Search found 206 matches

by Xeorm
Tue Mar 20, 2018 6:25 pm
Forum: General discussion
Topic: High VRAM demand but in fact verly low GPU requirements
Replies: 23
Views: 10527

Re: High VRAM demand but in fact verly low GPU requirements

Yea, it comes from how they do their graphics compared to other contemporary games. Sprites are VRAM intensive. It comes with the territory. But, Factorio does keep the non-hd textures it's always had, so if you've got an older graphics card you should be fine.
by Xeorm
Tue Dec 12, 2017 11:04 pm
Forum: Gameplay Help
Topic: Help me avoid turret creep
Replies: 4
Views: 1799

Re: Help me avoid turret creep

For a regular, vanilla game you should have some option available at whichever tech level you are to help with biters. Turret creep is always a functional method, but flamethrower or tanks are very strong too. Tank especially I think is a good mid-game option. Don't even have to manufacture shells, ...
by Xeorm
Sun Dec 10, 2017 7:25 am
Forum: General discussion
Topic: Your most/least favorite unlocks
Replies: 8
Views: 3574

Re: Your most/least favorite unlocks

Favorites: Flamethrower. Screw trees. Laser turrets. They make defending easy. Construction bots. They change the game, effectively. Least favorite: Oil processing, as I know it's a whole lot of work involved to setup for nothing immediate. Weapons tech outside of the first. Machine gun is fantastic...
by Xeorm
Mon Dec 04, 2017 8:42 pm
Forum: Ideas and Suggestions
Topic: Another try of implementing Power Loss
Replies: 12
Views: 3989

Re: Another try of implementing Power Loss

I don't think your current implementation would work. It's a scaling problem limited heavily by the way Factorio handles individual entities. The complexity in managing power goes up very, very quickly as we add more generators and consumers. Successfully managing a power grid is complex. One solar ...
by Xeorm
Tue Nov 28, 2017 7:06 am
Forum: Gameplay Help
Topic: Accumulators
Replies: 8
Views: 2517

Re: Accumulators

You might not be generating enough power to fully satisfy the 300kw drain of each accumulator. Which isn't necessarily a bad thing. As long as they're charged to full each night (which seems to be the case for the first picture?) then you're fine.
by Xeorm
Tue Nov 21, 2017 8:47 pm
Forum: Ideas and Suggestions
Topic: More Beautification in vanilla?
Replies: 1
Views: 771

Re: More Beautification in vanilla?

Given their pace of putting out high-res sprites I don't think they'd have time for a lot of beautification. But I would like some of that stuff even still.
by Xeorm
Tue Nov 21, 2017 8:45 pm
Forum: General discussion
Topic: Small annoying things in Factorio
Replies: 33
Views: 10824

Re: Small annoying things in Factorio

What do you mean by sorting your inventory? Can understand the others and they are indeed annoying, but I don't have to organize my inventory.
by Xeorm
Sun Nov 19, 2017 3:52 pm
Forum: Balancing
Topic: Player speed: More unlocks
Replies: 25
Views: 8219

Re: Player speed: More unlocks

Normal run speed is fine I think. If anything I'd like some more gradual upgrades so I don't go from nothing to 4x exos at once. Though early stone bricking of the factory does count somewhat.
by Xeorm
Sat Nov 18, 2017 6:03 am
Forum: Implemented Suggestions
Topic: Reorder the science pack tiering
Replies: 4
Views: 1569

Re: Reorder the science pack tiering

Are you sure it's above production? A quick glance at the science screen seems to show the opposite. Military is above blue, but not purple.

As is, I kind of agree, but also think the actual best solution is to get rid of military science. It's out of place in so many ways, including this one.
by Xeorm
Fri Nov 17, 2017 5:21 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 34749

Re: Friday Facts #217 - Just another Friday Facts

Personally I really liked that expensive mode required much more copper than normal. Made it harder as I could mostly concentrate on just iron in normal. Expensive requires both a hefty copper and iron base. Fitting, I thought.
by Xeorm
Tue Nov 14, 2017 9:32 pm
Forum: Gameplay Help
Topic: Train pathing through station
Replies: 24
Views: 9557

Re: Train pathing through station

I know it's also the equivalent of asking if the computer is plugged in, but you are playing with the latest version right? Non-experimental builds shouldn't have the station pathfinding increase.
by Xeorm
Tue Nov 14, 2017 9:29 pm
Forum: Ideas and Suggestions
Topic: Production and Electrical Network GUI Improvements
Replies: 4
Views: 1460

Re: Production and Electrical Network GUI Improvements

I would love to read the peaks as well. My production designs are built around the idea of capacity more than average amount so it would make plenty of sense to worry about that amount. Panes where they are are good though. It does confuse me occasionally when I remember what they represent, but it'...
by Xeorm
Mon Nov 13, 2017 8:48 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 36667

Re: Kovarex Enrichment is not fun

I have to admit that 9 games out of 10, I'll go solar not nuclear. Solar is in many ways the simpler solution. It is also easier to scale and more ups efficient. Given a choice between a simple and scalable build, and something more complex, with perhaps more ways it can fail (eg run out of U-235 a...
by Xeorm
Sat Nov 11, 2017 6:53 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 36667

Re: Kovarex Enrichment is not fun

Ok. I see I need to expand on this. If the Enrichment research was removed (or just behind a bunch of prerequisites that I couldn't research atm), I wouldn't switch to Nuclear power. Adding more storage doesn't actually solve the problem, it just defers the point where they fill up further into the...
by Xeorm
Fri Nov 10, 2017 9:47 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 36667

Re: Kovarex Enrichment is not fun

I think Kovarex enrichment was thought mainly for nukes. You totally can live without it if the only thing you want to do with your enriched uranium is power a nuclear power plant. Personally, I won't use nuclear power without it. It just take too much uranium to find U-235. I would end up with a h...
by Xeorm
Fri Oct 27, 2017 5:36 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 65993

Re: Friday Facts #214 - Concrete rendering

Will echo that the art looks well done, but doesn't look how I want it to look for an industrial concrete feel. It looks like the badly laid concrete I'd see on sidewalks. Not the flat overlay I'd expect for a factory or something to drive on.
by Xeorm
Fri Oct 27, 2017 3:46 am
Forum: Ideas and Suggestions
Topic: Change Portable Fusion Reactor to RTG
Replies: 20
Views: 6389

Re: Change Portable Fusion Reactor to RTG

They're too low power to make a lot of sense. I think that the same can be said about the current "fusion reactors". They're too small to make sense. Fusion needs enormous pressure and temperatures to achieve, I doubt its safety would be approved by the interstellar standards. If you tell...
by Xeorm
Thu Oct 26, 2017 4:49 am
Forum: Ideas and Suggestions
Topic: Change Portable Fusion Reactor to RTG
Replies: 20
Views: 6389

Re: Change Portable Fusion Reactor to RTG

They're too low power to make a lot of sense.
by Xeorm
Tue Oct 17, 2017 3:41 am
Forum: Gameplay Help
Topic: Game says I don't have enough iron plates even though I do
Replies: 4
Views: 1704

Re: Game says I don't have enough iron plates even though I do

I see, thanks! Also note, in the picture you can see the text for the gears is in yellow. That color means at least some of those items need to be made for that recipe. If you had the 10 gear wheels in your inventory that'd be white like the copper plate line. Red means you don't have it and can't ...
by Xeorm
Fri Oct 13, 2017 6:47 pm
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 26865

Re: Radar scanning (and re-scanning) speed

Well for consistency with the rest of the game, efficiency should reduce the power consumption. Productivity could get you bonus chunks (or maybe bonus range). Bonus chunks equate to increased speed, which is the domain of speed modules. Frankly I have no ideas for productivity module effects. Slow...

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