I almost never use beacons or modules. I also hate anything with more than a couple combinators.
My mantra is "spaghetti locally, train globally." If it gets the job done spaghetti doesn't bother me at all.
Search found 1193 matches
- Tue Oct 15, 2019 8:07 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 19934
- Tue Oct 15, 2019 8:01 pm
- Forum: Implemented Suggestions
- Topic: Allow inserters to reload basic turrets
- Replies: 5
- Views: 2212
Re: Allow inserters to reload basic turrets
They already do. They just don't fill them up all the way.
The max is like 5 or something.
The max is like 5 or something.
- Sat Oct 12, 2019 11:04 am
- Forum: Balancing
- Topic: Belt speeds
- Replies: 24
- Views: 8703
Re: Belt speeds
I personally love the idea of a top-tier belt that you just can't use inserters on, and have to branch off to slower belts to do that.Deadlock989 wrote: βFri Oct 11, 2019 12:18 pmBelts faster than 45 item/s suck. You need uber inserters to cope, it's just an arms race of rainbow-tinted entities cluttering up the crafting menu.
- Wed Oct 02, 2019 10:53 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136555
Re: Version 0.17.60
Please don't interpret what I mean and quote it. It's rude.voxfer wrote: βWed Oct 02, 2019 4:03 pmI don't understand what you said.5thHorseman wrote: βWed Oct 02, 2019 12:57 amwe have a lot of dumb things so it's fine to have another one
- Wed Oct 02, 2019 12:57 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136555
Re: Version 0.17.60
megabasers is this an intended way to play Factorio? I don't believe there is (or should) be an "intended" way to play Factorio, except in that people intend to play it their own way and it's good that the game allows for so many styles. Also related to "no brainer" upgrades bei...
- Tue Oct 01, 2019 8:35 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 46931
Re: Friday Facts #314 - 0.17 stable
I also have a sneaking suspicion that the kinds of players who would assume the "real game" doesn't start until you get bots are also the kinds of players who play with biters disabled; which virtually removes 100% of the challenge from the game, it just becomes a waiting game at that poi...
- Tue Oct 01, 2019 1:44 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136555
Re: Version 0.17.60
AOP now feels like a straight no-brain upgrade to BOP. No brain is always bad. I personally feel the opposite. AOP always used to feel like a no-brainer before and now it does not. It's required now to get the things that need oil, sure, but it's not literally the first thing I put in the research ...
- Sat Sep 28, 2019 12:10 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 46931
Re: Friday Facts #314 - 0.17 stable
So now that the thought of "optimizing for convenience and streamlining the experience doesn't make a game better" sunk in can we revert basic oil processing to output heavy, light and petroleum? ;) They didn't say that to imply this. They said it to justify waiting so long for constructi...
- Fri Sep 27, 2019 10:56 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 46931
- Thu Sep 26, 2019 12:28 am
- Forum: Gameplay Help
- Topic: Quick Start with robots
- Replies: 4
- Views: 2611
Re: Quick Start with robots
Ever since they were streamlined to act as if you had a free, personal roboport at all times, I've fallen absolutely in love with Construction Drones.
- Tue Sep 24, 2019 11:06 am
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 25769
Re: Friday Facts #313 - Light at the end of the bug tunnel
Aaand : Factorio Developer Blames WoW Classic for Patch Delay You can judge the quality of that article by the fact that they quote the PCGamesN article as the source, while also making it sound like Wube talked to PCGamesN. Wube representative denies alleged link to PCGamesN inside sources .
- Sun Sep 22, 2019 12:31 pm
- Forum: Gameplay Help
- Topic: Creating a trigger when material ceases running on a belt
- Replies: 21
- Views: 6868
Re: Creating a trigger when material ceases running on a belt
This approach has worked very well, but with one drawback: the decider combinator has to be set to whatever ore type is being mined. If it's not the ore in the blueprint then I need to wait for the bots to place the combinator before I can change it. That gets tiresome after a while. You could plac...
- Sat Sep 21, 2019 10:12 pm
- Forum: Gameplay Help
- Topic: Creating a trigger when material ceases running on a belt
- Replies: 21
- Views: 6868
Re: Creating a trigger when material ceases running on a belt
This approach has worked very well, but with one drawback: the decider combinator has to be set to whatever ore type is being mined. If it's not the ore in the blueprint then I need to wait for the bots to place the combinator before I can change it. That gets tiresome after a while. You could plac...
- Sat Sep 21, 2019 3:40 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 25769
Re: Friday Facts #313 - Light at the end of the bug tunnel
I expect SEO favors mentioning as many popular games as possible in the same article.
So it's a compliment that they mentioned you. You're important enough to plug into SEO holes.
So it's a compliment that they mentioned you. You're important enough to plug into SEO holes.
- Fri Sep 13, 2019 3:53 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27260
Re: Friday Facts #311 - New remnants 3
I love the way these look but am sad I'll never see them.
Ghosts are WAY too important to gameplay. It's like the centers of each building image. Put as much time into them as you need but I'll be covering them up with gameplay information.
Ghosts are WAY too important to gameplay. It's like the centers of each building image. Put as much time into them as you need but I'll be covering them up with gameplay information.
- Thu Sep 12, 2019 6:48 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 195961
Re: Solar panels less of a no-brainer
That's not an either-or thing. You can both power things with solar AND put modules in them.Vegemeister wrote: βThu Sep 12, 2019 2:12 amAt sub-megabase scale, it's better to put eff1 modules in things than to build solar panels.
- Thu Sep 12, 2019 5:10 am
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 15444
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Isn't the whole point of this forum to talk about balance? Yes I understand -I- Can mod the game but if I can show that the end values are crazy high the devs can understand that their values can be tweaked and it will be better in the end. Absolutely. You and I disagree on what the correct number ...
- Thu Sep 12, 2019 1:31 am
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 15444
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Our intent is to use as little mods as possible and as vanilla as possible. But you want something that's different than vanilla. You disagree with the developers on this one thing. That's pretty much the purpose of modding, to have things your way instead of the way the developers wanted. You eith...
- Fri Sep 06, 2019 6:45 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 55923
Re: So... Let's talk about bots, and how to fix them properly...
Please, explain why nuclear or coal is not OP. Note: I don't think solar is "OP." I also don't think bots are "OP." But Nuclear is not OP because you can't place them and then never, ever think about them again. At some point you will need to find a new source of fuel. Coal is t...
- Wed Sep 04, 2019 12:24 am
- Forum: Gameplay Help
- Topic: pumps seem useless for long distance pipes?
- Replies: 33
- Views: 18566
Re: pumps seem useless for long distance pipes?
Is there a reason no one is suggesting that instead of trying to create the Trans-Alaska Pipeline you instead load that oil onto a train?