Search found 286 matches

by SupplyDepoo
Wed Dec 06, 2023 3:03 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29759

Re: Friday Facts #380 - Remote view

You can already change the color of spidertrons just like locomotives, and the remotes will take on that color.
by SupplyDepoo
Sat Dec 02, 2023 5:57 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29759

Re: Friday Facts #380 - Remote view

Couldn't you just throw the top left gui into map view and call it a day? Good idea. But they already thought of that, if you read the full FFF. But once we started playing, it became obvious, that this system is horrible. The solution was to integrate everything together. Whenever you open the rem...
by SupplyDepoo
Thu Nov 23, 2023 5:05 am
Forum: Releases
Topic: Version 1.1.98
Replies: 12
Views: 7772

Re: Version 1.1.98

boskid wrote:
Wed Nov 22, 2023 11:18 pm
Weird, headless package i downloaded for 1.1.98 from CDN has different checksum than the file i see on our local copy.
This suggests a cyberattack. I would check both versions for suspicious code.
by SupplyDepoo
Fri Nov 17, 2023 7:38 am
Forum: Ideas and Suggestions
Topic: Prevent electric poles from mistakenly merging isolated networks
Replies: 0
Views: 258

Prevent electric poles from mistakenly merging isolated networks

TL;DR When an electric pole is built, copper cables should not auto-connect to an existing pole if the resulting network would contain a power switch that loops back on itself. What ? I suggest a smarter behavior for electric pole auto-connect, which helps to preserve desired electric network separ...
by SupplyDepoo
Wed Nov 15, 2023 11:53 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 327
Views: 44072

Re: Friday Facts #384 - Combinators 2.0

I was wondering actually, since the wire connection logic has been rewritten, do combinators keep their connections when 'cut & pasted' The behavior of red/green wires when pasted will not change. Obviously the connections within a blueprint are kept, now and then. Is this confirmed somewhere? ...
by SupplyDepoo
Mon Nov 13, 2023 11:47 am
Forum: Ideas and Suggestions
Topic: Roboport Improvements
Replies: 17
Views: 1300

Re: Roboport Improvements

Chunk boundaries matter when it comes to multiple inserters interacting with a single entity. Within the same chunk, multiple inserters will alternate, but when the inserters are in different chunks, one will always take priority.
by SupplyDepoo
Mon Nov 13, 2023 11:25 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 327
Views: 44072

Re: Friday Facts #384 - Combinators 2.0

Overall pretty cool changes! More suggestions: make the wire highlight when hovering over an entity more noticeable -- I often have to squint when trying to figure out how parts are connected when a condition is met, change the text color from white to black to better contrast against the green back...
by SupplyDepoo
Tue Oct 31, 2023 1:31 pm
Forum: Ideas and Suggestions
Topic: Sort item icons in rich text by where they would appear in the inventory
Replies: 28
Views: 3751

Re: Sort item icons in rich text by where they would appear in the inventory

+1

Looked at Sachertorte's mod code, doesn't seem too difficult. Good job figuring that out!
by SupplyDepoo
Fri Oct 27, 2023 12:39 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3510

Re: Not zoom to cursor

That argument doesn't work so much for keybindings IMO. There are already many screens worth of keybindings, so two more is hardly going to be noticed. Luckily, the keybindings are categorized and searchable, so there is even less reason to worry. The other options menus are neatly organized and not...
by SupplyDepoo
Wed Oct 25, 2023 7:44 am
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3510

Re: Not zoom to cursor

I think there has been enough explanations and I'm getting slightly annoyed by the reply notifications for this endless back and forth. You may want to read Vulkandrache's posts again: Currently the map zooms to the position of the cursor. This is awful and i would like the option to turn that off. ...
by SupplyDepoo
Mon Oct 23, 2023 5:23 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3510

Re: Not zoom to cursor

Perhaps this could be a separate input option (with no default keybinding).
by SupplyDepoo
Tue Oct 17, 2023 9:00 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29759

Re: Friday Facts #380 - Remote view

Something not mentioned yet is picking up items (normally by pressing "F" while standing near items on the ground or on a belt). Will that be possible to do remotely? To fix situations where items have accidentally entered the wrong belt, for example, because underground was placed sideway...
by SupplyDepoo
Wed Oct 11, 2023 6:03 pm
Forum: Ideas and Suggestions
Topic: Export blueprint as image
Replies: 6
Views: 1251

Re: Export blueprint as image

A cool little game I played recently (Compressure) has a neat way of letting you share puzzle solutions: you can click a button and it copies an image to your clipboard which you can paste into Discord and other places. The image also has data embedded in it (steganography) which the game can read t...
by SupplyDepoo
Tue Oct 03, 2023 1:08 pm
Forum: Ideas and Suggestions
Topic: Clarify Spidertron toggle "Enable logistics while moving"
Replies: 0
Views: 207

Clarify Spidertron toggle "Enable logistics while moving"

The label should be changed to "Enable roboports while moving".

The current label made me think that this option refers to logistic requests (in the logistics tab).

Alternatively, it should have a tooltip explaining what it does.
by SupplyDepoo
Sun Oct 01, 2023 2:17 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 7
Views: 5189

Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

+1 I want to efficiently automate fish to be able to make more legendary spidertrons/fish in the expansion (assuming quality modules work in this case).
by SupplyDepoo
Fri Sep 29, 2023 7:40 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 49236

Re: Friday Facts #377 - New new rails

I love this! :lol:
fff377.png
fff377.png (43.25 KiB) Viewed 2164 times
2020.png
2020.png (159.79 KiB) Viewed 2164 times
by SupplyDepoo
Sat Aug 27, 2022 2:16 pm
Forum: Ideas and Suggestions
Topic: 'Paste' button in 'Map generator' dialog
Replies: 3
Views: 785

Re: 'Paste' button in 'Map generator' dialog

Genuine question: wouldn't it be simpler to just import the map exchange string when you click the import button? If there's no recognizable map exchange string in the clipboard, the button can just be disabled. Similarly for export, why doesn't it just copy to the clipboard directly instead of open...
by SupplyDepoo
Sat Aug 27, 2022 2:00 pm
Forum: Ideas and Requests For Mods
Topic: Blueprint Book Search
Replies: 0
Views: 534

Blueprint Book Search

When you pick up a blueprint book under your mouse cursor, a button or shortcut could bring up a text search field. After typing your search text, it would find all matching blueprints (including ones nested in other blueprint books) and put a new blueprint book containing all of the matches in your...
by SupplyDepoo
Sat Aug 27, 2022 12:14 pm
Forum: Ideas and Requests For Mods
Topic: Pressure-Controlled Fluid Flow Valve
Replies: 0
Views: 575

Pressure-Controlled Fluid Flow Valve

Add a small fluid valve with four fluid connections, which controls fluid flow by pressure difference. Details: Two fluid connections (A and B) on opposite sides allowing fluid to flow from either side to the other, at a rate that is proportional to the valve aperture. Two valve controls: One fluid ...

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