Search found 1498 matches
- Fri Mar 30, 2018 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Stack Inserter Drop Stack Onto Belts
- Replies: 18
- Views: 6367
Re: Stack Inserter Drop Stack Onto Belts
That's all fine and dandy but assemblers are hardly plagued by output issues. The standard recipe takes a large number of input ingredients and generates a tiny amount of output products. Actually I have just run into this problem, feeding Copper Wire onto a belt for beaconed Advanced Circuits. 4 P...
- Thu Mar 29, 2018 12:40 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52138
Re: Friday Facts #235 - 0.16 stable
viewtopic.php?f=23&t=58806
Twinsen wrote:the generator iron:copper:coal:stone ratio is 9.8 : 6 : 4.5 : 2.3
- Thu Mar 29, 2018 8:31 am
- Forum: Ideas and Suggestions
- Topic: Stack Inserter Drop Stack Onto Belts
- Replies: 18
- Views: 6367
Re: Stack Inserter Drop Stack Onto Belts
If belt capacity is the problem, bring more belts? The simplest solution is to have belt lines outside and away from the assemblers, split and UG belt them in. It's harder to add more inserters as there is only a limited amount of space around each Assembler.
- Wed Mar 28, 2018 2:05 pm
- Forum: Off topic
- Topic: How old are the players of Factorio
- Replies: 62
- Views: 64456
Re: How old are the players of Factorio
Yeah but different people have different skills, some can be translated into Factorio, some loosely translated, but most can't. One rocket per minute and similar games aren't so much a sign of intelligence as having a lot of spare time. Any dummy can find blueprints on the forums and whack them down...
- Wed Mar 28, 2018 11:56 am
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4460
Re: Trainstop wrong?
As long as supply exceeds demand and you have at least as many trains as train stations, you typically shouldn't need to enable/disable train stops. Even if it's unbalanced to start with, the stops getting more trains will fill up faster, when full it'll hold a train and prevent any more trains from...
- Wed Mar 28, 2018 11:34 am
- Forum: Ideas and Suggestions
- Topic: Stack Inserter Drop Stack Onto Belts
- Replies: 18
- Views: 6367
Re: Stack Inserter Drop Stack Onto Belts
That's all fine and dandy but assemblers are hardly plagued by output issues. The standard recipe takes a large number of input ingredients and generates a tiny amount of output products. True, though dropping items onto belt is not necessarily train>belt but more chest>belt which has a few additio...
- Wed Mar 28, 2018 11:24 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36395
Re: Loaders?
Can anyone answer why loaders would be a better than allowing 2x Stack Inserters to fully compress/consume a belt?
- Wed Mar 28, 2018 10:03 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36395
Re: Loaders?
Pretty basic maths? You've got 80 Mining Drills most of which are boosted by each 8 Beacons and 3 Speed Modules for +550% speed. Each drill works at 0.525 items per second so with the speed boost that's 3.4125 items per second per drill. With 80 drills that gives you 273 ore per second total. To rea...
- Tue Mar 27, 2018 1:07 pm
- Forum: Ideas and Suggestions
- Topic: Stack Inserter Drop Stack Onto Belts
- Replies: 18
- Views: 6367
Re: Stack Inserter Drop Stack Onto Belts
bobucles, that is not the suggestion I'm making. See my above comments on "stack belts". The stack should stay in place on the belt and the belt would move items out from under it, exactly the same as when an Inserter drops an item into a too-small gap, but instead of 1 item at a time it w...
- Tue Mar 27, 2018 9:11 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52138
Re: Friday Facts #235 - 0.16 stable
Cars work "properly" by turning the front wheels. This means while holding left, you will always go left regardless of if you're going forward or back. Tanks are more like a simplified tread control and rather than "left" or "right", they "spin". Left spins an...
- Tue Mar 27, 2018 8:43 am
- Forum: Gameplay Help
- Topic: Power poles self-destruct on their own in .15?
- Replies: 23
- Views: 6853
Re: Power poles self-destruct on their own in .15?
I guess. Assuming a direct 0.2x factor to tiles that's an additional 5-6 tiles per Mining Drill. More manageable, yes, but still a significant additional area to need to set up and wall off, though you would probably want to add at least double the size of the required solar farm to power laser turr...
- Tue Mar 27, 2018 8:12 am
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4460
Re: Trainstop wrong?
I noticed the other day when I switched a train from Manual to Auto it shifted forward a few pixels - could this be due to disabling the Train Station for like 1 tick? Or a few ticks? Might allow the train to creep forward.
Having a save to observe the problem would help if you can upload it.
Having a save to observe the problem would help if you can upload it.
- Tue Mar 27, 2018 12:08 am
- Forum: Ideas and Suggestions
- Topic: Stack Inserter Drop Stack Onto Belts
- Replies: 18
- Views: 6367
Re: Stack Inserter Drop Stack Onto Belts
Yeah I said belts could just do with a QoL improvement, they don't really need a buff. I don't think faster belts will really help anything, it would just be another tier to sink resources into and spend hours upgrading your factory to, not to mention you would need to use even more Stack Inserters ...
- Mon Mar 26, 2018 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Stack Inserter Drop Stack Onto Belts
- Replies: 18
- Views: 6367
Stack Inserter Drop Stack Onto Belts
To put it simply, have Stack Inserters drop the whole stack onto a belt (over-compressing as with the new belt compression mechanics) - this would allow the Inserter to make a full swing, picking up a new stack, and be ready with a new stack before the previous stack is cleared. Additionally, when p...
- Mon Mar 26, 2018 3:39 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291370
Re: Thank you (Make the dev-team happy today!)
Going through the game files because I want to try the "entity destroyed" alarm as my message tone (because I feel like panicking every time someone sends me a message apparently) and found that one of the soundtracks in Factorio is called "The Search For Iron" which is just awes...
- Mon Mar 26, 2018 9:25 am
- Forum: Balancing
- Topic: Enemies on Very Low, Very Small, Very Poor…
- Replies: 25
- Views: 10370
Re: Enemies on Very Low, Very Small, Very Poor…
I can't speak for all situations, but a believe changing the noise layers does change the way things generate in the game. I don't think so, in the interests of testing copper vs iron availability (as I had a string of games where copper ore was ridiculously rare within a 1,000 tile radius, like 2-...
- Mon Mar 26, 2018 9:17 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52138
Re: Friday Facts #235 - 0.16 stable
And where's the fun if you don't get to see Iron and Copper Plates filtering through a pair of 18-18 belt balancers? =P I prefer belts if only because they're so much simpler to manage - 1 Iron Plate belt + 1.5 Copper Plate belts = 1 Electronic Circuit belt. 2 Electronic Circuit belts + 2 Plastic be...
- Thu Mar 22, 2018 2:28 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36395
Re: Loaders?
How often do you use Stack Inserters with that mod mrvn?
- Thu Mar 22, 2018 12:06 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36395
Re: Loaders?
@Bagel: some 12chest-4 belt unload ideas. https://forums.factorio.com/viewtopic.php?f=194&t=58728 In all the suggestions (at least those in the first few posts) there are two chests that will unload twice as fast as the others, as such the chests will run out in half the time and belt throughpu...
- Wed Mar 21, 2018 11:18 am
- Forum: Ideas and Suggestions
- Topic: Construction robots from personal roboports carry playername
- Replies: 2
- Views: 954
Re: Construction robots from personal roboports carry playername
Quite a few times I've lost a bot when I've been in a train that's zipped past an outpost with a damage wall. Of course you're going so fast and probably watching or doing something else so you don't notice until later when you see you've got 99 bots, or you get the big red warning that something's ...