Search found 298 matches

by Dev-iL
Fri Nov 13, 2020 3:37 pm
Forum: Translations
Topic: Plurals in technology names
Replies: 6
Views: 4361

Re: Plurals in technology names

Almost two years later, this has finally been acted upon (see FFF #363), though in the opposite direction...! No matter, as long as it's resolved ;)

Mods - feel free to move to implemented suggestions.
by Dev-iL
Tue Oct 20, 2020 12:14 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82427

Re: Friday Facts #361 - Train stop limit, Tips and tricks

If you want a rough estimate, you can try to extrapolate it! 1.0 was released on 2020-08-14 and the FFF was posted on 2020-10-09 -> which means 56 days. If they were ~50% done at the time of the FFF and assuming they're working with the same rate, it means an additional 56 days, which brings us roug...
by Dev-iL
Wed Oct 14, 2020 7:23 am
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
Replies: 4
Views: 4333

Re: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings

wheybags wrote:
Tue Oct 13, 2020 12:47 pm
Thanks for pointing it out, it can be hard to get these things right when you're working with a bunch of languages you don't speak :p
Sure thing, happy to help! I assure you - I understand neither Indonesian nor Bulgarian, I just happen to be familiar with their writing systems. :)
by Dev-iL
Sun Sep 27, 2020 6:48 am
Forum: Translations
Topic: testing translations locally
Replies: 6
Views: 4124

Re: testing translations locally

Whenever I wanted to test translations in the past, I would simply modify the .cfg files directly (and reload the game). Of course this is not very useful when you want to modify a large number of strings, but very convenient otherwise. Another alternative, for those who don't want to edit the origi...
by Dev-iL
Mon Aug 17, 2020 10:48 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
Replies: 5
Views: 19416

Re: [1.0.0] Spidertron legs stretched by belts (1000+ tiles)

BTW, this behavior is mentioned in the Spidertron Wiki page:
Factorio Wiki wrote: Spidertrons legs can be moved by belts which can be prevent by inserting belt immunity equipment into its equipment grid.
by Dev-iL
Sun Aug 16, 2020 2:01 pm
Forum: Not a bug
Topic: [1.0.0] Spidertron does not always use rockets in launcher slots
Replies: 5
Views: 3041

Re: [1.0.0] Spidertron does not always use rockets in launcher slots

Ah, thanks for the clarification; not sure how I missed that. So basically, if the logic was: "cycle -> shoot" instead of "shoot -> cycle" it'd work with partially empty ammos slots too... Is this something that can be modded in?
by Dev-iL
Sun Aug 16, 2020 12:12 pm
Forum: Not a bug
Topic: [1.0.0] Spidertron does not always use rockets in launcher slots
Replies: 5
Views: 3041

Re: [1.0.0] Spidertron does not always use rockets in launcher slots

If the spiders weapon is on a slot with no ammo, then it does not shoot. This is consistent with other vehicles and the character. When it shoots, it cycles to the next loaded weapon slot. Nothing here I would consider a bug, just different expectations of what 'auto-target' should do Are you sayin...
by Dev-iL
Sun Aug 16, 2020 8:03 am
Forum: Translations
Topic: Removing RTL language translations
Replies: 17
Views: 16184

Re: Removing RTL language translations

it doesn't make sense to list all the numbers from 11-99 (ends in 11,ends in 12 ..., ends in 99) every time I translate plurals. Wow, I hadn't realized what a nightmare this was in Arabic. Honestly, I'm very doubtful that other languages go through the trouble of encoding every possibility correctl...
by Dev-iL
Sat Aug 15, 2020 5:13 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Start new game screenshots don't match updated graphics
Replies: 7
Views: 2627

Re: [1.0.0] Start new game screenshots don't match updated graphics

You're talking about "Tips and Tricks", right? I think this is a known issue.
by Dev-iL
Sat Aug 15, 2020 5:11 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] spidertron wrong name
Replies: 3
Views: 3574

Re: [1.0.0] spidertron wrong name

What happens with other named entities, like radars and train stations?

It might be that this works as intended and your post is actually a "feature request".
by Dev-iL
Sat Aug 15, 2020 5:03 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
Replies: 5
Views: 19416

Re: [1.0.0] Spidertron legs stretchy too far

Possible dupe: viewtopic.php?f=23&t=87915

I suggest changing the title to "Spidertron legs made longer by belts" or something like that.
by Dev-iL
Sat Aug 15, 2020 4:59 am
Forum: Not a bug
Topic: [1.0.0] Spidertron does not always use rockets in launcher slots
Replies: 5
Views: 3041

Re: [1.0.0] Spidertron does not always use rockets in launcher slots

Didn't test it myself, but I think the issue is that spidertron doesn't fire unless ammo slots are filled from left to right (i.e. if there's no ammo in the leftmost slot, it is treated as no ammo available at all and therefore doesn't fire). I saw this happen in Nilaus' video starting 3:29: https:/...
by Dev-iL
Fri Aug 07, 2020 3:59 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104655

Re: Friday Facts #359 - Crash site: The beginning

the new graphics look really nice. However, I noticed that on the technology icon of the logistic 1 research, the underground-belt on the top right faces the wrong way. On the logistics 2,3 icon, it is correct. This must be intentional Easter Egg. It signifies that when you research logistic 1, you...
by Dev-iL
Thu Aug 06, 2020 6:57 pm
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 8888

Re: Version 0.18.43

Albert Bertolín Soler / glex - Art director Ales Navratil / Zopa - Graphic designer Ben Buckton / Abregado - Level designer Dan Stevens / TOGoS - Programmer Daniel James Taylor - Composer & sound designer Denis Koshman / Harkonnen - Programmer Dominik Franek - Programmer Dominik Schmaderer - 3D...
by Dev-iL
Mon Jul 27, 2020 11:02 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 19869

Re: Friday Facts #353 - Trailer update

valneq wrote:
Wed Jul 22, 2020 9:28 pm
Considering that their proofreading was supposed to hit Crowdin, and nothing has happened on Crowdin in that regard, we might get an update on that topic in the next FFF. Looking forward to it. And even more so looking forward to their corrections to the locales.
Image
by Dev-iL
Wed Jul 22, 2020 6:58 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 19869

Re: Friday Facts #353 - Trailer update

The FFF mentioned that proofreading of the "target languages" started recently. What exactly are these target languages? Perhaps this means the Target Languages list on the Altagram website? If so, it includes: Arabic Bulgarian Catalan Chinese (Simplified/Traditional) Croatian Czech Danis...
by Dev-iL
Wed Jul 15, 2020 8:01 am
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
Replies: 4
Views: 4333

Re: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings

I reviewed this in 18.35 and while Indonesian is fixed, the issue with Bulgarian still remains (the language name doesn't start with a capital letter).
by Dev-iL
Thu Jun 25, 2020 12:24 pm
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 12252

Re: Small Issue: Texts on load screen

Seems that the texts on load screen are not translated anymore. (Tested for German and Russian) This is to be expected in Experimental builds , especially ones that update >500 strings, such as this update. As a matter of fact, the diligent translators of RU and DE already updated all the strings f...
by Dev-iL
Thu Jun 25, 2020 11:02 am
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 12252

Re: Version 0.18.33

FactorioBot wrote:
Wed Jun 24, 2020 12:22 pm
Changes
  • Full English text proofreading and corrections.
This begs the question: when is the hand off of the proofreading planned?

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