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by Dominik
Tue Aug 20, 2019 10:32 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Replies: 17
Views: 5425

Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground

OMG :D
You know there is a market for exploits, you could have sold it :D
by Dominik
Tue Aug 20, 2019 10:16 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Replies: 17
Views: 5425

Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground

You are putting a lot of work into it, thank you for that :) We have had this discussion before and as I said before, I agree that it could work this way. But this whole issue of blocked pipes is just a tiny ridiculous area that almost no one ever runs into in their real games and is not really wort...
by Dominik
Tue Aug 20, 2019 8:18 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Replies: 17
Views: 5425

Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground

boskid wrote: ↑
Mon Aug 19, 2019 3:41 pm
Dominik wrote: ↑
Mon Aug 19, 2019 2:42 pm
I have banned teleportation into a system with a block.
Oh, still no "deferred block fix" :(
With how teleportation works I don't think it could ever fully work.
boskid wrote: ↑
Mon Aug 19, 2019 3:41 pm
How about this case then, will it also be fixed?
74702-two-purpose-teleport.gif
I think so.
by Dominik
Mon Aug 19, 2019 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Replies: 17
Views: 5425

Re: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground

I have banned teleportation into a system with a block.
by Dominik
Mon Aug 19, 2019 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]
Replies: 8
Views: 3794

Re: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]

Couple of these new bugs share similar issues. I had to write some new functions for this bug that should server the others as well.
by Dominik
Mon Aug 19, 2019 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]
Replies: 8
Views: 3794

Re: [0.17.66] Fluid mixing by rotating underground pump [mods]

Staplergun wrote: ↑
Sat Aug 17, 2019 1:08 am
Oh man, my mod again...
Yeah we have had some good times :D But now that it is working it is nice.
by Dominik
Fri Aug 16, 2019 12:42 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Replies: 13
Views: 7351

Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe

Interesting line of thinking. I never even played pvp. But in this case, you can just cut off the pipe. And the highlight should always be there, it is force independent.
by Dominik
Fri Aug 16, 2019 11:11 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Replies: 13
Views: 7351

Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe

These blocked pipes are very rare in real games, it's really not a problem to ask people to fix it before doing stuff.
by Dominik
Fri Aug 16, 2019 10:45 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Replies: 13
Views: 7351

Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe

Oh and btw that wrong block highlight at the start of this thread is also already fixed.
by Dominik
Fri Aug 16, 2019 10:43 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Replies: 13
Views: 7351

Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe

You are right that it is doable in that way - just build it with the lock and afterwards run the block fix. But I would have to add that into a quite generic construction code and this rare case is just not worth the clutter. So I have done the prevention instead as in the other cases - it won't be ...
by Dominik
Fri Aug 16, 2019 8:23 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Replies: 13
Views: 7351

Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe

You are quite right that it is similar, user perspective. Also the rotation code looks kinda similar to what you wrote - i will show how it actually looks (won't copy it as it might not be cool with rules) so that you can reflect :) Difference is that all the rotation is done in one place, while con...
by Dominik
Thu Aug 15, 2019 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.62] Fluid mixing when building underground pipe
Replies: 13
Views: 7351

Re: [Dominik] [0.17.62] Fluid mixing when building underground pipe

Nice reproduction in basic game. I think that this is actually the only case where this bug happens (in vanilla).
Might be hard to fix, I think that it is similar to the issues in the previous batch. Will work on that tomorrow.
by Dominik
Thu Aug 15, 2019 2:06 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.63] Liquids disappear from machines on any changes in mods
Replies: 4
Views: 2719

Re: [Dominik] [0.17.63] Liquids disappear from machines on any changes in mods

Hi, I understand that it is a nuisance especially with those meaningless changes. But it has good reasons. Changing prototype can, from our perspective, have totally random effects. So we have to be very defensive in order to keep the game consistent. That is why if any prototype or data change for ...
by Dominik
Thu Aug 15, 2019 1:58 pm
Forum: Duplicates
Topic: [Dominik][0.17.58] Crashed while using copy paste construction. (connection.isConnected() was not true)
Replies: 2
Views: 962

Re: [Dominik][0.17.58] Crashed while using copy paste construction. (connection.isConnected() was not true)

Hi, thanks for the report.
Since I can't quite reproduce this, I will take boskid's word on it and mark it as a duplicate. That duplicate issue is solved now, so hopefully this is ok too.
Let me know if there still is some problem.
by Dominik
Thu Aug 15, 2019 1:53 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36949

Re: Friday Facts #307 - 0.17 stable candidate

BlueTemplar wrote: ↑
Thu Aug 15, 2019 12:43 pm
"Filter"? Like a connected assembling machine with a set up recipe ?
Yes. Stuff that sets fluid without actual fluid.
by Dominik
Thu Aug 15, 2019 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.63] FluidSystem.cpp:171: connection.isConnected() was not true
Replies: 6
Views: 3436

Re: [Dominik][0.17.63] FluidSystem.cpp:171: connection.isConnected() was not true

Yes, this is very closely related to the 74252 but still a separate issue. I should have thought of these ghost things.

I was on a holiday. I come back and find this mayhem. Want to go back.
by Dominik
Thu Aug 15, 2019 12:15 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.63] Shared fluid system with separate pipes
Replies: 2
Views: 2388

Re: [Dominik][0.17.63] Shared fluid system with separate pipes

This one is a good catch, a very realistic and also serious issue. Thanks.
It is quite certainly connected to the 74269. I will check it out now.
by Dominik
Thu Aug 15, 2019 11:27 am
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36949

Re: Friday Facts #307 - 0.17 stable candidate

The annoying situation in 0.16 happened when you tried to pump out fluid from pipes, and the pipes closest to the fluid went to 0, while pipes farther from the pump stayed at 0.0..1 - therefore preventing you from ever being able to pump that fluid out. (IIRC this situation didn't always happen ? M...

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