Search found 454 matches

by foodfactorio
Thu Aug 03, 2017 6:30 am
Forum: Angels Mods
Topic: Slagless refining overpowered?
Replies: 10
Views: 6405

Re: Slagless refining overpowered?

hi, in my game with Angels and bobs, Slag Processing was a necessity, and it saved my base :) these are 2 screenshots from my 0.14 factorio game, but essentially in the picture you can see the following: Bobmonium going up the left side of the screen, and getting crushed, and then chunked. and then ...
by foodfactorio
Thu Aug 03, 2017 5:55 am
Forum: Modding interface requests
Topic: [0.13.6] Tree entity saved from fire will never burn again
Replies: 4
Views: 3254

Re: [0.13.6] Tree entity saved from fire will never burn again

Hi i think technically, you may have actually made a 2nd mod....which allows for research of "Fire Resistant Tree Coating" :) (i also often find myself running around a clump of trees, trying to chop ahead with an axe, to stop the spread of fire, especially after using an orbital ion canno...
by foodfactorio
Thu Aug 03, 2017 5:50 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588381

Re: [MOD 0.15.x] pY Coal Processing

hi pyanodon, i have a quick question hopefully.... now that i have the 0.15x version of factorio to try, when would you say is a good time to start trying out this Coal Processing mod you kindly made? i know that the mod, (and the base game) are always being updated, and changing, and extras being a...
by foodfactorio
Thu Aug 03, 2017 5:41 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 65631

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

darkypupu are you german?
if so, hallo :)

efficiency ist everything :D
(have a look at my cascading warehouses) :)
viewtopic.php?f=97&t=34176&start=20#p294780
by foodfactorio
Thu Aug 03, 2017 5:36 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 91820

Re: [0.15] Space Extension Mod (SpaceX)

hi hosh, was that for me?
i didnt know bob made space-related mods as well?
by foodfactorio
Thu Aug 03, 2017 5:34 am
Forum: Angels Mods
Topic: Full Angels+Bobs rocket cost
Replies: 8
Views: 4889

Re: Full Angels+Bobs rocket cost

hehe, i wonder how many extra resources i spent making my base with Angels and Bobs mods :)
i tried to store, or barrel, almost everything, and put it into cascading warehouses as shown here:
viewtopic.php?f=97&t=34176&start=20#p294780
by foodfactorio
Thu Jul 20, 2017 4:10 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588381

Re: [MOD 0.14.x] pY Coal Processing

congrats on your recent mod updates - ive been keeping an eye on this as something to try after my current angelbobs :)
also, currently most of my coal just gets mixed with hydrogen into solid fuel.
by foodfactorio
Thu Jul 13, 2017 2:40 am
Forum: This Forum
Topic: forum cursor hard to see
Replies: 9
Views: 4801

Re: forum cursor hard to see

hi i also noticed this and was going to mention as well, just for friendly feedback. it could be something to do with how the background colours change when you move the mouse to the subject line, when replying, it goes from light grey to dark grey, and whitens the text... ...and when you click in t...
by foodfactorio
Thu Jul 13, 2017 2:25 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 65631

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

thanks withers for the info about the building slots and game, :) maybe refurbishment is the way to go, (in terms of if you have an item, like a hard drive, usually the sheet metal casing never gets worn out, but the mechanical part inside it do wear out), or with a modem/router, a couple of compone...
by foodfactorio
Thu Jul 13, 2017 2:07 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

is that because part of a llama is also known as the withers? :)
https://en.wikipedia.org/wiki/Llama
(oops i got the posts mixed up) :)
viewtopic.php?f=94&t=41892&start=60#p295674
by foodfactorio
Sun Jul 09, 2017 1:09 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

thanks doc, am glad you found it cool :) The Orbital Research Station sounds interesting. How about one of these: O.R.S.A = Orbital Research Station Amplifier (possibly with an I at the end, if you wanted to go A.I) or better yet, O.R.S.A.N = Orbital Research Station Amplification Network (maybe now...
by foodfactorio
Sun Jul 09, 2017 12:47 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 65631

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

hi withers, i was reading most of the posts in this thread, and after a recent post where you were thinking about making things more automated, with some kind of universal item... i had an idea :) what if every machine simply used an extra item slot (like when a fuel source is used), and if the game...
by foodfactorio
Sat Jul 08, 2017 12:58 am
Forum: Technical Help
Topic: how to keep playing in v0.14 but also try 0.15
Replies: 2
Views: 829

Re: how to keep playing in v0.14 but also try 0.15

Thanks dave for the info,
ill get the experimental zip and soon be trying out the new version :)

Edit = it worked thanks :)

nice tech tree btw too
by foodfactorio
Fri Jul 07, 2017 4:03 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD/LIB 0.14+] Larger screenshots
Replies: 6
Views: 6360

Re: [MOD/LIB 0.14+] Larger screenshots

btw i just posted a few images using the camera, to the Bees mod by NP here:
viewtopic.php?f=97&t=34176&start=20#p294780

(as some were quite large at 10-15MB i'm not sure if there is a limit to how much we can attach here, so just linking for now?)
by foodfactorio
Fri Jul 07, 2017 3:53 am
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17611

Re: [MOD 0.14.x]NPBees 1.3

Hi NP i really Love this mod :) Not only is it cool, but also nice to be able to get a bit more resources in this way, and also thankfully you released addon packs for compatibility, so i can use it with Angels and bobs. While a good setup, can yield quite a lot of resources later on, (especially wi...
by foodfactorio
Fri Jul 07, 2017 2:45 am
Forum: Technical Help
Topic: how to keep playing in v0.14 but also try 0.15
Replies: 2
Views: 829

how to keep playing in v0.14 but also try 0.15

Hi I currently have a solo and coop game, using v0.14 of factorio. it would be nice to be able to finish these current games, yet also would be nice to try out the new version as well, because i think it will be quite a while before we are able to complete our coop game, due to game time scheduling ...
by foodfactorio
Fri Jul 07, 2017 2:18 am
Forum: Ideas and Requests For Mods
Topic: [Mod IDEA] Colony Quests with breakdown of modder tasks
Replies: 4
Views: 4909

Re: [Mod IDEA] Colony Quests with breakdown of modder tasks

Hi i just posted the 2nd part for the bit about mini colonies, which could also slot into Docs "Portal Research" asteroid mining mod here: https://mods.factorio.com/mods/docpaisley/portal-research https://forums.factorio.com/viewtopic.php?f=93&t=49940&p=294771#p294771 (content from...
by foodfactorio
Fri Jul 07, 2017 2:08 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

Hi Doc i think the ISS is like 250 million dollars per year or something, but its a worthy project :) btw, i still have to try and find a way to be able to keep my version 0.14 factorio, (which has a current solo and coop campaign that i need to finish with a friend), and to find a way to be able to...
by foodfactorio
Tue Jul 04, 2017 2:49 am
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 35
Views: 17505

Re: [MOD 0.15.x] Necromant

thats cool, as soon as i finish a current v0.14 coop with a friend, well be able to move over to v0.15 and try out the latest and greatest :)
(edit: thanks sacredd for the console info i had missed the reply for a while too)
by foodfactorio
Tue Jul 04, 2017 12:51 am
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 35
Views: 17505

Re: [MOD 0.15.x] Necromant

Hi, i tried the mod with my existing v0.14 campaign, and it seems to work pretty well, and is quite cool :) the only problem that i seem to have, is that the 2 recipes for making alien dna, via "alien-dna-from-flesh" and "alien-dna-from-brain", did not seem to unlock. (i think th...

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