Search found 595 matches
- Fri Mar 11, 2022 11:04 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 458641
Re: We support Peace
The way I see it, both sides can choose to end the war. Both sides have the choice to resolve the situation peacefully. Russia obviously has the option to retreat. Or Ukraine can agree to fulfill Russia's demands. The following is my take on it, as a neutral observer. by stating that Ukraine can en...
- Thu Mar 03, 2022 9:08 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 458641
Re: We support Peace
Absolutely not. Should I?snow-factory wrote: βThu Mar 03, 2022 8:32 pmCould you perhaps see at least any parallels with the current situation?
- Thu Mar 03, 2022 7:54 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 458641
Re: We support Peace
The way I see it, both sides can choose to end the war. Both sides have the choice to resolve the situation peacefully. Russia obviously has the option to retreat. Or Ukraine can agree to fulfill Russia's demands. The following is my take on it, as a neutral observer. Instead of siding with one nati...
- Wed Mar 02, 2022 12:43 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 458641
- Wed Mar 02, 2022 11:09 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 458641
Re: We support Ukraine
Just a note here that I edited my original reply. Did you see what lies Russian state media outlets are writing about the war? More places writing about it may tell more Russians what's actually going on. I saw many things and have mostly made up my mind on what to believe. You suddenly telling me t...
- Wed Mar 02, 2022 10:52 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 458641
I support ceasefire
Suddenly politics? Hey I get that the Uncle Bob friday facts was not a political post but considering the way that was settled this crosses a few lines for me. Namely why are you suddenly publicly taking a political stance after distancing yourself from politics. 2023. 10. 12. Edit Please do not tai...
- Fri Feb 04, 2022 2:01 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 127765
Re: Friday Facts #367 - Expansion news
That "Cthulhu's Brain" thing on the concept art feels super fresh. I hope the rest of the expansion will share that feeling. I don't want to be in the group of people who play it before it's finished this time though.
- Wed Mar 24, 2021 6:03 pm
- Forum: Releases
- Topic: Version 1.1.29
- Replies: 6
- Views: 10791
Re: Version 1.1.29
What? No changelog?
- Mon Jan 18, 2021 4:55 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51710
Re: mute the game while alt-tabbed
I don't think this makes sense I think that the abrupt cutting off of the sound is jarring: this is why I play the factorio music (available on steam or in that youtube video) in the background while playing the game rather than just unmuting the in game music. Would it also not make sense to tie t...
- Fri Jun 26, 2020 1:39 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 19866
Re: Friday Facts #353 - Trailer update
I do not like the idea of giving a history lesson in the launch trailer. It is going to be the first thing people see about Factorio. It might not make a good impression and could be confusing. I see most other release trailers celebrate the final product instead of the journey. At the point of rele...
- Fri Jun 19, 2020 11:46 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 38682
Re: Friday Facts #352 - New website
What about also unifying it all somehow with the forum and wiki as well?
Or some method to link our forum & wiki accounts to our factorio account.
Or some method to link our forum & wiki accounts to our factorio account.
- Fri Jun 12, 2020 11:17 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73098
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Somehow, as a player, I would still prefer the fluid mixing prevention. I don't know why. Also, you don't have to add visible module slots to all entities. But you could instead make graphics of modules being attached to them some form or another. There are no slots expecting modules. They are simpl...
- Thu May 21, 2020 2:46 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 25184
Re: Version 0.18.26
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?FactorioBot wrote: βThu May 21, 2020 1:34 pmChanges
- Disallowed saving over autosave files or making saves that begin with '_autosave'.
- Tue May 12, 2020 1:58 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 20709
Re: Version 0.18.24
What?
- Fri May 08, 2020 8:44 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 20299
Re: Friday Facts #346 - He who does nothing, breaks nothing
The next obvious step after footprints are vehicle tracks. I'm not sure how to go about such a thing. Maybe you could make each of the 4 wheels of the car leave behind a circular 'patch' of darkened ground each tick, which when combined creates visually connected tracks. For tanks, treat the chainwh...
- Fri Apr 03, 2020 6:40 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 15456
Re: Friday Facts #341 - Audio, Artillery, Attenuation
The sound of the artillery gives the impression of something falling on the ground after each shot but I can't see anything. Is that the sound of some internal reloading procedure of the cannon, or are you going to add a particle for that?
- Fri Mar 20, 2020 1:10 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89346
Re: Friday Facts #339 - Beacon HR + Redesign process
Adding to this, what if they are the thing that connects the beacons? For example, make the tip of beacons that are close enough have their own set of electricity beams between them.doktorstick wrote: βFri Mar 20, 2020 1:07 pmWhat would it look like if the electricity beams occasionally arced to the entities that are receiving the bonus?
- Fri Mar 06, 2020 4:29 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29098
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
What if we need to... you know... test if things are multiplayer safe?
- Fri Feb 07, 2020 5:35 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19643
Re: Friday Facts #333 - Terrain scrolling
I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.posila wrote:People see a 2D game and expect to be able to play it on essentially anything.
- Fri Feb 07, 2020 5:23 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19643
Re: Friday Facts #333 - Terrain scrolling
Reminds me of this: YouTube: The NES's Loading Seam.
Optimization on this level is not necessary today, but it was back then.
Optimization on this level is not necessary today, but it was back then.