Search found 454 matches
- Thu Aug 03, 2017 6:30 am
- Forum: Angels Mods
- Topic: Slagless refining overpowered?
- Replies: 10
- Views: 6405
Re: Slagless refining overpowered?
hi, in my game with Angels and bobs, Slag Processing was a necessity, and it saved my base :) these are 2 screenshots from my 0.14 factorio game, but essentially in the picture you can see the following: Bobmonium going up the left side of the screen, and getting crushed, and then chunked. and then ...
- Thu Aug 03, 2017 5:55 am
- Forum: Modding interface requests
- Topic: [0.13.6] Tree entity saved from fire will never burn again
- Replies: 4
- Views: 3254
Re: [0.13.6] Tree entity saved from fire will never burn again
Hi i think technically, you may have actually made a 2nd mod....which allows for research of "Fire Resistant Tree Coating" :) (i also often find myself running around a clump of trees, trying to chop ahead with an axe, to stop the spread of fire, especially after using an orbital ion canno...
- Thu Aug 03, 2017 5:50 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588381
Re: [MOD 0.15.x] pY Coal Processing
hi pyanodon, i have a quick question hopefully.... now that i have the 0.15x version of factorio to try, when would you say is a good time to start trying out this Coal Processing mod you kindly made? i know that the mod, (and the base game) are always being updated, and changing, and extras being a...
- Thu Aug 03, 2017 5:41 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65631
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
darkypupu are you german?
if so, hallo
efficiency ist everything
(have a look at my cascading warehouses)
viewtopic.php?f=97&t=34176&start=20#p294780
if so, hallo
efficiency ist everything
(have a look at my cascading warehouses)
viewtopic.php?f=97&t=34176&start=20#p294780
- Thu Aug 03, 2017 5:36 am
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 91820
Re: [0.15] Space Extension Mod (SpaceX)
hi hosh, was that for me?
i didnt know bob made space-related mods as well?
i didnt know bob made space-related mods as well?
- Thu Aug 03, 2017 5:34 am
- Forum: Angels Mods
- Topic: Full Angels+Bobs rocket cost
- Replies: 8
- Views: 4889
Re: Full Angels+Bobs rocket cost
hehe, i wonder how many extra resources i spent making my base with Angels and Bobs mods
i tried to store, or barrel, almost everything, and put it into cascading warehouses as shown here:
viewtopic.php?f=97&t=34176&start=20#p294780
i tried to store, or barrel, almost everything, and put it into cascading warehouses as shown here:
viewtopic.php?f=97&t=34176&start=20#p294780
- Thu Jul 20, 2017 4:10 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588381
Re: [MOD 0.14.x] pY Coal Processing
congrats on your recent mod updates - ive been keeping an eye on this as something to try after my current angelbobs
also, currently most of my coal just gets mixed with hydrogen into solid fuel.
also, currently most of my coal just gets mixed with hydrogen into solid fuel.
- Thu Jul 13, 2017 2:40 am
- Forum: This Forum
- Topic: forum cursor hard to see
- Replies: 9
- Views: 4801
Re: forum cursor hard to see
hi i also noticed this and was going to mention as well, just for friendly feedback. it could be something to do with how the background colours change when you move the mouse to the subject line, when replying, it goes from light grey to dark grey, and whitens the text... ...and when you click in t...
- Thu Jul 13, 2017 2:25 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65631
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
thanks withers for the info about the building slots and game, :) maybe refurbishment is the way to go, (in terms of if you have an item, like a hard drive, usually the sheet metal casing never gets worn out, but the mechanical part inside it do wear out), or with a modem/router, a couple of compone...
- Thu Jul 13, 2017 2:07 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
is that because part of a llama is also known as the withers?
https://en.wikipedia.org/wiki/Llama
(oops i got the posts mixed up)
viewtopic.php?f=94&t=41892&start=60#p295674
https://en.wikipedia.org/wiki/Llama
(oops i got the posts mixed up)
viewtopic.php?f=94&t=41892&start=60#p295674
- Sun Jul 09, 2017 1:09 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
thanks doc, am glad you found it cool :) The Orbital Research Station sounds interesting. How about one of these: O.R.S.A = Orbital Research Station Amplifier (possibly with an I at the end, if you wanted to go A.I) or better yet, O.R.S.A.N = Orbital Research Station Amplification Network (maybe now...
- Sun Jul 09, 2017 12:47 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65631
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
hi withers, i was reading most of the posts in this thread, and after a recent post where you were thinking about making things more automated, with some kind of universal item... i had an idea :) what if every machine simply used an extra item slot (like when a fuel source is used), and if the game...
- Sat Jul 08, 2017 12:58 am
- Forum: Technical Help
- Topic: how to keep playing in v0.14 but also try 0.15
- Replies: 2
- Views: 829
Re: how to keep playing in v0.14 but also try 0.15
Thanks dave for the info,
ill get the experimental zip and soon be trying out the new version
Edit = it worked thanks
nice tech tree btw too
ill get the experimental zip and soon be trying out the new version
Edit = it worked thanks
nice tech tree btw too
- Fri Jul 07, 2017 4:03 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [MOD/LIB 0.14+] Larger screenshots
- Replies: 6
- Views: 6360
Re: [MOD/LIB 0.14+] Larger screenshots
btw i just posted a few images using the camera, to the Bees mod by NP here:
viewtopic.php?f=97&t=34176&start=20#p294780
(as some were quite large at 10-15MB i'm not sure if there is a limit to how much we can attach here, so just linking for now?)
viewtopic.php?f=97&t=34176&start=20#p294780
(as some were quite large at 10-15MB i'm not sure if there is a limit to how much we can attach here, so just linking for now?)
- Fri Jul 07, 2017 3:53 am
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17611
Re: [MOD 0.14.x]NPBees 1.3
Hi NP i really Love this mod :) Not only is it cool, but also nice to be able to get a bit more resources in this way, and also thankfully you released addon packs for compatibility, so i can use it with Angels and bobs. While a good setup, can yield quite a lot of resources later on, (especially wi...
- Fri Jul 07, 2017 2:45 am
- Forum: Technical Help
- Topic: how to keep playing in v0.14 but also try 0.15
- Replies: 2
- Views: 829
how to keep playing in v0.14 but also try 0.15
Hi I currently have a solo and coop game, using v0.14 of factorio. it would be nice to be able to finish these current games, yet also would be nice to try out the new version as well, because i think it will be quite a while before we are able to complete our coop game, due to game time scheduling ...
- Fri Jul 07, 2017 2:18 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod IDEA] Colony Quests with breakdown of modder tasks
- Replies: 4
- Views: 4909
Re: [Mod IDEA] Colony Quests with breakdown of modder tasks
Hi i just posted the 2nd part for the bit about mini colonies, which could also slot into Docs "Portal Research" asteroid mining mod here: https://mods.factorio.com/mods/docpaisley/portal-research https://forums.factorio.com/viewtopic.php?f=93&t=49940&p=294771#p294771 (content from...
- Fri Jul 07, 2017 2:08 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Hi Doc i think the ISS is like 250 million dollars per year or something, but its a worthy project :) btw, i still have to try and find a way to be able to keep my version 0.14 factorio, (which has a current solo and coop campaign that i need to finish with a friend), and to find a way to be able to...
- Tue Jul 04, 2017 2:49 am
- Forum: Mods
- Topic: [MOD 0.15.x] Necromant
- Replies: 35
- Views: 17505
Re: [MOD 0.15.x] Necromant
thats cool, as soon as i finish a current v0.14 coop with a friend, well be able to move over to v0.15 and try out the latest and greatest
(edit: thanks sacredd for the console info i had missed the reply for a while too)
(edit: thanks sacredd for the console info i had missed the reply for a while too)
- Tue Jul 04, 2017 12:51 am
- Forum: Mods
- Topic: [MOD 0.15.x] Necromant
- Replies: 35
- Views: 17505
Re: [MOD 0.15.x] Necromant
Hi, i tried the mod with my existing v0.14 campaign, and it seems to work pretty well, and is quite cool :) the only problem that i seem to have, is that the 2 recipes for making alien dna, via "alien-dna-from-flesh" and "alien-dna-from-brain", did not seem to unlock. (i think th...