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by zOldBulldog
Thu Feb 09, 2023 3:04 pm
Forum: Technical Help
Topic: Steam cloud failing a lot this last week
Replies: 2
Views: 584

Re: Steam cloud failing a lot this last week

I will inquire in their forums next then.

I will report the results here once I find out.
by zOldBulldog
Thu Feb 09, 2023 12:06 pm
Forum: Technical Help
Topic: Steam cloud failing a lot this last week
Replies: 2
Views: 584

Steam cloud failing a lot this last week

I noticed that my Factorio games have been failing the after-game steam cloud sync a lot *this last week*, even when I leave the computer and steam on and waiting for a long time. I know this is common in large maps (I have been playing Factorio for many years), but this is *recent* and is happening...
by zOldBulldog
Thu Jan 26, 2023 2:31 am
Forum: Technical Help
Topic: factorio on Microsoft Surface tablet with windows 11?
Replies: 3
Views: 765

Re: factorio on Microsoft Surface tablet with windows 11?

Thank you. I just installed 1.0 on the tablet (0.18 was not available) and it works perfectly.

Next I will Google how to transfer the map save files, bring the files over, upgrade the maps to 1.0, transfer the maps back and upgrade them to the current version.

I do feel safer doing it this way.
by zOldBulldog
Thu Jan 26, 2023 1:24 am
Forum: Technical Help
Topic: factorio on Microsoft Surface tablet with windows 11?
Replies: 3
Views: 765

factorio on Microsoft Surface tablet with windows 11?

I need to install Factorio 0.18 to migrate my old maps but I don't want to risk my main computer Factorio setup. I am thinking of installing it on a Surface tablet with Bluetooth keyboard and mouse setup. Is it likely to work even if it turns out to be sluggish? All I plan to do is migrate the maps ...
by zOldBulldog
Sun Jan 22, 2023 2:51 am
Forum: Gameplay Help
Topic: Bad balancer
Replies: 8
Views: 1530

Re: Bad balancer

And an even better "everything" (both input and output) lane balancer. - This one is more compact. - Works for 1 or 2 belts. - The piece from the splitter down that is just under and touching the underground belt is a 1 or 2 belt input-balanced lane balancer. - The piece from that same spl...
by zOldBulldog
Sun Jan 22, 2023 12:38 am
Forum: Gameplay Help
Topic: Bad balancer
Replies: 8
Views: 1530

Re: Bad balancer

Hurray! It worked! Here is an example with 4 wagons, 2 input-balanced lane balancers followed by 1 output-balanced lane balancer... resulting in a full belt while keeping the wagon output equal. (NOTE: I also have the Even Distribution mod installed, I'm not sure if that is also helping) https://i.i...
by zOldBulldog
Sat Jan 21, 2023 1:59 am
Forum: Gameplay Help
Topic: Bad balancer
Replies: 8
Views: 1530

Re: Bad balancer

Also, I'm not sure why you're trying to re-lane-balance half of your throughput. I don't think what you have should be causing problems, but it isn't a lane balancer, as you can see if you pull items off the output belt here:not-a-balancer.png The 1-to-2 lane balancers next to your inserters are co...
by zOldBulldog
Fri Jan 20, 2023 10:37 pm
Forum: Gameplay Help
Topic: Bad balancer
Replies: 8
Views: 1530

Bad balancer

Hello, I can't figure out what is wrong with this belt balancer. It ends up pulling more from one source than the other and eventually that will mess up my trains. Could somebody help? In case it is relevant the rail piece on the left is an unloader from the Bulk Rail Loader mod, effectively a large...
by zOldBulldog
Mon Jan 16, 2023 10:16 pm
Forum: Technical Help
Topic: Loading worlds from before 0.18?
Replies: 10
Views: 1308

Re: Loading worlds from before 0.18?

Load and re-save them in 0.18 to upgrade them. If you have any really old games, you may have to do this more than once (0.14 to 0.16 to 0.18, for example), but I'd expect 0.18 to read at least back to 0.16, and probably 0.15 as well. I have no problem with the concept of doing in steps (0.16 to 0....
by zOldBulldog
Mon Jan 16, 2023 8:39 pm
Forum: Technical Help
Topic: Loading worlds from before 0.18?
Replies: 10
Views: 1308

Loading worlds from before 0.18?

I came back after quite a few years and I have several 0.16 and 0.17 worlds, and Factorio says that it can't read stuff older than 0.18. It would be great to upgrade them to the current version even if they broke, but I'd love to at least be able to view them. Is there any way to do it? Maybe throug...
by zOldBulldog
Wed Jul 21, 2021 10:06 am
Forum: Railway Setups
Topic: Bulldog Main Line
Replies: 16
Views: 14442

Re: Bulldog Main Line

slippycheeze wrote:
Wed Jul 21, 2021 8:57 am
You mentioned not playing for a long while, but on the off chance: I'm curious why the radars are limited by the circuit network to only run intermittantly?
As DaveMcW indicated, it is to save on power. The setup used keeps things spotted with minimal power consumed.
by zOldBulldog
Mon Jun 21, 2021 3:18 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68055

Re: Friday Facts #366 - The only way to go fast, is to go well!

LOL, I haven't played factorio in over a year but I could not resist replying when I saw the topic. And I do plan to return to the game soon. I have been designing applications for decades and my version of "The only way to go fast, is to go well!" is "Slow down! Because I am in a hur...
by zOldBulldog
Fri Jun 11, 2021 9:35 pm
Forum: General discussion
Topic: Major changes over the last 1.5 years?
Replies: 2
Views: 1488

Re: Major changes over the last 1.5 years?

I love trains and those changes sound great. I definitely have to come back.
by zOldBulldog
Fri Jun 11, 2021 8:47 pm
Forum: General discussion
Topic: Major changes over the last 1.5 years?
Replies: 2
Views: 1488

Major changes over the last 1.5 years?

I love factorio but I noticed that I have not played since Nov 2019 (probably before the release of v1.0) and I was considering coming back. The most important question of course is what are the biggest changes in that time, in particular any things that significantly change how the game is played. ...
by zOldBulldog
Sat Jul 04, 2020 7:49 pm
Forum: Railway Setups
Topic: Bulldog Main Line
Replies: 16
Views: 14442

Re: Bulldog Main Line

I have not played factorio for quite a while but I am very glad that people are finding this blueprint and its derivatives as useful as I did.

I am definitely going to have to get back to the game.
by zOldBulldog
Thu Nov 28, 2019 6:20 pm
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 12
Views: 14430

Re: Bulldog 1: A solid Startup Base to build your main base.

Using this base for the third time now. I love it. It's the little things and attention to detail that really impress me. This quote from The Fountainhead came to mind, in which a client is speaking to Roark, the architect who designed his house: And, incidentally, thank you for all the thought you...
by zOldBulldog
Mon Oct 28, 2019 12:02 pm
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 12
Views: 14430

Re: Bulldog 1: A solid Startup Base to build your main base.

Thanks for the great design of this factory. Very fun. BTW: Factorio release 0.17.60 broke the v3 freedom mall: Blue science now requires a sulfur input instead of a solid fuel input. Rocket fuel now requires an additional input: light oil. I have been playing something else, but when I get back to...
by zOldBulldog
Tue Aug 06, 2019 2:02 pm
Forum: Combinator Creations
Topic: Bulldog: Automatic Power Manager for factory lines
Replies: 7
Views: 5303

Re: What Line supposed to go in the Constant Contaminator ?

How to ... During Night Time Prioritize Accumulators Activate Steam engines ONLY when Solar Power IS OFF Does Accumulator OUTput information kW value or % value? 1. According to the wiki , power comes first from solar, then steam and finally accumulators. I don't think there is any way to change th...
by zOldBulldog
Tue Aug 06, 2019 1:39 pm
Forum: Combinator Creations
Topic: Bulldog: Automatic Power Manager for factory lines
Replies: 7
Views: 5303

Re: Bulldog: Automatic Power Manager for factory lines

Yes you can fix the problem by removing wires, it would just be nice to have the option to mark a pole as 'do not automatically connect here, manual connections only.' Or I can learn to leave enough room :D So true. Being able to ensure that things don't auto-connect is often one of the very few re...
by zOldBulldog
Fri Jul 05, 2019 3:32 pm
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 13519

Re: Should standing next to an active reactor harm player health?

Termak wrote:
Fri Jul 05, 2019 2:58 pm
Airplane pilots get more radiation than nuclear power plant workers :lol: , stop getting your "info" from HBO.
So true. Only *dumb/reckless* nuclear power plant workers get unhealthy levels of radiation. :lol: :geek:

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