Search found 207 matches

by Harkonnen
Mon Jun 05, 2017 7:59 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Inserter directly behind junction stops working.
Replies: 9
Views: 5607

Re: [0.15.18] Inserter directly behind junction stops working.

Yeah, it is most probably sleeping on the other rail segment. We'll think what can be done about that without inducing too big performance loss just due to supporting that special case.
by Harkonnen
Mon Jun 05, 2017 12:29 pm
Forum: Won't fix.
Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
Replies: 10
Views: 3560

Re: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen

Still trying to reproduce... what if you run windowed mode, but maximize the window?
by Harkonnen
Mon Jun 05, 2017 11:45 am
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Replies: 23
Views: 11451

Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]

Thanks for nice repro :) Fixed for coming release.
by Harkonnen
Mon Jun 05, 2017 10:12 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Item stuck on empty belt
Replies: 8
Views: 4602

Re: [Harkonnen] [0.15.18] Item stuck on empty belt

Nah, no need for replaying, just thought you probably remember something about that :)
by Harkonnen
Sun Jun 04, 2017 1:28 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Item stuck on empty belt
Replies: 8
Views: 4602

Re: [0.15.18] [Harkonnen] Item stuck on empty belt

I think it was dropped there manually, no other explanation how could it get there (belts do not produce item-on-ground, and inserters wouldn't hit that spot). It's still a bug of course that it was not picked up by vertical belt (it belongs to its tile) - if you upgrade that vertical yellow belt to...
by Harkonnen
Sun Jun 04, 2017 12:11 am
Forum: Pending
Topic: [0.15.18] Train waiting at green signal right after station
Replies: 7
Views: 3458

Re: [0.15.18] Train waiting at green signal right after station

I confirm that train is indeed waiting at the station, so the bug is in it stopping at the wrong spot.
by Harkonnen
Sat Jun 03, 2017 10:15 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.12] Crash when killing biters and performance issues
Replies: 9
Views: 5484

Re: [Oxyd] [0.15.12] Crash when killing biters and performance issues

Most times entities still get their update cycles when powered down because this situation is considered temporary and unnatural that a lot of entities would be powered down on purpose.
by Harkonnen
Fri Jun 02, 2017 10:52 am
Forum: Pending
Topic: [Harkonnen] [0.15.12] create/destroy_decoratives not doing anything.
Replies: 2
Views: 926

Re: [Harkonnen] [0.15.12] create/destroy_decoratives not doing anything.

For me they work fine (as per 0.15.16). First command creates one decorative near player, the second wipes them all out. I've checked it by starting a new game in 500x500 world.
by Harkonnen
Tue May 30, 2017 11:51 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 2633

Re: 0.15.9 [Harkonnen] Binding Close Window to Left Click

Well, if that shows up again, feel free to remind in this thread :) I'll notice that faster due to subscription.
by Harkonnen
Tue May 30, 2017 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [15.13] Road vehicle interaction with belt skipping
Replies: 1
Views: 1001

Re: [15.13] Road vehicle interaction with belt skipping

Thanks for report. I confirm that this problem exists in 0.15.x. But it is gone in optimized transport belts branch that we will put in 0.16
by Harkonnen
Tue May 30, 2017 11:00 pm
Forum: Won't fix.
Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
Replies: 10
Views: 3560

Re: [15.12] Full Screen mode doesn't fill the Full Screen

Same 90% there, but system default (100%) is selected, so this is probably not the case. I could not replicate it here. Another question - do you have any kind of multimonitor setup? If yes - do they run same resolution?
by Harkonnen
Tue May 30, 2017 10:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] [Harkonnen] Speaker condition reset when changing instrument
Replies: 1
Views: 2634

Re: [0.15.14] [Harkonnen] Speaker condition reset when changing instrument

Fixed for next release. Also newly built programmable speakers will have "signal value is pitch" off by default.
by Harkonnen
Tue May 30, 2017 10:00 pm
Forum: Won't fix.
Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
Replies: 10
Views: 3560

Re: [15.12] Full Screen mode doesn't fill the Full Screen

Now it shows [UIScale: 90.4918%] :) please send your config.ini
by Harkonnen
Tue May 30, 2017 6:53 pm
Forum: Won't fix.
Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
Replies: 10
Views: 3560

Re: [15.12] Full Screen mode doesn't fill the Full Screen

I think it has something to do with "UIScale: 105.574%" in the log
by Harkonnen
Tue May 30, 2017 6:49 pm
Forum: Won't fix.
Topic: grey snow
Replies: 2
Views: 1131

Re: grey snow

There is nothing about the crash in the log, so it could be anything - from some other problem to overheating to driver crash.
by Harkonnen
Tue May 30, 2017 4:32 pm
Forum: Not a bug
Topic: [0.15.11] [Unreplicated] Unable to unpause after lock
Replies: 3
Views: 1554

Re: [0.15.11] [Unreplicated] Unable to unpause after lock

Yes they are two different independent pauses, also shift-spacebar shows tiles grid even if it was off, so looking at screenshot there is high probability that it was shift-spacebar as well.

EDIT: moving to not-a-bug until we get confirmation it was some other case.
by Harkonnen
Tue May 30, 2017 4:00 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.12] Crash when killing biters and performance issues
Replies: 9
Views: 5484

Re: [0.15.12] Crash when killing biters and performance issues

43 ups is not so few for big bases or big pollution cloud, many are still somewhat playable with 25-30 ups. What's terribly low on this screenshot is fps - but that's due to all that additional information overlayed on map via F4 side-menu.
by Harkonnen
Tue May 30, 2017 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.12] Crash when prototyping a rail coming from a gate
Replies: 11
Views: 4917

Re: [0.15.12] Crash when prototyping a rail coming from a gate

Lemmmy
From stack trace it looks like you were building some gate, not a rail.
by Harkonnen
Tue May 30, 2017 11:36 am
Forum: Resolved Problems and Bugs
Topic: [0.15.16] transfer of save unsuccesfull [SOLVED]
Replies: 6
Views: 2319

Re: [0.15.16] transfer of save unsuccesfull

What is size of that save?

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