Search found 213 matches
- Fri Nov 23, 2018 3:11 pm
- Forum: Mods
- Topic: [MOD 1.1] LongerBurnerPhase
- Replies: 7
- Views: 4854
[MOD 1.1] LongerBurnerPhase
Adds new burner machines to extend the Burner Phase, make burner-powered devices less obsolete, and throws in a couple of eco-friendly things. Name: LongerBurnerPhase Author: Q License: MIT Supported Factorio Versions: 0.16 - 1.1 Latest Factorio Version: 1.1.77 Latest Version of Mod: 1.4.0 Download ...
- Fri Nov 16, 2018 8:11 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 83658
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I love the belts so much!
Don't try to go too fast when developing the game. After all, you can't rush perfection.
But please don't forget the Spidertron! I've wanted to have one ever since I saw it in the FFF #120.
Don't try to go too fast when developing the game. After all, you can't rush perfection.
But please don't forget the Spidertron! I've wanted to have one ever since I saw it in the FFF #120.
- Wed Nov 14, 2018 8:01 pm
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 35357
Re: The Problem With Pickaxes - Digging Out Factorio's Core
One might think this the greatest betrayal of all. Where once your factory served you, now you served your factory for an ever more elusive promise of ever greater power. It is no longer an extension of you, but you an extension of it. And now, that simple iron pickaxe that formed the basis of your...
- Sun Nov 11, 2018 2:04 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 35357
Re: The Problem With Pickaxes - Digging Out Factorio's Core
Keep the pickaxe, remove the tedium from it. I agree: The pickaxe should be kept but the durability mechanic should be removed. After all, guns are also tools and yet they don't have any durability. Sure, it can be argued that ammo is essentially durability but it's not; it's ammo. I agree on both ...
- Tue Nov 06, 2018 3:15 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209590
Re: Friday Facts #266 - Cleanup of mechanics
I've been thinking about the damage type streamlining and I have some thoughts to share: Kovarex suggested 4 damage types: generic, impact, heat, and acid. One think I like about this is that "fire" is changed to "heat" --when you think about it, there are some non-flammable subs...
- Sat Oct 27, 2018 11:53 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209590
Re: Friday Facts #266 - Cleanup of mechanics
TL;DR: The assembling machine ingredient limits are good because they help give a sense of game progression. Now that I think about it, the assembling machine ingredient limits are very useful for game progression. Please don't remove them. (In this argument I will abbreviate "assembling machi...
- Sat Oct 27, 2018 1:28 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209590
Re: Friday Facts #266 - Cleanup of mechanics
About the resistances: can there be an option to show ALL resistances, even for non-fight related entities? And can all fight-related entities show resistances by default? (walls/gates, turrets, tanks, maybe cars) If new players don't see resistance values they may think that said entity has no resi...
- Thu Oct 25, 2018 7:35 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54120
Re: Friday Facts #265 - Nomenclature & Steam networking
What I was trying to say is that "Ghost entities" aren't "real." They don't exist in any physical sense. You can't do anything with them. They only represent a place where you will eventually place a real entity. Ghost entities are also formed when any entity is destroyed and yo...
- Thu Oct 25, 2018 7:33 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 32859
Re: New Achievement Ideas
There should be variants of many achievements that require either marathon mode or harder enemies. This gives the player an incentive to try each game mode.
- Tue Oct 23, 2018 12:59 am
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54120
Re: Friday Facts #265 - Nomenclature & Steam networking
Even the green ones are the only electronics boards used in some stuff like inserters wich obviously does pretty advanced sensor data processing - of the sort that will change the world as soon as we get it in real life. Yellow inserters can reliably pick up any item from a moving sushi belt - no w...
- Fri Oct 19, 2018 11:53 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54120
Re: Friday Facts #265 - Nomenclature & Steam networking
An insterter, obviously.I come in 7 colors, what am I?
Now that I think about it, also science packs & non-empty barrels fit the bill
- Sat Oct 06, 2018 2:37 am
- Forum: Balancing
- Topic: Why do roboports even have repair pack slots?
- Replies: 38
- Views: 13144
Re: Why do roboports even have repair pack slots?
I do see why roboports have the slots--they have them so construction robots can repair things quickly & easily--but 7 slots!? Really? 1 is enough. Please. I hate having to place hundreds of repair packs in when all I really need is 20 or so. So: 4-i would like to read the content from a single ...
- Fri Sep 28, 2018 12:37 am
- Forum: Ideas and Suggestions
- Topic: Scroll up in chat
- Replies: 23
- Views: 14272
Re: Scrollable console history
Can't you use the up and down keys to go through the console history? Or was that not what you were referring to?
Also, if you can find player-data.json you can read your complete console history.
Also, if you can find player-data.json you can read your complete console history.
- Sun Sep 23, 2018 1:45 am
- Forum: Ideas and Suggestions
- Topic: Add some simple starting blueprints for beginers
- Replies: 32
- Views: 10921
Re: Add some simple starting blueprints for beginers
An idea from a different angle, what about late game tutorials and blueprints? ... There are a couple late game things (especially with combinators) that are unintuitive or hard to understand, but mostly useful late game. Tutorials? Yes! Things like combinators and advanced late-game setups may war...
- Sat Sep 08, 2018 8:52 pm
- Forum: Ideas and Suggestions
- Topic: [15.5] Pipette pick repair kit / ammo
- Replies: 9
- Views: 3117
Re: [15.5] Pipette pick repair kit / ammo
Put it in the options menu: so players could get that feature if they want it, but others who don't like it don't have to use it.
- Fri Aug 24, 2018 2:48 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 15915
Re: Add output to Rocket Silo
Good idea! +1
- Fri Aug 17, 2018 8:18 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47226
Re: Friday Facts #256 - The little things 3
Does that "stabilizer" only apply when standing or do we also loose the "running on belt" speed bonus?Faark wrote:Belt Immunity
With belt immunity equipment, you will also lose the belt highway speed bonus.
- Fri Aug 10, 2018 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Infinite radar range research is a must now.
- Replies: 39
- Views: 9877
Re: Unlimited research: radar range
Hmmm...I'd prefer for the research to be: 1) Non-infinite so that it doesn't bloat the savegame size with faraway chunks 2) Combine 3 effects: increase radar discover area, increase radar permanent view area, increase scanning speed. This way I wouldn't have to worry about multiple researches: it's ...
- Fri Aug 10, 2018 4:34 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52333
Re: Friday Facts #255 - Construction tools
Wow. I appreciate all the thought & care you put into making Factorio so user-friendly. Thank you.
- Tue Jul 31, 2018 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Train preview only shows some shadows
- Replies: 8
- Views: 4480
Re: [0.16.51] Train preview only shows some shadows
Why would the shadows in the train preview be any different from other shadows?