Search found 1459 matches
- Thu Nov 10, 2022 7:07 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101555
Re: pY Industry - Discussion
Guys, a small warehouse costs the same as a medium one. A large warehouse costs as much as a huge one. Is that how it should be? Idk maybe. Overall they're relatively cheap and I don't think we ever really bothered to balance them as it's more what do you prefer than any 1 of them being best. I gue...
- Thu Nov 03, 2022 2:21 am
- Forum: PyMods
- Topic: Can this be played without AL?
- Replies: 2
- Views: 1209
Re: Can this be played without AL?
I'm not exactly what your asking. All the mods were rebalanced you don't need any specific mod for that. No you don't need pyal if you don't want it. Pyae does require pyal along with all the other mods though. If your looking for a shorter py experience there's see 3 recommended pairings for a &quo...
- Wed Nov 02, 2022 4:11 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290305
Re: pY Alien Life - Discussion
Hi thanks for the former answer. It helped. Now I have another question. How to get fish? I have a recipe converting fish into fish eggs and also the other way around. The problem is I cannot see any recipe for fish or fish eggs without having the other one. And on the map I haven't seen any fish i...
- Tue Nov 01, 2022 8:34 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 178
- Views: 82147
Re: pY Alternative Energy - Discussion
Thanks, I figured out the new game mechanics. It's not about that. As a player, it would be more convenient for me to quickly receive information about the amount of ash in a particular object. For example, by hovering over an object with the mouse, information panels with certain information are d...
- Tue Nov 01, 2022 8:27 am
- Forum: PyMods
- Topic: Fix for__pycoalprocessing__/prototypes/functions/functions.lua:383: attempt to index field 'expensive' (a boolean value)
- Replies: 2
- Views: 872
Re: Fix for__pycoalprocessing__/prototypes/functions/functions.lua:383: attempt to index field 'expensive' (a boolean va
ok. its pretty much guaranteed that i missed several edges cases like that. if you already know exactly what needs fixed you can make a pull request on the git. https://github.com/pyanodon or just dm me the file(s) in question
- Tue Oct 18, 2022 10:38 am
- Forum: PyMods
- Topic: issue with new version of pY suite - ExportResources
- Replies: 3
- Views: 986
Re: issue with new version of pY suite - ExportResources
It's a scripted thing. The ore patch on the map gets replaced by others are a short mining period where the output would just be trash till you get the real resource
- Tue Oct 18, 2022 9:21 am
- Forum: PyMods
- Topic: issue with new version of pY suite - ExportResources
- Replies: 3
- Views: 986
Re: issue with new version of pY suite - ExportResources
Ya I know what's wrong. someone needs to fix thier shit as it's failing on a valid lack of mining product
- Thu Sep 22, 2022 1:15 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290305
Re: pY Alien Life - Discussion
Might be slightly unrelated to AL, but i'm not sure where to post it to get some dev attention. A new topic or the py discord or github. Discord usually fastest as I'm always able to check it and get dms or @ . Forums just don't get checked by py or I nearly as often. I'm ~200h in, playing WITHOUT ...
- Sat Aug 27, 2022 8:56 am
- Forum: PyMods
- Topic: "hidden-beacon" not marked as hidden
- Replies: 2
- Views: 1091
Re: "hidden-beacon" not marked as hidden
im guessing your looking at the released version of the mods on the portal as the most updated dev version they are already marked as hidden
- Wed Aug 24, 2022 12:15 am
- Forum: Pending
- Topic: [1.1.68] Main menu disappears after failing to reach auth server
- Replies: 1
- Views: 764
[1.1.68] Main menu disappears after failing to reach auth server
attempting to join a mp game with the continue button from main menu and after it fails to connect if you click the confirm button all of the menus disappear leaving you in a menuless start screen till you hit escape. attached screenshots and log file steps to recreate: 1. fail to connect 2. get err...
- Tue Aug 23, 2022 6:41 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431190
Re: pY Raw Ores Discussion
Hell no. No idea what happened to that. I don't think I've ever actually seen it. Will have to ask py about it
- Sun Jul 31, 2022 3:45 pm
- Forum: PyMods
- Topic: Destabilized toxirus missing
- Replies: 4
- Views: 1380
- Sat Jul 30, 2022 7:18 am
- Forum: PyMods
- Topic: Destabilized toxirus missing
- Replies: 4
- Views: 1380
Re: Destabilized toxirus missing
I am in a relatively desperate situation. After many 100 hours of base building, I am about to connect the quantum computer. Unfortunately, I can't find one last component. The "destabilized toxirus". Can I somehow get a hint where to find this thing? I am playing with the Py Suite withou...
- Sat Jun 25, 2022 6:17 am
- Forum: PyMods
- Topic: Starting ores
- Replies: 6
- Views: 2112
Re: Starting ores
Beta testing soon. Proper mod portal release will be a few months
- Sat Jun 25, 2022 12:01 am
- Forum: PyMods
- Topic: Starting ores
- Replies: 6
- Views: 2112
Re: Starting ores
Hey, I just decided to give this a go, but i have a question: Is it possible to ensure that at least quartz is located in the start area? (I'm playing with RSO based on a newbie setup guide i found here in the forum). If I'm not mistaken, then to start it i need iron, copper and coal (which are in ...
- Thu Jun 02, 2022 3:17 am
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5675
Re: My Deathworld Marathon Factory
Thats some Nice pasta
- Mon May 09, 2022 1:22 am
- Forum: PyMods
- Topic: I finished Py full suite including alien life
- Replies: 6
- Views: 3028
Re: I finished Py full suite including alien life
possibly. we are inching ever close to moving into the pyae beta and then releaseScottS9999 wrote: ↑Sun May 08, 2022 12:57 pm
Are you guys planning to release anything in the next couple weeks that would make me regret starting another run?
- Sun May 08, 2022 12:19 pm
- Forum: PyMods
- Topic: I finished Py full suite including alien life
- Replies: 6
- Views: 3028
Re: I finished Py full suite including alien life
And not a single pic of the base. for shame
- Fri Mar 11, 2022 12:10 pm
- Forum: Ideas and Suggestions
- Topic: Toggle to have burner delete burnt result
- Replies: 0
- Views: 567
Toggle to have burner delete burnt result
I'd like an option to be able to have specific burner entities destroy any burnt results of fuel items. Optional bool toggle that any burnt item results are ignored/destroyed by the entity. Specific use case is burner inserters. If you give them an burnt inventory of size 0 they stop working. If you...
- Wed Mar 09, 2022 8:53 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588039
Re: pY Coal Processing - Discussion
To confirm - the use of efficiency modules in miners to reduce the consumption of drill heads and biosamples is considered a feature or a bug ? (Or an "unfortunate feature" ?) (Helmod got an update yesterday fixing some bugs and adding some new QoL, very appreciated for a complex modpack ...