Then I suppose it's a laptop. Sorry for stupid question - can it be something about Fn key?LegionMammal978 wrote:My keyboard does not contain an AltGr key.
Search found 207 matches
- Thu Jul 06, 2017 12:24 am
- Forum: 1 / 0 magic
- Topic: [15.27] Pressing Alt stops player [Ubuntu]
- Replies: 19
- Views: 5276
Re: [15.27] Pressing Alt stops player [Ubuntu]
- Thu Jul 06, 2017 12:17 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.21] Train "no path" to station if partially occupy it
- Replies: 3
- Views: 1875
Re: [0.15.21] Train "no path" to station if partially occupy it
This could be related to another bug that if you enter train waiting at the station, and roll ahead a little in manual mode (a few tiles), but so that locomotive center is still behind the station, then after forcing train to move to that station in automatic mode - the train will not move at all, b...
- Thu Jul 06, 2017 12:01 am
- Forum: 1 / 0 magic
- Topic: [posila] Display refresh freezes when video output is changed
- Replies: 9
- Views: 3682
Re: [posila] Display refresh freezes when video output is changed
You can also try to hit Alt-Enter twice (go fullscreen and back) - might reset something.
- Wed Jul 05, 2017 11:58 pm
- Forum: 1 / 0 magic
- Topic: [15.27] Pressing Alt stops player [Ubuntu]
- Replies: 19
- Views: 5276
Re: [15.27] Pressing Alt stops player [Ubuntu]
1. Are you using classic english keyboard layout?
2. Does it happen for both Alt and AltGr?
2. Does it happen for both Alt and AltGr?
- Wed Jul 05, 2017 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
- Replies: 5
- Views: 3947
Re: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
Ghosts staying over unmarked-for-deconstruction entities has been solved for coming release. As for stuck belts - this is some different issue which we are still searching for.
- Wed Jun 21, 2017 8:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
- Replies: 5
- Views: 3947
Re: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
On a fifth note - using blueprint library for that achievements sounds like cheating
As for ghosts over unmarked entities and belts getting frozen - I will look into it. If you have savegame with them frozen - that would help a lot.
As for ghosts over unmarked entities and belts getting frozen - I will look into it. If you have savegame with them frozen - that would help a lot.
- Wed Jun 21, 2017 8:02 am
- Forum: Pending
- Topic: Amount of objects in one stack is displayed wrong
- Replies: 9
- Views: 3350
Re: Amount of objects in one stack is displayed wrong
I see now. Though I couldn't replicate that on Windows with both directx/opengl (german locale in case font is different). Is there some specific gui scale used?
- Wed Jun 21, 2017 5:33 am
- Forum: Pending
- Topic: Amount of objects in one stack is displayed wrong
- Replies: 9
- Views: 3350
Re: Amount of objects in one stack is displayed wrong
dannyb1308
What exactly is wrong on this screenshot?
What exactly is wrong on this screenshot?
- Wed Jun 21, 2017 5:28 am
- Forum: Pending
- Topic: Factorio crash after starting it.
- Replies: 2
- Views: 1156
Re: Factorio crash after starting it.
Tobias1102
I think this is log from one of previous starts and now .exe simply does not run at all. Such things happened to other people, mostly from Steam. In those situations it frequently was some anti-virus. Please try disabling it and report if anything changes.
I think this is log from one of previous starts and now .exe simply does not run at all. Such things happened to other people, mostly from Steam. In those situations it frequently was some anti-virus. Please try disabling it and report if anything changes.
- Wed Jun 21, 2017 5:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.21] [Harkonnen] No "crash" sound on collision with solar panel
- Replies: 2
- Views: 825
Re: [0.15.21] [Harkonnen] No "crash" sound on collision with solar panel
Thanks for report. Pipes and combinators were missing as well and some other entities. Fixed for 0.15.22
- Wed Jun 21, 2017 3:28 am
- Forum: Minor issues
- Topic: [0.15.1] take_screenshot, black border on thin shots
- Replies: 1
- Views: 1073
Re: [0.15.1] take_screenshot, black border on thin shots
This appears to be some deep minor bug inside Allegro because --force-opengl solves the problem.
- Wed Jun 21, 2017 2:50 am
- Forum: Minor issues
- Topic: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor
- Replies: 8
- Views: 4531
Re: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor
Temporary solution is to press Alt-Enter twice (go windowed and back fullscreen) - should resize normally. That will work with 0.15.22 when it's released (0.15.21 still goes fullscreen on primary monitor).
- Tue Jun 20, 2017 7:59 am
- Forum: Minor issues
- Topic: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor
- Replies: 8
- Views: 4531
Re: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor
I confirm, but that happens only when you have taskbar shown only on one monitor. When you have taskbar on both monitors (one of features I like Win10 for and it's default) there is no such problem. I'll still look into it. EDIT: this also happens when you move from lower-resolution monitor to highe...
- Tue Jun 20, 2017 7:52 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] [0.15.18] Sunken window border style on Windows
- Replies: 1
- Views: 1902
Re: [Harkonnen] [0.15.18] Sunken window border style on Windows
Thanks for report and quick hint on styles Fixed for 0.15.22
- Tue Jun 20, 2017 7:37 am
- Forum: Won't fix.
- Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
- Replies: 10
- Views: 3562
Re: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
I confirm that this happens when shortcut is set to Maximized. Allegro does a bunch of extra actions after creating a window like repositioning it afterwards, etc... I am not sure if cleaning up that code would solve this issue and if Windows is designed at all to work properly with such shortcuts o...
- Tue Jun 20, 2017 7:26 am
- Forum: Resolved Problems and Bugs
- Topic: [15.19] [Harkonnen] Blueprint string speakers have the wrong instrument
- Replies: 5
- Views: 3340
Re: [15.19] Blueprint string speakers have the wrong instrument
I've detected a bunch of programmable speaker blueprint strings roaming the internet, so that is now fixed for 0.15.22
- Mon Jun 19, 2017 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] [0.15.18] Construction job assigned, never completed
- Replies: 17
- Views: 7018
Re: [Harkonnen] [0.15.18] Construction job assigned, never completed
B4SK3
Fixed. Your requester chest will be delivered in 0.15.22
Fixed. Your requester chest will be delivered in 0.15.22
- Mon Jun 19, 2017 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
- Replies: 23
- Views: 11459
Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Lollipop
Please try this executable instead.
Please try this executable instead.
- Sun Jun 18, 2017 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 3422
Re: [0.15.x] Weird line artifacts in radar-world view
Should be fixed in 0.15.21
- Sun Jun 18, 2017 6:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
- Replies: 23
- Views: 11459
Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Lollipop
So far I couldn't reproduce that on my side... Is this issue stable with your save?
EDIT: factorio-current.log is also desired to see video settings.
So far I couldn't reproduce that on my side... Is this issue stable with your save?
EDIT: factorio-current.log is also desired to see video settings.