Search found 8289 matches
- Sun Dec 24, 2017 3:58 pm
- Forum: Duplicates
- Topic: [0.16.7] Right Panel Train Overlay Scaling Issue
- Replies: 2
- Views: 910
- Sun Dec 24, 2017 3:33 pm
- Forum: Not a bug
- Topic: [0.16.7] Burner inserters are unable to fuel themselves
- Replies: 5
- Views: 1637
Re: [0.16.7] Burner inserters are unable to fuel themselves
I disagree. The belt is backed up. The coal is not moving on the belt. Why shouldn't it be able to pick it up? That's why I provided the save. Does it work for you on my save? Your save shows the end result, not how it got there. Naturally the inserter can not refuel itself if it is out of fuel alr...
- Sun Dec 24, 2017 2:02 pm
- Forum: Duplicates
- Topic: [0.16.7] Sideloading into U-Belt from splitter not working
- Replies: 1
- Views: 873
- Sun Dec 24, 2017 1:50 pm
- Forum: Not a bug
- Topic: [0.16.7] Burner inserters are unable to fuel themselves
- Replies: 5
- Views: 1637
Re: [0.16.7] Burner inserters are unable to fuel themselves
They can not take from fast transport belts reliably and then run out of fuel, use normal transport belts to avoid that. NaB.
- Sun Dec 24, 2017 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Crash starting tha game, fresh install OSX
- Replies: 6
- Views: 1981
Re: [0.16.7] Crash starting tha game, fresh install OSX
Try 1 or 1 and 4 from here: 9300.
- Sun Dec 24, 2017 11:40 am
- Forum: Duplicates
- Topic: Resources not reloaded after suspend/resume
- Replies: 2
- Views: 1108
- Sun Dec 24, 2017 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.7] Impossible to delete a blueprint book from a chest
- Replies: 4
- Views: 1265
Re: [16.7] Removing a blueprint from book makes book undeletable
Can not reproduce. Show the separate steps with screenshots please.
- Sat Dec 23, 2017 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Crash on startup on OSX
- Replies: 3
- Views: 565
Re: [0.16.7] Crash on startup on OSX
Post the factorio log please, see my signature.
- Sat Dec 23, 2017 8:13 pm
- Forum: Technical Help
- Topic: Trains-Unknown Key
- Replies: 1
- Views: 432
Re: Trains-Unknown Key
Post the save please.
- Sat Dec 23, 2017 8:10 pm
- Forum: Duplicates
- Topic: [16.2] Clipped locomotive GUI when using 500 inventory slots
- Replies: 4
- Views: 1874
- Sat Dec 23, 2017 3:09 pm
- Forum: Technical Help
- Topic: [16.7] Crash on saving campaign level 2 (again), no crash in log
- Replies: 1
- Views: 357
- Sat Dec 23, 2017 2:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.6] Unable to remove concrete from 0.12 with deconstruction planner
- Replies: 5
- Views: 1374
Re: Impossible to remove concrete using deconstruction planner
Post the save please.
- Sat Dec 23, 2017 1:37 pm
- Forum: Duplicates
- Topic: [0.15.40] Crash on 98% loading [macOSX 10.9]
- Replies: 11
- Views: 3857
Re: [0.15.40] Crash on 98% loading [macOSX 10.9]
Some time after the holidays is the latest info I saw.Bilters wrote:Any news on the 10.9 bug? The game keeps on crashing on loading sprites.
- Sat Dec 23, 2017 11:30 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67121
Re: Version 0.16.7
This has been reported already. Please do not make bug reports here.svmt wrote:Missing switch
- Fri Dec 22, 2017 8:20 pm
- Forum: Duplicates
- Topic: [0.16.7] Trains: insta-full-stop if destination is in other direction
- Replies: 3
- Views: 1074
- Fri Dec 22, 2017 7:28 pm
- Forum: Duplicates
- Topic: Map generates without water
- Replies: 2
- Views: 1204
- Fri Dec 22, 2017 7:24 pm
- Forum: Not a bug
- Topic: [16.7] Constant combinator ghost does not get revived upon manual placement
- Replies: 7
- Views: 2817
Re: [16.7] Constant combinator ghost does not get revived upon manual placement
The question is, if the rotational state of the combinator is identical with the rotational state of the ghost, or in other words, if the combinators were belts, would items on ghost and not-ghost move in the same direction.Eylrid wrote:What do you mean incorrectly aligned? I placed it right over the ghost.
- Fri Dec 22, 2017 4:12 pm
- Forum: Duplicates
- Topic: [0.16.7] Crash while loading at 89% (on mac)
- Replies: 1
- Views: 383
- Fri Dec 22, 2017 4:03 pm
- Forum: Not a bug
- Topic: [16.7] Constant combinator ghost does not get revived upon manual placement
- Replies: 7
- Views: 2817
Re: [16.7] Constant combinator ghost does not get revived upon manual placement
I can not reproduce this, it works flawless when I do it, from your screenshots it looks as if you placed the CC incorrectly aligned, please check that.
- Fri Dec 22, 2017 2:21 pm
- Forum: Technical Help
- Topic: game not wanting to up date
- Replies: 6
- Views: 1541
Re: game not wanting to up date
Are you sure you are at 15.4 and not 15.40?!
If yes then post your log file please, see my signature.
If yes then post your log file please, see my signature.