Search found 286 matches

by SupplyDepoo
Mon Feb 19, 2024 8:13 pm
Forum: Modding interface requests
Topic: Ability to copy string to clipboard using api
Replies: 9
Views: 2009

Re: Ability to copy string to clipboard using api

+1

Console commands should also be able to copy to the clipboard (easier than using log).
by SupplyDepoo
Mon Feb 19, 2024 6:42 pm
Forum: Assigned
Topic: [StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS
Replies: 0
Views: 157

[StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS

After pressing ⇧⌘4 and selecting a region to screenshot, the shift and command keys remain stuck until I press and release both keys, or switch to another program and back. The same also happens with the ⇧⌘5 shortcut that brings up the screenshot/recording overlay. The stuck modifier keys prevents m...
by SupplyDepoo
Mon Feb 05, 2024 11:22 am
Forum: Modding help
Topic: Control hints
Replies: 2
Views: 220

Re: Control hints

Cool, thanks!
by SupplyDepoo
Mon Feb 05, 2024 10:00 am
Forum: Modding help
Topic: Text shadow
Replies: 0
Views: 125

Text shadow

How do you add a text shadow (or outline) effect to a label element? I'd like to get more contrast against the game world for a piece of text that is displayed in a transparent frame, like the chat console messages. Alternatively I could do with a semi-transparent background but I've not been able t...
by SupplyDepoo
Sun Feb 04, 2024 5:44 pm
Forum: Modding help
Topic: Control hints
Replies: 2
Views: 220

Control hints

Is there a way to add to the control hints GUI?
control-hints.png
control-hints.png (470.59 KiB) Viewed 220 times
Also, is there a way to read/reference the player's customized key sequence for a given key binding?
by SupplyDepoo
Sun Feb 04, 2024 11:40 am
Forum: Modding interface requests
Topic: player.gui.cursor
Replies: 0
Views: 129

player.gui.cursor

player.gui.cursor should be another gui root container which mods and scenarios can add GUI elements to. The container would always follow the player's mouse cursor, like the GUI style view (Ctrl+F6) does. It could be useful for adding important hints or other information depending on what the playe...
by SupplyDepoo
Sun Feb 04, 2024 11:02 am
Forum: Modding interface requests
Topic: Relative GUI for static GUI elements
Replies: 2
Views: 883

Re: Relative GUI for static GUI elements

Is this possible yet?
by SupplyDepoo
Sun Feb 04, 2024 6:10 am
Forum: Resolved Problems and Bugs
Topic: [1.1.101] Ghost poles have copper wires in circuit_connection_definitions
Replies: 1
Views: 474

[1.1.101] Ghost poles have copper wires in circuit_connection_definitions

Electric poles ghosts include copper cable connections in circuit _connection_definitions :: array[ CircuitConnectionDefinition ]? which should contain only elements with defines.wire_type.red or defines.wire_type.green. The same copper connections are also listed in copper_connection_definitions. R...
by SupplyDepoo
Sat Feb 03, 2024 4:40 pm
Forum: Modding help
Topic: Fog of War
Replies: 2
Views: 175

Re: Fog of War

I see, thanks!
by SupplyDepoo
Sat Feb 03, 2024 4:12 pm
Forum: Modding help
Topic: Fog of War
Replies: 2
Views: 175

Fog of War

Is there any way for scenarios to set the fog of war status of a chunk?

How do you keep an area revealed without a radar?
by SupplyDepoo
Sat Feb 03, 2024 3:17 pm
Forum: Modding help
Topic: LuaSurface map_gen_settings width and height cannot be changed
Replies: 5
Views: 270

Re: LuaSurface map_gen_settings width and height cannot be changed

Ok, it works perfectly. I didn't realize that those chunks were generated with out-of-map tiles.
by SupplyDepoo
Sat Feb 03, 2024 2:55 pm
Forum: Modding help
Topic: LuaSurface map_gen_settings width and height cannot be changed
Replies: 5
Views: 270

Re: LuaSurface map_gen_settings width and height cannot be changed

That exact snippet has no effect for me in 1.1.101. I can see that the width and height is written without error, but that's it.
by SupplyDepoo
Sat Feb 03, 2024 2:17 pm
Forum: Modding help
Topic: LuaSurface map_gen_settings width and height cannot be changed
Replies: 5
Views: 270

LuaSurface map_gen_settings width and height cannot be changed

I wanted to increase the surface width/height but it doesn't work, even though the description of map_gen_settings says "these can be modified after surface generation".
by SupplyDepoo
Thu Feb 01, 2024 2:35 pm
Forum: Ideas and Suggestions
Topic: Add last modified field to building tooltips near Last user
Replies: 2
Views: 300

Re: Add last modified field to building tooltips near Last user

+1 It would allow anyone to make a pseudo-timelapse after a game without any mods (using some external program or web service), like the official Factorio Gameplay Trailer (2016) (30 seconds in), visualizing the growth of their factory. Maybe some animated GIF generator could even be integrated into...
by SupplyDepoo
Wed Jan 31, 2024 6:12 pm
Forum: Resolved Problems and Bugs
Topic: chart_all ignores unvisited surfaces
Replies: 3
Views: 816

Re: chart_all ignores unvisited surfaces

The chunks are definitely generated, with the following evidence: There is perceptible lag when request_to_generate_chunks is called with a large radius like 20 chunks. The on_chunk_generated event is raised for those chunk positions. The function is_chunk_generated returns true for those chunk posi...
by SupplyDepoo
Sun Jan 28, 2024 11:36 am
Forum: Modding help
Topic: Deinit?
Replies: 3
Views: 284

Re: Deinit?

Great, thanks!
by SupplyDepoo
Sun Jan 28, 2024 7:32 am
Forum: Modding help
Topic: Deinit?
Replies: 3
Views: 284

Deinit?

Is there a way to run code when a mod is removed in order to clean up stuff that the player would not expect to stick around, such as surfaces added by the mod?
by SupplyDepoo
Sat Jan 27, 2024 6:14 pm
Forum: Resolved Problems and Bugs
Topic: chart_all ignores unvisited surfaces
Replies: 3
Views: 816

chart_all ignores unvisited surfaces

The chart_all method won't chart surfaces until the player has teleported to them, even when the surface name is specified. Reproduction steps: Start a new freeplay scenario with default settings. Create a new surface and try to chart a large area: /c game.create_surface("test") /c game.su...
by SupplyDepoo
Sat Jan 27, 2024 5:18 pm
Forum: Assigned
Topic: [StrangePan] [1.1.101] Hang after switching macOS user
Replies: 0
Views: 246

[StrangePan] [1.1.101] Hang after switching macOS user

Summary: The game freezes (showing the spinning color wheel as the cursor) after temporarily switching to another user account, and can only be force-quit. Reproduction steps: Launch Factorio. Switch to another user. Switch back again. Factorio has stopped responding. Menu simulation and gameplay s...
by SupplyDepoo
Sat Jan 27, 2024 10:58 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21058

Re: Friday Facts #394 - Assembler flipping and circuit control

Well, to be honest, the blueprint system does not seem like it was designed for large scale blueprinting, anyway. But that's a whole 'nother ball. :D This might change in 2.0, let's wait and see. The splitters are configured with a GUI, and when flipped the GUI configuration for left/right input/ou...

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