Search found 943 matches

by Nova
Sat Jan 05, 2019 2:22 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152708

Re: Friday Facts #275 - 0.17 Science changes

Personally I dislike the launch without a satellite because it feels so useless. Suggestion: How about adding a "Test launch" feature to the rocket silo? This test launch does the same as a normal rocket launch without a satellite, but gives the player 100 space science packs. These can no...
by Nova
Wed Jan 02, 2019 3:21 am
Forum: General discussion
Topic: Entity equations
Replies: 4
Views: 2427

Re: Entity equations

I did unterstand absolutely nothing of what you said, sorry. :/ What is b1? Is dc one variable or a multiplication of d and c? What is dc / d and c? What do you mean with the arrow (→)? But even if I would understand this stuff (translating high complexity math is hard ^^), what do you want with thi...
by Nova
Fri Dec 28, 2018 2:06 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152708

Re: Friday Facts #275 - 0.17 Science changes

PRAISE THE SCIENCE!

And yes to science pack names. I prefer them over numbers. :)
Also yes to the merged military research. The system sounds better than the momentary.
by Nova
Wed Dec 19, 2018 8:06 am
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 32710

Re: Friday Facts #273 - Cutscene controller & Localisation plan

@Nightinggale: Not intended as "bait" or trolling at all - I don't mean you personally with "you", but person B. Just someone, whoever that might be - maybe you can be person B, I don't know for sure, but I also don't really care as I try to make my arguments / my viewpoint as ne...
by Nova
Wed Dec 19, 2018 3:59 am
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 32710

Re: Friday Facts #273 - Cutscene controller & Localisation plan

Say person A makes a mod, which unannounced has a feature, which shakes the screen really badly. Next person B downloads the mod without knowing this and is then exposed to it against his/her will. Then person B closes the game, deletes the mod, and done. It's that easy. If even extremely short exp...
by Nova
Tue Dec 18, 2018 3:08 pm
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 32710

Re: Friday Facts #273 - Cutscene controller & Localisation plan

@Nightinggale: Just because you can't have such features means no one is allowed to have them? Modders should have complete freedom about this camera feature. Players with serious problems with camera movement will then just not be able to use them (at least not if they have no way to disable them)....
by Nova
Fri Dec 14, 2018 5:01 pm
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 32710

Re: Friday Facts #273 - Cutscene controller & Localisation plan

Cutscenes? Nice! I always liked making custom cutscenes in other games. Will help for the campaign, too. :)
by Nova
Mon Dec 10, 2018 9:05 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 33003

Re: Friday Facts #272 - Mod GUI

@Lubricus: Cadde talks about mods without necessary dependencies. His example did show that.
by Nova
Fri Dec 07, 2018 12:32 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 33003

Re: Friday Facts #272 - Mod GUI

That's an early FFF.

I like event based programming. It just feels "natural" to fire off an event and say "Here, please do $stuff for me.". It's the same with object oriented programming. Your invariants fulfill (as far as I can tell) exactly this natural feeling. :)
by Nova
Mon Dec 03, 2018 9:53 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 50221

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

That are heat pipes, used in nuclear setups to transfer the heat of the reactor to generate steam for energy production.
by Nova
Mon Dec 03, 2018 9:40 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 54218

Re: Version 0.16.24

I just hope that sending these informations without opt-in is against the General Data Protection Regulation and Wube is just FORCED to remove this shit. I like nearly all decisions of Wube, some I dislike - but this is the only one I actively hate and think is objectivly bad. Please reconsider that...
by Nova
Fri Nov 23, 2018 5:23 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 38688

Re: Friday Facts #270 - HR Substation & Save/Load overview

Nice new substation.

Some people said in the earlier time of the game that it didn't look good. That was the main reason why many friends of mine didn't want to try the game. With all of these new graphics maybe they now will. :)
by Nova
Thu Nov 22, 2018 5:35 am
Forum: News
Topic: Factorio Services Outage
Replies: 13
Views: 7463

Re: Factorio Services Outage

I suggest to make a tweet about these problems in the future. Twitter would be the first place to search for informations about offline websites for me. ^^
by Nova
Sun Nov 18, 2018 2:40 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83304

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I guess that now when belts ends go over the the next tile we will return to letting inserters pick up items from the tile where belt is not physically placed but items are pushed onto it :?: :?: :?: No, I don't think so. That was a stupid property and hopefully removed forever. ^^ I'm really happy...
by Nova
Tue Nov 06, 2018 6:12 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208538

Re: Friday Facts #266 - Cleanup of mechanics

The change to the first post did break the link to the FFF blog post. There is a ¨ at the end of the link.
by Nova
Fri Nov 02, 2018 7:21 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 47151

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Interactive text for the win! :D
Reminds me of other games like World of Warcraft. You can also link most stuff in the chat there.
by Nova
Sat Oct 27, 2018 1:23 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208538

Re: Friday Facts #266 - Cleanup of mechanics

Oh, and please remember: assembling machine 2 and 3 have accordingly 2 and 4 slots for modules as a unique feature to distinguish them from the first assembling machine. ;)
by Nova
Fri Oct 26, 2018 11:30 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208538

Re: Friday Facts #266 - Cleanup of mechanics

In my opinion the devs should not care much for mod compatiblity in the next version. Backward compatiblity is nice, but always has some disadvantage about making changes that improve a game / program. They don't have to break mods just for the lulz, but "that change would break mods!" sho...
by Nova
Wed Oct 24, 2018 11:56 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994468

Re: Factorio Roadmap for 0.17+

I suggest reading the Factorio Friday Facts (FFF) - there you will see how the development of 0.17 is going along. :)
by Nova
Fri Oct 19, 2018 10:52 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 53733

Re: Friday Facts #265 - Nomenclature & Steam networking

As a result, if you try to force naming, you are likely to just end up with multiple "domains" of nomenclature which have difficulty communicating. That is exactly what already happens / already happened. In the moment the game even encourages that by using multiple names for the same thi...

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