Search found 841 matches
- Sat Feb 24, 2018 5:45 am
- Forum: Mods
- Topic: [MOD 0.16] EMP Biters 1.2.1
- Replies: 16
- Views: 14406
Re: [MOD 0.16] EMP Biters 1.2.1
Minor update, version 1.2.1, just some optimizations and fixes.
- Sat Feb 24, 2018 5:28 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 319646
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
Version 1.6.3 released. The new "on_nth_tick" event is perfect for this mod, since it is a direct replacement for the modulo operator I've been using all along, but with much better performance! Also of note is that ion blasts now show up on the minimap just like artillery strikes. Check i...
- Thu Feb 22, 2018 10:13 pm
- Forum: Off topic
- Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
- Replies: 25
- Views: 7525
Re: Friday Facts #230 - Engine modernisation
Guys, this Windows Update discussion is getting severely off-topic...
- Mon Feb 19, 2018 9:02 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 38564
Re: Version 0.16.25
Finally, now that we have compression once again, we can relieve our tension!
- Mon Feb 19, 2018 6:22 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 115
- Views: 118552
Re: [MOD 0.16] Squeak Through 1.2.2
Sure! I've added them and uploaded version 1.2.2.
- Sat Feb 17, 2018 6:28 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 54230
Re: Version 0.16.24
The long awaited end of the modulo era :D. It's still missing in the api documentation though (for people to find that don't read all the changelogs...). Is It really? http://lua-api.factorio.com/latest/LuaBootstrap.html#LuaBootstrap.on_nth_tick I understood the documentation that it will run once ...
- Thu Feb 15, 2018 8:32 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 54230
Re: Version 0.16.24
AAAAaaaaaaaAAaaahhhhhhh, incredible!Added script.on_nth_tick(n, function).
- Wed Feb 14, 2018 9:04 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78210
Re: Friday Facts #228 - High resolution turrets
The lasers reminded me of this old game called Harvest: Massive Encounter. The main point of this game was that you fought aliens by placing laser towers, and combining the power of these towers by having all lasers in range of one particular tower focus on that one, thereby amplifying the range an...
- Wed Feb 07, 2018 10:08 pm
- Forum: Mods
- Topic: [MOD 0.16] Map Ping 1.0.4
- Replies: 13
- Views: 8528
Re: [MOD 0.16] Map Ping 1.0.2
Version 1.0.2 released, adding a hotkey to directly access the ping tool (Shift+P by default). Also comes with a setting to effectively enable "hotkey-only" mode, so you no longer need to have a ping tool lying around in your inventory/quickbar. EDIT: 1.0.3 released, just a bugfix and some...
- Tue Feb 06, 2018 12:18 am
- Forum: Resolved Problems and Bugs
- Topic: [togos] [for 0.17] [0.16.4] "Enemy Bases" settings effect no changes
- Replies: 18
- Views: 10596
Re: [0.16.4] "Enemy Bases" settings effect no changes
So not having enough bugs is a bug? The bugs are bugged?!TOGoS wrote:Size not having an effect and death world not being deathy are bugs.
- Sun Feb 04, 2018 7:30 pm
- Forum: Implemented Suggestions
- Topic: Ping map
- Replies: 2
- Views: 1910
- Fri Feb 02, 2018 7:34 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78210
Re: Friday Facts #228 - High resolution turrets
Actual laser beams! Whoah!
- Thu Feb 01, 2018 10:35 pm
- Forum: Releases
- Topic: Version 0.16.21
- Replies: 19
- Views: 15421
Re: Version 0.16.21
For the time being: There's a Mod for That™mp0011 wrote:Please add shortcut for locomotive switch. I want to enter, press "M", drive manually somewhere, then press "A" and drive in Automatic mode...
- Mon Jan 29, 2018 8:39 pm
- Forum: Show your Creations
- Topic: Poor man's requester chest
- Replies: 11
- Views: 9033
Re: Poor man's requester chest
Oh, cheeky. Abusing item-request-proxy, I take it?
- Sun Jan 28, 2018 7:25 am
- Forum: Minor issues
- Topic: [0.16.19] Merging icons of different sizes
- Replies: 3
- Views: 1859
Re: [0.16.19] Merging icons of different sizes
The game itself doesn't support item-icons that are > 32 fully. It's planned to fully add support at some point but right now it may or may not work depending on where it's rendered (inventory, alt-info, GUI). Ah, that's unfortunate. I didn't know this and set many of my mods' icons to be 64x64 or ...
- Fri Jan 26, 2018 1:42 am
- Forum: Ideas and Suggestions
- Topic: Changelog.txt Tabs
- Replies: 3
- Views: 1452
Re: Changelog.txt Tabs
Currently the only possible advice is: "Do it exactly how the base game changelog does it."
- Fri Jan 26, 2018 1:20 am
- Forum: Ideas and Suggestions
- Topic: Changelog.txt Tabs
- Replies: 3
- Views: 1452
Re: Changelog.txt Tabs
My mods use it... including Squeak Through which is right above on your list!Vas wrote:(the ONLY MOD I've actually seen use it)
Also yes, spaces are not for indentation; tabs are. But the current format demands spaces...
- Thu Jan 25, 2018 9:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.18] Mining speed progress bar goes down of the screen
- Replies: 10
- Views: 6094
Re: [16.18] Mining speed progress bar goes down of the screen
Nooooooooooooo!Oxyd wrote:Yes, it is.WIZ4 wrote:Is this also fixed for running_speed_modifier and crafting_speed_modifier?
I quite liked moonwalking!
- Thu Jan 25, 2018 7:36 pm
- Forum: Won't implement
- Topic: Logistics robot collect/drop off event
- Replies: 18
- Views: 4611
Re: Logistics robot collect/drop off event
Alternatively, and this may be harder, can we have a way of marking items as non-transportable by bots? I'd love a way to restrict certain items from being transported by players(!)/inserters/bots. But i fear that would also be pretty performance heavy to check on a per-item-basis. :/. You can alre...
- Wed Jan 24, 2018 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle damage should matters
- Replies: 4
- Views: 1284
Re: Vehicle damage should matters
Hmm, this sounds like a pretty good idea for a mod.
Hmmmmmmmmmm.
Hmmmmmmmmmm.