Search found 1459 matches

by kingarthur
Thu Nov 10, 2022 7:07 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101555

Re: pY Industry - Discussion

Guys, a small warehouse costs the same as a medium one. A large warehouse costs as much as a huge one. Is that how it should be? Idk maybe. Overall they're relatively cheap and I don't think we ever really bothered to balance them as it's more what do you prefer than any 1 of them being best. I gue...
by kingarthur
Thu Nov 03, 2022 2:21 am
Forum: PyMods
Topic: Can this be played without AL?
Replies: 2
Views: 1209

Re: Can this be played without AL?

I'm not exactly what your asking. All the mods were rebalanced you don't need any specific mod for that. No you don't need pyal if you don't want it. Pyae does require pyal along with all the other mods though. If your looking for a shorter py experience there's see 3 recommended pairings for a &quo...
by kingarthur
Wed Nov 02, 2022 4:11 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290305

Re: pY Alien Life - Discussion

Hi thanks for the former answer. It helped. Now I have another question. How to get fish? I have a recipe converting fish into fish eggs and also the other way around. The problem is I cannot see any recipe for fish or fish eggs without having the other one. And on the map I haven't seen any fish i...
by kingarthur
Tue Nov 01, 2022 8:34 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 178
Views: 82147

Re: pY Alternative Energy - Discussion

Thanks, I figured out the new game mechanics. It's not about that. As a player, it would be more convenient for me to quickly receive information about the amount of ash in a particular object. For example, by hovering over an object with the mouse, information panels with certain information are d...
by kingarthur
Tue Nov 01, 2022 8:27 am
Forum: PyMods
Topic: Fix for__pycoalprocessing__/prototypes/functions/functions.lua:383: attempt to index field 'expensive' (a boolean value)
Replies: 2
Views: 872

Re: Fix for__pycoalprocessing__/prototypes/functions/functions.lua:383: attempt to index field 'expensive' (a boolean va

ok. its pretty much guaranteed that i missed several edges cases like that. if you already know exactly what needs fixed you can make a pull request on the git. https://github.com/pyanodon or just dm me the file(s) in question
by kingarthur
Tue Oct 18, 2022 10:38 am
Forum: PyMods
Topic: issue with new version of pY suite - ExportResources
Replies: 3
Views: 986

Re: issue with new version of pY suite - ExportResources

It's a scripted thing. The ore patch on the map gets replaced by others are a short mining period where the output would just be trash till you get the real resource
by kingarthur
Tue Oct 18, 2022 9:21 am
Forum: PyMods
Topic: issue with new version of pY suite - ExportResources
Replies: 3
Views: 986

Re: issue with new version of pY suite - ExportResources

Ya I know what's wrong. someone needs to fix thier shit as it's failing on a valid lack of mining product
by kingarthur
Thu Sep 22, 2022 1:15 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290305

Re: pY Alien Life - Discussion

Might be slightly unrelated to AL, but i'm not sure where to post it to get some dev attention. A new topic or the py discord or github. Discord usually fastest as I'm always able to check it and get dms or @ . Forums just don't get checked by py or I nearly as often. I'm ~200h in, playing WITHOUT ...
by kingarthur
Sat Aug 27, 2022 8:56 am
Forum: PyMods
Topic: "hidden-beacon" not marked as hidden
Replies: 2
Views: 1091

Re: "hidden-beacon" not marked as hidden

im guessing your looking at the released version of the mods on the portal as the most updated dev version they are already marked as hidden
by kingarthur
Wed Aug 24, 2022 12:15 am
Forum: Pending
Topic: [1.1.68] Main menu disappears after failing to reach auth server
Replies: 1
Views: 764

[1.1.68] Main menu disappears after failing to reach auth server

attempting to join a mp game with the continue button from main menu and after it fails to connect if you click the confirm button all of the menus disappear leaving you in a menuless start screen till you hit escape. attached screenshots and log file steps to recreate: 1. fail to connect 2. get err...
by kingarthur
Tue Aug 23, 2022 6:41 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 431190

Re: pY Raw Ores Discussion

BlueTemplar wrote:
Tue Aug 23, 2022 1:33 am
For better compatibility with other mods ??
Hell no. No idea what happened to that. I don't think I've ever actually seen it. Will have to ask py about it
by kingarthur
Sun Jul 31, 2022 3:45 pm
Forum: PyMods
Topic: Destabilized toxirus missing
Replies: 4
Views: 1380

Re: Destabilized toxirus missing

Migodus wrote:
Sun Jul 31, 2022 1:19 pm
Thanks a lot. Sadly my game keeps freezing since the last patch. I have to sort this problem out first. :?
Seems like there might be an issue with factorio we tripped over. Already 1 bug report on it so we'll see what happens
by kingarthur
Sat Jul 30, 2022 7:18 am
Forum: PyMods
Topic: Destabilized toxirus missing
Replies: 4
Views: 1380

Re: Destabilized toxirus missing

I am in a relatively desperate situation. After many 100 hours of base building, I am about to connect the quantum computer. Unfortunately, I can't find one last component. The "destabilized toxirus". Can I somehow get a hint where to find this thing? I am playing with the Py Suite withou...
by kingarthur
Sat Jun 25, 2022 6:17 am
Forum: PyMods
Topic: Starting ores
Replies: 6
Views: 2112

Re: Starting ores

Beta testing soon. Proper mod portal release will be a few months
by kingarthur
Sat Jun 25, 2022 12:01 am
Forum: PyMods
Topic: Starting ores
Replies: 6
Views: 2112

Re: Starting ores

Hey, I just decided to give this a go, but i have a question: Is it possible to ensure that at least quartz is located in the start area? (I'm playing with RSO based on a newbie setup guide i found here in the forum). If I'm not mistaken, then to start it i need iron, copper and coal (which are in ...
by kingarthur
Thu Jun 02, 2022 3:17 am
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 16
Views: 5675

Re: My Deathworld Marathon Factory

Thats some Nice pasta
by kingarthur
Mon May 09, 2022 1:22 am
Forum: PyMods
Topic: I finished Py full suite including alien life
Replies: 6
Views: 3028

Re: I finished Py full suite including alien life

ScottS9999 wrote:
Sun May 08, 2022 12:57 pm

Are you guys planning to release anything in the next couple weeks that would make me regret starting another run? :)
possibly. we are inching ever close to moving into the pyae beta and then release
by kingarthur
Sun May 08, 2022 12:19 pm
Forum: PyMods
Topic: I finished Py full suite including alien life
Replies: 6
Views: 3028

Re: I finished Py full suite including alien life

And not a single pic of the base. for shame
by kingarthur
Fri Mar 11, 2022 12:10 pm
Forum: Ideas and Suggestions
Topic: Toggle to have burner delete burnt result
Replies: 0
Views: 567

Toggle to have burner delete burnt result

I'd like an option to be able to have specific burner entities destroy any burnt results of fuel items. Optional bool toggle that any burnt item results are ignored/destroyed by the entity. Specific use case is burner inserters. If you give them an burnt inventory of size 0 they stop working. If you...
by kingarthur
Wed Mar 09, 2022 8:53 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588039

Re: pY Coal Processing - Discussion

To confirm - the use of efficiency modules in miners to reduce the consumption of drill heads and biosamples is considered a feature or a bug ? (Or an "unfortunate feature" ?) (Helmod got an update yesterday fixing some bugs and adding some new QoL, very appreciated for a complex modpack ...

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