Search found 1498 matches

by Deadly-Bagel
Fri Mar 30, 2018 12:33 pm
Forum: Ideas and Suggestions
Topic: Stack Inserter Drop Stack Onto Belts
Replies: 18
Views: 6367

Re: Stack Inserter Drop Stack Onto Belts

That's all fine and dandy but assemblers are hardly plagued by output issues. The standard recipe takes a large number of input ingredients and generates a tiny amount of output products. Actually I have just run into this problem, feeding Copper Wire onto a belt for beaconed Advanced Circuits. 4 P...
by Deadly-Bagel
Thu Mar 29, 2018 12:40 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52138

Re: Friday Facts #235 - 0.16 stable

viewtopic.php?f=23&t=58806
Twinsen wrote:the generator iron:copper:coal:stone ratio is 9.8 : 6 : 4.5 : 2.3
by Deadly-Bagel
Thu Mar 29, 2018 8:31 am
Forum: Ideas and Suggestions
Topic: Stack Inserter Drop Stack Onto Belts
Replies: 18
Views: 6367

Re: Stack Inserter Drop Stack Onto Belts

If belt capacity is the problem, bring more belts? The simplest solution is to have belt lines outside and away from the assemblers, split and UG belt them in. It's harder to add more inserters as there is only a limited amount of space around each Assembler.
by Deadly-Bagel
Wed Mar 28, 2018 2:05 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 62
Views: 64456

Re: How old are the players of Factorio

Yeah but different people have different skills, some can be translated into Factorio, some loosely translated, but most can't. One rocket per minute and similar games aren't so much a sign of intelligence as having a lot of spare time. Any dummy can find blueprints on the forums and whack them down...
by Deadly-Bagel
Wed Mar 28, 2018 11:56 am
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 4460

Re: Trainstop wrong?

As long as supply exceeds demand and you have at least as many trains as train stations, you typically shouldn't need to enable/disable train stops. Even if it's unbalanced to start with, the stops getting more trains will fill up faster, when full it'll hold a train and prevent any more trains from...
by Deadly-Bagel
Wed Mar 28, 2018 11:34 am
Forum: Ideas and Suggestions
Topic: Stack Inserter Drop Stack Onto Belts
Replies: 18
Views: 6367

Re: Stack Inserter Drop Stack Onto Belts

That's all fine and dandy but assemblers are hardly plagued by output issues. The standard recipe takes a large number of input ingredients and generates a tiny amount of output products. True, though dropping items onto belt is not necessarily train>belt but more chest>belt which has a few additio...
by Deadly-Bagel
Wed Mar 28, 2018 11:24 am
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36395

Re: Loaders?

Can anyone answer why loaders would be a better than allowing 2x Stack Inserters to fully compress/consume a belt?
by Deadly-Bagel
Wed Mar 28, 2018 10:03 am
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36395

Re: Loaders?

Pretty basic maths? You've got 80 Mining Drills most of which are boosted by each 8 Beacons and 3 Speed Modules for +550% speed. Each drill works at 0.525 items per second so with the speed boost that's 3.4125 items per second per drill. With 80 drills that gives you 273 ore per second total. To rea...
by Deadly-Bagel
Tue Mar 27, 2018 1:07 pm
Forum: Ideas and Suggestions
Topic: Stack Inserter Drop Stack Onto Belts
Replies: 18
Views: 6367

Re: Stack Inserter Drop Stack Onto Belts

bobucles, that is not the suggestion I'm making. See my above comments on "stack belts". The stack should stay in place on the belt and the belt would move items out from under it, exactly the same as when an Inserter drops an item into a too-small gap, but instead of 1 item at a time it w...
by Deadly-Bagel
Tue Mar 27, 2018 9:11 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52138

Re: Friday Facts #235 - 0.16 stable

Cars work "properly" by turning the front wheels. This means while holding left, you will always go left regardless of if you're going forward or back. Tanks are more like a simplified tread control and rather than "left" or "right", they "spin". Left spins an...
by Deadly-Bagel
Tue Mar 27, 2018 8:43 am
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 6853

Re: Power poles self-destruct on their own in .15?

I guess. Assuming a direct 0.2x factor to tiles that's an additional 5-6 tiles per Mining Drill. More manageable, yes, but still a significant additional area to need to set up and wall off, though you would probably want to add at least double the size of the required solar farm to power laser turr...
by Deadly-Bagel
Tue Mar 27, 2018 8:12 am
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 4460

Re: Trainstop wrong?

I noticed the other day when I switched a train from Manual to Auto it shifted forward a few pixels - could this be due to disabling the Train Station for like 1 tick? Or a few ticks? Might allow the train to creep forward.

Having a save to observe the problem would help if you can upload it.
by Deadly-Bagel
Tue Mar 27, 2018 12:08 am
Forum: Ideas and Suggestions
Topic: Stack Inserter Drop Stack Onto Belts
Replies: 18
Views: 6367

Re: Stack Inserter Drop Stack Onto Belts

Yeah I said belts could just do with a QoL improvement, they don't really need a buff. I don't think faster belts will really help anything, it would just be another tier to sink resources into and spend hours upgrading your factory to, not to mention you would need to use even more Stack Inserters ...
by Deadly-Bagel
Mon Mar 26, 2018 4:29 pm
Forum: Ideas and Suggestions
Topic: Stack Inserter Drop Stack Onto Belts
Replies: 18
Views: 6367

Stack Inserter Drop Stack Onto Belts

To put it simply, have Stack Inserters drop the whole stack onto a belt (over-compressing as with the new belt compression mechanics) - this would allow the Inserter to make a full swing, picking up a new stack, and be ready with a new stack before the previous stack is cleared. Additionally, when p...
by Deadly-Bagel
Mon Mar 26, 2018 3:39 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291370

Re: Thank you (Make the dev-team happy today!)

Going through the game files because I want to try the "entity destroyed" alarm as my message tone (because I feel like panicking every time someone sends me a message apparently) and found that one of the soundtracks in Factorio is called "The Search For Iron" which is just awes...
by Deadly-Bagel
Mon Mar 26, 2018 9:25 am
Forum: Balancing
Topic: Enemies on Very Low, Very Small, Very Poor…
Replies: 25
Views: 10370

Re: Enemies on Very Low, Very Small, Very Poor…

I can't speak for all situations, but a believe changing the noise layers does change the way things generate in the game. I don't think so, in the interests of testing copper vs iron availability (as I had a string of games where copper ore was ridiculously rare within a 1,000 tile radius, like 2-...
by Deadly-Bagel
Mon Mar 26, 2018 9:17 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52138

Re: Friday Facts #235 - 0.16 stable

And where's the fun if you don't get to see Iron and Copper Plates filtering through a pair of 18-18 belt balancers? =P I prefer belts if only because they're so much simpler to manage - 1 Iron Plate belt + 1.5 Copper Plate belts = 1 Electronic Circuit belt. 2 Electronic Circuit belts + 2 Plastic be...
by Deadly-Bagel
Thu Mar 22, 2018 2:28 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36395

Re: Loaders?

How often do you use Stack Inserters with that mod mrvn?
by Deadly-Bagel
Thu Mar 22, 2018 12:06 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36395

Re: Loaders?

@Bagel: some 12chest-4 belt unload ideas. https://forums.factorio.com/viewtopic.php?f=194&t=58728 In all the suggestions (at least those in the first few posts) there are two chests that will unload twice as fast as the others, as such the chests will run out in half the time and belt throughpu...
by Deadly-Bagel
Wed Mar 21, 2018 11:18 am
Forum: Ideas and Suggestions
Topic: Construction robots from personal roboports carry playername
Replies: 2
Views: 954

Re: Construction robots from personal roboports carry playername

Quite a few times I've lost a bot when I've been in a train that's zipped past an outpost with a damage wall. Of course you're going so fast and probably watching or doing something else so you don't notice until later when you see you've got 99 bots, or you get the big red warning that something's ...

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