Search found 230 matches

by Sigma1
Sat Dec 03, 2016 10:25 am
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 12988

Re: Locomotive MK2

Vasillo wrote:I'd love to implement it into the game but im as useful as a wingless plane that's underwater being rolled over by a boat running aground at scripting, and plus i don't have any proper textures to apply to it
I can make you a mod base to add the graphics to, just inform me if you need one.
by Sigma1
Sat Dec 03, 2016 10:19 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57132

Re: Friday Facts #167 - Reactors Operational

I got a few things to say about 0.15: 1. I hope there will be a cooling tower for the reactors to get that iconic look. 2. Will biomes be moddable in? 3. If you make the reactors heat the boilers then you should not allow us to put coal straight into the boilers, but instead either add a heat connec...
by Sigma1
Fri Dec 02, 2016 4:55 pm
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 12988

Re: Locomotive MK2

If you make a mod out of this maybe you could make the older one into an armored locomotive
by Sigma1
Wed Nov 30, 2016 7:33 pm
Forum: Implemented mod requests
Topic: Expose more of the GUI elements.
Replies: 20
Views: 19658

Re: Expose more of the GUI elements.

I would love to access the actual HUD to do stuff like add weapon slots etc.
by Sigma1
Sun Nov 27, 2016 7:45 pm
Forum: Modding help
Topic: Armor visibility
Replies: 4
Views: 1210

Re: Armor visibility

I'll take a look. Thanks.
by Sigma1
Sun Nov 27, 2016 5:11 pm
Forum: Mods
Topic: [MOD] [0.14] [Looking for new maintainer!] Military Extended
Replies: 0
Views: 1225

[MOD] [0.14] [Looking for new maintainer!] Military Extended

Military Extended Name: Military Extended Version: 1.8.0 Factorio Version: 0.14.x Description: Adds military research and lots of guns License: MIT Source Code: https://github.com/Sigma-One/military-extended Download: https://mods.factorio.com/mods/Sigma1/military-extended I'm currently looking for...
by Sigma1
Sun Nov 27, 2016 4:19 pm
Forum: Modding help
Topic: Armor visibility
Replies: 4
Views: 1210

Armor visibility

Yes, another modding question from me. Anyways, is there a way for me to add an armor and have it show on the player character like the vanilla armors?
by Sigma1
Wed Nov 23, 2016 3:08 pm
Forum: Modding help
Topic: Weapon Parameter not working [kind-of solved]
Replies: 2
Views: 1045

Weapon Parameter not working [kind-of solved]

Wasn't exactly sure if this is a bug or a mod issue so I put it here. Anyway, the "min_range"-parameter seems to do nothing on a handheld flamethrower type weapon. Here is the code I'm using: data:extend ({ --heavy flamethrower { type = "gun", name = "heavy-flame-thrower&quo...
by Sigma1
Tue Nov 22, 2016 5:48 pm
Forum: Modding help
Topic: Crash when hovering over item [SOLVED]
Replies: 2
Views: 876

Re: Crash when hovering over item

Thanks for the quick reply :D! I should rename my stone projectile and make sure that it is the correct type.
by Sigma1
Tue Nov 22, 2016 4:26 pm
Forum: Modding help
Topic: Crash when hovering over item [SOLVED]
Replies: 2
Views: 876

Crash when hovering over item [SOLVED]

I have been developing a mod for a while now, and I added a new ammo type item, and it appears in the game correctly but if I hover over it in the inventory it crashes the game. Code probably causing error: --stone { type = "ammo", name = "rock", icon = "__military-extended_...

Go to advanced search