Search found 365 matches

by JimBarracus
Thu Jun 09, 2022 5:08 am
Forum: Gameplay Help
Topic: Are the impact ratios of the three variables in the map resource generator 1k-1k-1k=? (Frequency-Width-Richness)
Replies: 18
Views: 3603

Re: Are the impact ratios of the three variables in the map resource generator 1k-1k-1k=? (Frequency-Width-Richness)

Khagan wrote:
Tue Jun 07, 2022 7:13 am
And the further you go, the richer the patches are.
Does anyone know which parameters affect this?

I think its only based on the richness, not the size of the ore patch.
by JimBarracus
Mon May 09, 2022 7:22 am
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 4108

Re: Alt-F4 #60 - Burning Questions

I guess its time for a no nuclear and no solar playthrough.

Burn everything!
by JimBarracus
Wed Apr 13, 2022 8:16 am
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 19303

Re: Blueprints don't ruin fun

Its one thing to save your own blueprints and use them later. Or just download a factory and just use someone elses design without understanding it. I personally dont reuse my blueprints in another savegame. Creating new layouts is part of the fun to me. Doing everything the same way every time is b...
by JimBarracus
Wed Apr 06, 2022 7:58 am
Forum: Ideas and Suggestions
Topic: Give construction bots the ability to 'throw' landmines
Replies: 13
Views: 2722

Re: Give construction bots the ability to 'throw' landmines

1. A reconstruction cooldown could be added.
-in the menu ?
-some kind of rule book ?

2.Turrets could be able to send a signal, that they are busy (shooting)
-roboports can be deactivated, this prevents them to deploy bots.
-split it up into construction, reconstruction and repairs
by JimBarracus
Thu Feb 10, 2022 6:22 am
Forum: Gameplay Help
Topic: A question about biters/spitters...
Replies: 4
Views: 2131

Re: A question about biters/spitters...

Killing biters doesnt affect evolution. The nests gather pollution and "pay" with the pollution to send an attack. Destroying nests increases evolution. If you can handle the attacks you might want to keep the nests in place. The pollution is sucked up by these nests and doesnt spread furt...
by JimBarracus
Tue Jan 25, 2022 6:11 am
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 7714

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

Mods like Bobs and Angels, Py, Krastorio, Space Exploration have in total millions of downloads. A large portion of the Factorio player base wants more complexity and less ease of use. The number of downloads of said mods underwrite this statement. Yet the direction Factorio went after the Oil chan...
by JimBarracus
Wed Jan 12, 2022 6:40 am
Forum: Ideas and Suggestions
Topic: Unreachable items
Replies: 24
Views: 6194

Re: Distance limit: a very bad design choice

The only thing that actually annoys me about the limited range is that you can't enter the user interface of the machines from distance. There is only the workaround of building a machine next to you, toggle your settings, make a blueprint and place a ghost where it is meant to be built. IDK maybe a...
by JimBarracus
Mon Dec 20, 2021 7:10 am
Forum: Gameplay Help
Topic: I need to make cogs... (How should I?)
Replies: 9
Views: 3008

Re: I need to make cogs... (How should I?)

500 underground belts is excessive. Do you want to know what is excessive? I only use blue underground belts. For everything. Anyway, producing cogs can be made in a central location or by demand. It is very difficult to determine a good production rate when a lot of the cogs are needed for base bu...
by JimBarracus
Fri Dec 10, 2021 9:00 am
Forum: General discussion
Topic: Spidertron walking tour / Ore prevalence
Replies: 9
Views: 2627

Re: Spidertron walking tour / Ore prevalence

its a little costly, but I use artillery to uncover large parts of the map.
by JimBarracus
Tue Nov 23, 2021 5:53 am
Forum: Gameplay Help
Topic: How do I put a bus to use?
Replies: 9
Views: 2969

Re: How do I put a bus to use?

most people run 4 lanes of belts and leave a gap of 2 between each group of belts.

This way you have enough space for balencers and underground belts.
by JimBarracus
Mon Nov 22, 2021 9:25 am
Forum: General discussion
Topic: survival focused game map ideas
Replies: 7
Views: 2564

Re: survival focused game map ideas

I stopped to protect the train tracks with walls and turrets a long time ago.
The ore fields are protected, some space is left for the train station/loading area and thats it.

To be safe just make sure that all the tracks are within artillery range or at least covered by radar.
by JimBarracus
Wed Oct 20, 2021 5:34 am
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 47
Views: 33501

Re: Dyson Sphere Program

sorahn wrote:
Mon Feb 01, 2021 10:49 pm
And since we were talking about it before, here's the polar research station which would be impossible to copy/paste to anywhere else on the planet.
you could place it at the south pole :roll:
by JimBarracus
Fri Oct 08, 2021 5:29 am
Forum: Ideas and Suggestions
Topic: Add double headed train stops
Replies: 29
Views: 5793

Re: Add double headed train stops

I know its nice to solve puzzles,
but you are creating a problem, that does not need to exist.

There are plenty of conventional solutions that would not create such a problem in the first place.
by JimBarracus
Fri Oct 01, 2021 4:57 am
Forum: Gameplay Help
Topic: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
Replies: 4
Views: 1833

Re: Copper Wire to Green Circuit - Why can't I solve this bottleneck?

feeding the copper wire directly in the green chip assembler
by JimBarracus
Wed Sep 01, 2021 5:23 am
Forum: Balancing
Topic: Personal energy source needed between solar panels and fusion reactor
Replies: 13
Views: 6242

Re: Personal energy source needed between solar panels and fusion reactor

I think the gap between solar and fusion wouldnt feel so big if the solar panels were 2x2. Solar combined with mk2 batteries is enough for personal construction bots. But something like a charging port would be nice. Could be something like a "stationary vehicle" you have to enter and it r...
by JimBarracus
Wed Sep 01, 2021 5:10 am
Forum: Gameplay Help
Topic: Logistic Network
Replies: 12
Views: 3709

Re: Logistic Network

Stack sizes seem arbitrary, but you can see it as result of the size of the item in the real world . How big or bulky an item is. Small items have a large stack size, big/bulky items have a small stack size. If you should use a mod to increase stack sizes, be aware the vanilla stack sizes are a fun...
by JimBarracus
Tue Aug 17, 2021 11:09 am
Forum: Gameplay Help
Topic: Optimizing 2 Way Trains
Replies: 4
Views: 1876

Re: Optimizing 2 Way Trains

I think the biggest downside is that the intersection area is one block.

Only one train can pass the intersection.
by JimBarracus
Wed Jul 14, 2021 6:43 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 33711

Re: What are the most impractical items in Factorio?

The pistol One of the first researches is military and once you have the machine gun the pistol goes in the bin. I actually use the pistol sometimes as a token in my inserter based sr latch. Burner miners They pollute so much and are really slow. I usually keep them for a while as a backup source of...
by JimBarracus
Tue Jul 13, 2021 7:07 am
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 22125

Re: Spidertron speed buff

It would be really cool if the spidertron could sit on a train for faster transport to the border.
Maybe a special car with a docking port or even a locomotive that runs on the power from the spidertron.
by JimBarracus
Tue Jul 13, 2021 5:57 am
Forum: Gameplay Help
Topic: Need help with train system!
Replies: 4
Views: 1628

Re: Need help with train system!

this intersection is your problem.
Make sure that the signals are lined up next to each other.

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