Search found 34 matches

by Albrat
Wed Mar 15, 2017 7:44 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 37990

Re: Friday Facts #181 - Calm before the storm

Guy ask for key to make a video on youtube or a press review Ok. Guy get the key Ok. Guy didn't do any video or any press review ... desactivate the key and kindly ask him to go f... himself. The problem with this method is cost versus time. The time it would take to do any system like this and che...
by Albrat
Sat Mar 11, 2017 10:13 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 37990

Re: Friday Facts #181 - Calm before the storm

4. Possible Solutions. I'm pretty sure you can't sell or trade away games in your Steam library, so activate the product directly to the appropriate Steam user library. I'm guessing that Valve/Steam don't offer appropriate infrastructure for this, otherwise you would already do this. If you can't d...
by Albrat
Sat Mar 11, 2017 12:53 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 37990

Re: Friday Facts #181 - Calm before the storm

I do not think my Youtube channel is big enough to request a steam Review key. Plus I would rather purchase a copy of Factorio because I love the game. What I would like to do is have access to the early release of 15.x so I could make a pre-release video on the new features. (my current channel onl...
by Albrat
Fri Nov 18, 2016 7:58 am
Forum: Balancing
Topic: Wires should not be consumed
Replies: 10
Views: 4129

Re: Wires should not be consumed

I placed a load of wiring down. Added logistics systems to the poles.. Accidentally shift clicked a power pole. Now this gives me two options :- 1. Craft a wire. Leaving a single wire in my inventory after consumption (argh!!!) . or 2. Dig up the Power pole and quickly drop it down in the same exact...
by Albrat
Sun Nov 13, 2016 11:43 pm
Forum: Balancing
Topic: Biter Mechanics and Rail/Powerlines
Replies: 10
Views: 7090

Re: Biter Mechanics and Rail/Powerlines

My personal Solution to the problem (other than redundant supplies.) is to find where the biters come from and place a couple of walls / laser turrets in their way. Admittedly Do not obstruct their path to the power pole. Just build a defence that lets them walk into the middle of two rows of turret...
by Albrat
Sat Nov 12, 2016 6:44 pm
Forum: Ideas and Suggestions
Topic: Gate / wall and Logistics system
Replies: 2
Views: 1312

Re: Gate / wall and Logistics system

Oh... I had been playing with the idea. Trying to add the connections. I had not been able to get the logistics to connect. Just tried again and managed to connect to the side of the gate.

The connection area could do with extending to the entire length of the gate. :)
by Albrat
Fri Nov 11, 2016 12:30 pm
Forum: Ideas and Suggestions
Topic: Gate / wall and Logistics system
Replies: 2
Views: 1312

Gate / wall and Logistics system

I would like to suggest adding the Gate state to the logistics system, so that we can read if a gate has been triggered open / closed. My reason for asking for this is so that we could setup a Train network that has gates at the side where players cross. Essentially we put a signal in that reads the...
by Albrat
Mon Nov 07, 2016 3:25 pm
Forum: Balancing
Topic: Biter Mechanics and Rail/Powerlines
Replies: 10
Views: 7090

Re: Biter Mechanics and Rail/Powerlines

The suggestion I would make is to not have a single point of failure in your power system, I always build a backup power supply and loop supply so one tower being destroyed will not disrupt power.
by Albrat
Mon Nov 07, 2016 3:06 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 5671

Re: Maintainance for Solar Pannels

Personally for me... Solar panel maintainance would be a pain in the rear. When I have built solar panels in game I have to build such a large field of them just to provide power on a basic level its silly. Then i have to over build for my factory to store enough power for overnight usage as well in...
by Albrat
Tue Mar 01, 2016 10:43 am
Forum: Won't fix.
Topic: [0.10.9] print = game.player.print (crashes on call)
Replies: 3
Views: 8675

Re: [0.10.9] print = game.player.print (crashes on call)

I will also start that you defined a local variable that over-writes a global varible. while the global variable is used in the definition of the new local variable. print = game.player.print each "." represents a seperator for command names. so game , player and print are global variables...
by Albrat
Tue Mar 01, 2016 10:31 am
Forum: Not a bug
Topic: [0.12.24] Technology Tree research available but should not.
Replies: 1
Views: 735

[0.12.24] Technology Tree research available but should not.

I believe i have reported this before... :) But. I can start a research for Advanced Oil Processing, which Requires Science pack 3. Science Pack 3 is locked behind Sulfur Processing and Battery research. Therefore Advanced Oil Processing should be locked behind Sulfur and battery research. But it is...
by Albrat
Thu Feb 26, 2015 8:55 am
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [Gameplay][cube] OMG Fockin' trees.
Replies: 13
Views: 3981

Re: [0.11.16] [Gameplay] OMG Fockin' trees.

Nope, breaking isn't in the picture. There's something funny, either with approach angle or with some kind of tree. It happened to me many times, that speeding tank was stopped to 0km/h instantly by a tree that took 0 damage. That's really my main problem. As to the general way trees works now, som...
by Albrat
Sat Feb 21, 2015 11:52 pm
Forum: Ideas and Suggestions
Topic: Splitting off one side of a belt
Replies: 9
Views: 9163

Re: Splitting off one side of a belt

I thought the Idea of Factorio was to find ingenius solutions to problems using machines in ways that they were both intended for and ways in which they might not have been inteded to be used... The underground belt solution is good thinking and using a game mechanic to good effect. Looking at a rea...
by Albrat
Tue Feb 17, 2015 2:52 pm
Forum: Implemented Suggestions
Topic: Science and Tech tree order
Replies: 2
Views: 1523

Science and Tech tree order

I would like to suggest that all Science that requires the Science tech Pack 3 be made un-available untill you have researched "battery" tech. This is due to the fact that you can not produce the Tech 3 science untill you have battery tech. So I can currently queue advanced Oil Processing ...

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