Search found 299 matches
- Mon Jul 03, 2017 9:56 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Fri Jun 30, 2017 5:48 am
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
Re: Patch: Allowing windowed-mode resolution to be specified externally
0.15.24 & 0.15.25
- Thu Jun 22, 2017 6:26 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Thu Jun 15, 2017 8:36 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
Re: Patch: Allowing windowed-mode resolution to be specified externally
0.15.20 & 0.15.21
- Thu Jun 08, 2017 8:35 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Thu Jun 08, 2017 2:10 pm
- Forum: Releases
- Topic: Version 0.15.19
- Replies: 19
- Views: 20917
Re: Version 0.15.19
Well, you can always just edit the executable......TK_Neg wrote:I'll echo this request.KingIonTrueLove wrote:Is there a chance we could get an option to have the game start in maximized windowed mode?
- Tue Jun 06, 2017 8:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] MP Crash on quit and start new game
- Replies: 3
- Views: 3201
Re: [Kovarex] MP Crash on quit and start new game
Thank you! This was annoyingkovarex wrote:From now on (0.15.19), the game will just abort the connection and return to the multiplayer menu when esc is pressed.
- Mon Jun 05, 2017 10:20 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] "Pitch Black" nights
- Replies: 4
- Views: 2211
Re: [Idea] "Pitch Black" nights
A similar mod exists now!
- Sun Jun 04, 2017 7:40 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Thu Jun 01, 2017 6:35 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Sun May 28, 2017 12:53 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Wed May 24, 2017 11:20 am
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Tue May 16, 2017 6:45 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
- Tue May 16, 2017 1:56 pm
- Forum: Not a bug
- Topic: [0.15.6] Pump animated although nothing is flowing
- Replies: 6
- Views: 1727
Re: [0.15.6] Pump animated although nothing is flowing
In any case it doesn't add to the gameplay to stop the pump when the output might be full, to keep it running shows useful information to the player, that the pump is active. Stopping the pump with a blocked output, could lead to a confusion whether it is stopped due to a circuit condition or the o...
- Tue May 16, 2017 11:24 am
- Forum: Not a bug
- Topic: [0.15.6] Pump animated although nothing is flowing
- Replies: 6
- Views: 1727
Re: [0.15.6] Pump animated although nothing is flowing
Not sure what sort of devices you're talking about, but turbomachinery is generally designed to stop (when this is possible to do safely), in cases of blockage of the input or the output. When safe stopping is impossible, one uses pressure relieve systems [ src ]. If no such measures are taken, this...
- Mon May 15, 2017 7:40 am
- Forum: Not a bug
- Topic: [0.15.6] Pump animated although nothing is flowing
- Replies: 6
- Views: 1727
Re: [0.15.6] Pump animated although nothing is flowing
That's working as intended. The pump animates when it tires to pump - if it succeeds or not depends on the pipes/contents. Well, with all due respect, from a realism point of view, the way it "was intended" doesn't make sense - it should animate when it succeeds (as in the 2nd example), n...
- Wed May 10, 2017 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.15.10] Belt madness lvl3 not cleared properly when over
- Replies: 1
- Views: 2025
[Klonan] [0.15.10] Belt madness lvl3 not cleared properly when over
When finishing level 3 ("narrow bridge, how can 3 belts pass?"; attached save) it is supposed to be fully cleared for the next stage (where the red belts are introduced), but some part remains:
- Wed May 10, 2017 7:23 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
Re: Patch: Allowing windowed-mode resolution to be specified externally
Uploading fix for 0.15.10.
I'd love to hear if anybody finds this helpful
I'd love to hear if anybody finds this helpful
- Tue May 09, 2017 8:22 pm
- Forum: Tools
- Topic: Patch: Allowing windowed-mode resolution to be specified externally
- Replies: 19
- Views: 11909
Re: Patch: Allowing windowed-mode resolution to be specified externally
Uploading fix for 0.15.9.
- Sun May 07, 2017 8:34 am
- Forum: This Forum
- Topic: Adding a "Realism" subforum under "Factorio Direction"
- Replies: 7
- Views: 2788
Re: Adding a "Realism" subforum under "Factorio Direction"
Thanks for your reply @ssilk . It seems that the point of my post didn't really get through - so let me clarify: I'm well aware of the official "fun beats realism" stance, and I wasn't bringing that discussion up - in case this was the gist you got. My suggestion is about the better organi...