Search found 79 matches

by Bart
Fri Jan 29, 2016 8:13 am
Forum: This Forum
Topic: User Rank
Replies: 35
Views: 32012

Re: User Rank

Look at this for example: http://i.imgur.com/6BNvpHK.png This in the largest forum in the Netherlands (fok.nl), not to brag but to give you an idea: started in 1999, since then 450.000+ registered users and 150.000.000+ posts. I'm a moderator there for several years now ;). No ranks, no rank picture...
by Bart
Fri Jan 29, 2016 7:59 am
Forum: This Forum
Topic: User Rank
Replies: 35
Views: 32012

Re: User Rank

I am of the same opinion as DaveMcW, possibly also using the robot one or other Factorio entities: I would just remove it and renumber everything else. 0 - 4: Manual Inserter 5 - 19: Burner Inserter 20 - 79: Inserter 80 - 299: Long Handed Inserter 300 - 999: Fast Inserter 1000+: Smart Inserter Colo...
by Bart
Tue Jan 26, 2016 1:33 pm
Forum: This Forum
Topic: User Rank
Replies: 35
Views: 32012

Re: User Rank

Just disable it. Why does it matter how many posts someone's made? As a moderator, I heavily rely on the post count to help me moderate. It helps me moderate potential spambots, the most clever ones. You can still see the post count, you don't need a rank and a picture of an inserter for that purpo...
by Bart
Mon Jan 25, 2016 2:26 pm
Forum: This Forum
Topic: User Rank
Replies: 35
Views: 32012

Re: User Rank

ssilk wrote:Time to replace that. Any ideas?
Just disable it. Why does it matter how many posts someone's made?
by Bart
Sun Dec 13, 2015 4:53 pm
Forum: Show your Creations
Topic: My transport belt construction.
Replies: 7
Views: 21719

Re: My transport belt construction.

Well it is compact, that's nice. Is one assembler for yellow belts enough for red belts, yellow splitters and yellow underground belts being produced at maximum speed?
by Bart
Sun Dec 13, 2015 11:30 am
Forum: Show your Creations
Topic: My transport belt construction.
Replies: 7
Views: 21719

Re: My transport belt construction.

Why do you put everything onto belts and not let inserters transfer the goods between assembly machines directly?
by Bart
Wed Nov 25, 2015 12:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.19] Turret health obscured by wall
Replies: 2
Views: 6806

Re: [0.12.19] Turret health obscured by wall

Thanks, looking forward to it!
by Bart
Wed Nov 25, 2015 6:10 am
Forum: Resolved Problems and Bugs
Topic: [0.12.19] Turret health obscured by wall
Replies: 2
Views: 6806

[0.12.19] Turret health obscured by wall

When a turret is north of a wall, it's health can not be seen because the wall is drawn over the health bar.

Image

The left turret is damaged. When I remove two pieces of wall it can be seen:

Image
by Bart
Tue Jul 28, 2015 8:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [posila] Desync City
Replies: 5
Views: 4009

Re: [0.12.1] Desync City

No, headless server is on Linux, normal server is on Windows 8.
by Bart
Mon Jul 27, 2015 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [posila] Desync City
Replies: 5
Views: 4009

Re: [0.12.1] Desync City

Also having a lot of desyncs on a headless server. Seems te be related to lot of drones in flight (when I request a lot, or construct/deconstruct a lot). 0.12.0 and 0.12.1 both have these desync-problems. Only in headless, if I load the map in a normal server, no problems at all (with multiple playe...
by Bart
Tue Apr 21, 2015 9:54 am
Forum: Translations
Topic: Names for the inserter
Replies: 12
Views: 26941

Re: Names for the inserter

In Dutch in translates as grabbing arm.
by Bart
Mon Mar 02, 2015 11:39 am
Forum: Off topic
Topic: Post your PC-Specs!
Replies: 31
Views: 32741

Re: Post your PC-Specs!

i5 4670K
8GB
GTX970
Samsung 840 EVO 500GB

But that doesn't matter at all for Factorio.
by Bart
Fri Feb 20, 2015 4:55 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64173

Re: Version 0.11.16

Can someone confirm multiplayer is working?
by Bart
Thu Feb 12, 2015 11:55 am
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30240

Re: [0.4.0] Dutch translation

Okay, thanks :)
by Bart
Tue Feb 10, 2015 2:13 pm
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30240

Re: [0.4.0] Dutch translation

Why does it say this on the site:

Translated, but Needs to be Voted:
Dutch
approved: 0%

I'm quite sure there are more than zero votes on the translations ;)
by Bart
Wed Jan 21, 2015 6:54 am
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30240

Re: [0.4.0] Dutch translation

Thanks, I meant votecount :).
by Bart
Tue Jan 20, 2015 2:34 pm
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 30240

Re: [0.4.0] Dutch translation

Nice. Added some translations. The translations with the highest count gets automatically in the game?
by Bart
Mon Jan 19, 2015 3:50 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 258909

Re: Tips, Designs, & Tricks

wbykos wrote:Compact Green and Red Science Production by wbykos [update]

I've changed resource usage priority. So now, wheel factories cant take away all iron plates.
click to show images
How does the upper red science lab get his copper plates?

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