Search found 213 matches

by QGamer
Sat Feb 02, 2019 4:23 pm
Forum: Modding discussion
Topic: Tip: Cache your constant tables
Replies: 5
Views: 1705

Re: Tip: Cache your constant tables

(Sorry, I'm not super experienced with Lua.)
By cache you mean put them as local variables in Control.lua, right?
What types of values should I cache? Just tables, or would it help to cache other types as well?
by QGamer
Fri Feb 01, 2019 8:50 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 9786

Re: Tree leaf regrowth

Have them release all the pollution they absorbed while alive. I don't support this idea, because in general, biological processes slowly break down hazardous substances into simpler components. Not all of the pollution would be released because some of it would have been broken down by biological ...
by QGamer
Fri Feb 01, 2019 8:43 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 87838

Re: Friday Facts #280 - Visual Feedback is the king

Your idea to visually show and/or precedence is great! But the UI you show is not so great. It is not obvious if the "or" falls in between the grouped areas or inside the second one. The UI you had shown us is easier to understand, yes, but it is still not understandable enough. Do somethi...
by QGamer
Thu Jan 31, 2019 1:09 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 9786

Re: Tree leaf regrowth

adam_bise wrote:
Wed Jan 30, 2019 2:58 pm
Blackened is the end.
Winter it will send.
Evolutions end.
Never will it mend.
Actually, it would be really cool if stage 3 trees had some adverse effect on the environment other than just not absorbing pollution. But I can't think of what that might be.
by QGamer
Mon Jan 28, 2019 1:17 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 9786

Re: Tree leaf regrowth

OR above a given pollution value, trees should change to dead trees (the ones that give 2 wood) and never be able to regenerate. That would make sense, but since pollution doesn't harm any other life forms on the planet, it would be a bit odd. But if pollution would damage the player and biters, an...
by QGamer
Sat Jan 26, 2019 11:40 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 9786

Re: Tree leaf regrowth

What do you mean by "dead" trees? There are dead trees in Factorio that give only 2 wood when mined instead of 4. Trees that lost their leaves because of pollution shouldn't be considered "dead" -- they are simply "poisoned" and so they should recover their leaves very ...
by QGamer
Wed Jan 16, 2019 12:44 am
Forum: Balancing
Topic: More bonuses to rocket launcher research
Replies: 3
Views: 1958

Re: More bonuses to rocket launcher research

Except for the nuclear rocket, I feel that the rocket's range isn't enough.
I would like to be able to hit worms from long distance with the rocket launcher without them hitting me (after I research a bonus to the weapon's range, of course)
by QGamer
Fri Jan 11, 2019 8:52 pm
Forum: Mods
Topic: [MOD 1.1] LongerBurnerPhase
Replies: 7
Views: 4833

Re: [MOD 0.16] LongerBurnerPhase

CJ5Boss: I'm glad you like it! Are there any parts of it you feel could be improved? To everyone who uses this mod: what are your thoughts? I'm open to suggestions, although I can't promise I'l implement everything. Please leave feedback! Also, a new version (0.17) of Factorio is coming out & I ...
by QGamer
Fri Jan 04, 2019 8:28 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 63567

Re: Friday Facts #276 - Belt item spacing & Script rendering

Wow, the new script rendering sounds AMAZING!
I don't know if I'll ever use it, but I'm sure so many others will love it.
Thank you. :)
by QGamer
Thu Jan 03, 2019 11:23 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35126

Re: The Problem With Pickaxes - Digging Out Factorio's Core

The developers said that they would remove pickaxes from the game engine--this means that for a mod to add them back in would take a lot of hard work and might not work quite as smoothly.
However, they are now discussing the possibility of adding them back in, just in a different way.
by QGamer
Sat Dec 29, 2018 4:44 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152693

Re: Friday Facts #275 - 0.17 Science changes

The laser turret shooting speed actually does influence PLD atm, for some reason it doesn't work on Distractors. Questionnable whether it should, will consider, discuss and solve. :) Good point, thanks! Thank you for your reply. I would argue that the PLD, Laser Turret, and Distractor Robots should...
by QGamer
Sat Dec 29, 2018 3:41 pm
Forum: Fan Art
Topic: Real Factorio Steel Axe
Replies: 5
Views: 5643

Re: Real Factorio Steel Axe

+1
Super cool!
Now you just need to practice a lot with the Steel Axe so you can get as good as the Factorian. :D
by QGamer
Sat Dec 29, 2018 3:23 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152693

Re: Friday Facts #275 - 0.17 Science changes

To answer the question in the FFF about seeing the "no satellite message," I only ever saw it once. I was trying to get "So Long & Thanks for all the Fish," and I met all the requirements. I launched the rocket and was surprised to see that message. I thought, "Of course...
by QGamer
Sat Dec 29, 2018 3:22 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152693

Re: Friday Facts #275 - 0.17 Science changes

Oh my, this FFF is amazing! This was full of so much more cool information than most FFFs! Thank you very much. Here are my comments: The postcard is really great, and the new names for the Science Packs are much, much better! It is good that Military shows up before Chemical Science Packs (the orde...
by QGamer
Sat Dec 29, 2018 3:19 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152693

Re: Friday Facts #275 - 0.17 Science changes

About the names of the science packs: I love them! Except for 2 small things: Someone made a good point about the name of purple science. It should be "Chemistry". All the other packs are nouns. Chemical is an adjective. After the other FFF about consistent naming in all areas this should ...
by QGamer
Wed Dec 19, 2018 2:57 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35126

Re: The Problem With Pickaxes - Digging Out Factorio's Core

Just rename the research "Personal Tool Optimization". You're not carrying around a pick axe. Instead, you've got an omni-tool, extractor, and micro-fabricator. ...You say that you want the axe to take titanium, I tell you how to make it take titanium. If having a solution for your proble...
by QGamer
Fri Dec 07, 2018 1:49 am
Forum: Gameplay Help
Topic: Assign build orders to multiply selected Assembly Machines/Chemical Plants/Etc
Replies: 2
Views: 1165

Re: Assign build orders to multiply selected Assembly Machines/Chemical Plants/Etc

Are you aware you can use shift + left click and shift + right click to copy settings from entity to entity? (works on just about any entity, includes circuit & logistic settings)
Or do you mean something in addition to this?
by QGamer
Wed Dec 05, 2018 8:40 pm
Forum: Ideas and Suggestions
Topic: Storms, haze and Visible Pollution
Replies: 11
Views: 4229

Re: Storms, haze and Visible Pollution

Visible pollution is a good idea. Perhaps a black grime that gets on the machines/floor or a haze in the air (not enough to make it hard to see though). The black grime would only appear if it's very polluted. It really gives a sense of having a factory, and perhaps gives the player a reason to clea...
by QGamer
Wed Dec 05, 2018 1:58 am
Forum: Ideas and Suggestions
Topic: Modules for Radars
Replies: 10
Views: 4072

Re: Modules for Radars

Sorry to revive such an old thread, but still: A lot of players, myself included, wish that radars, like many other elements of the game, could be improved somehow in the later game. Module slots inside radars would do the trick. Speed modules would make it faster, efficiency modules would make it c...

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