 am
- Forum: Pending
- Topic: [0.15.18] Train waiting at green signal right after station
- Replies: 7
- Views: 3458
Re: [0.15.18] Train waiting at green signal right after station
I confirm that train is indeed waiting at the station, so the bug is in it stopping at the wrong spot.
- Sat Jun 03, 2017 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.12] Crash when killing biters and performance issues
- Replies: 9
- Views: 5484
Re: [Oxyd] [0.15.12] Crash when killing biters and performance issues
Most times entities still get their update cycles when powered down because this situation is considered temporary and unnatural that a lot of entities would be powered down on purpose.
- Fri Jun 02, 2017 10:52 am
- Forum: Pending
- Topic: [Harkonnen] [0.15.12] create/destroy_decoratives not doing anything.
- Replies: 2
- Views: 926
Re: [Harkonnen] [0.15.12] create/destroy_decoratives not doing anything.
For me they work fine (as per 0.15.16). First command creates one decorative near player, the second wipes them all out. I've checked it by starting a new game in 500x500 world.
- Tue May 30, 2017 11:51 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
- Replies: 11
- Views: 2633
Re: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Well, if that shows up again, feel free to remind in this thread I'll notice that faster due to subscription.
- Tue May 30, 2017 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.13] Road vehicle interaction with belt skipping
- Replies: 1
- Views: 1001
Re: [15.13] Road vehicle interaction with belt skipping
Thanks for report. I confirm that this problem exists in 0.15.x. But it is gone in optimized transport belts branch that we will put in 0.16
- Tue May 30, 2017 11:00 pm
- Forum: Won't fix.
- Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
- Replies: 10
- Views: 3560
Re: [15.12] Full Screen mode doesn't fill the Full Screen
Same 90% there, but system default (100%) is selected, so this is probably not the case. I could not replicate it here. Another question - do you have any kind of multimonitor setup? If yes - do they run same resolution?
- Tue May 30, 2017 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] [Harkonnen] Speaker condition reset when changing instrument
- Replies: 1
- Views: 2634
Re: [0.15.14] [Harkonnen] Speaker condition reset when changing instrument
Fixed for next release. Also newly built programmable speakers will have "signal value is pitch" off by default.
- Tue May 30, 2017 10:00 pm
- Forum: Won't fix.
- Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
- Replies: 10
- Views: 3560
Re: [15.12] Full Screen mode doesn't fill the Full Screen
Now it shows [UIScale: 90.4918%] please send your config.ini
- Tue May 30, 2017 6:53 pm
- Forum: Won't fix.
- Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
- Replies: 10
- Views: 3560
Re: [15.12] Full Screen mode doesn't fill the Full Screen
I think it has something to do with "UIScale: 105.574%" in the log
- Tue May 30, 2017 6:49 pm
- Forum: Won't fix.
- Topic: grey snow
- Replies: 2
- Views: 1131
Re: grey snow
There is nothing about the crash in the log, so it could be anything - from some other problem to overheating to driver crash.
- Tue May 30, 2017 4:32 pm
- Forum: Not a bug
- Topic: [0.15.11] [Unreplicated] Unable to unpause after lock
- Replies: 3
- Views: 1554
Re: [0.15.11] [Unreplicated] Unable to unpause after lock
Yes they are two different independent pauses, also shift-spacebar shows tiles grid even if it was off, so looking at screenshot there is high probability that it was shift-spacebar as well.
EDIT: moving to not-a-bug until we get confirmation it was some other case.
EDIT: moving to not-a-bug until we get confirmation it was some other case.
- Tue May 30, 2017 4:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.12] Crash when killing biters and performance issues
- Replies: 9
- Views: 5484
Re: [0.15.12] Crash when killing biters and performance issues
43 ups is not so few for big bases or big pollution cloud, many are still somewhat playable with 25-30 ups. What's terribly low on this screenshot is fps - but that's due to all that additional information overlayed on map via F4 side-menu.
- Tue May 30, 2017 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] [Harkonnen] Controls are reset when starting in headless mode
- Replies: 1
- Views: 1698
Re: [0.15] [Harkonnen] Controls are reset when starting in headless mode
Thanks for report. Fixed for coming release.
- Tue May 30, 2017 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] Crash when prototyping a rail coming from a gate
- Replies: 11
- Views: 4917
Re: [0.15.12] Crash when prototyping a rail coming from a gate
Lemmmy
From stack trace it looks like you were building some gate, not a rail.
From stack trace it looks like you were building some gate, not a rail.
- Tue May 30, 2017 11:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.16] transfer of save unsuccesfull [SOLVED]
- Replies: 6
- Views: 2319
Re: [0.15.16] transfer of save unsuccesfull
What is size of that save?