Search found 658 matches
- Mon Apr 15, 2019 3:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.28] desync rotate assembling-machine with fluid energy_source.type
- Replies: 7
- Views: 3195
Re: [Dominik][0.17.28] desync rotate assembling-machine with fluid energy_source.type
Ah and forgot to say more thanks for all that prepared stuff for the testing
- Mon Apr 15, 2019 2:21 pm
- Forum: Won't fix.
- Topic: [Dominik] [0.17.28] [Modding] Assembling Machine Fluidbox Discrepancies
- Replies: 4
- Views: 1644
Re: [Dominik] [0.17.28] [Modding] Assembling Machine Fluidbox Discrepancies
I can see in the code that it is indeed limited this way. This parameter's purpose is exactly to correctly assign which fb's are inputs and which outputs of the assembler. Changing that could cause problems that I can't asses right now, including desyncs and save consistency. I could change the prio...
- Mon Apr 15, 2019 2:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.31] Pipe or deconstruction crash.
- Replies: 6
- Views: 2942
Re: [Dominik][0.17.31] Pipe or deconstruction crash.
Hi, what I see as the first thing is that there are two different pipe connectors on the same tile, which causes a lot of trouble. I am currently trying to figure out what to do about such things because of another report. In the meantime, try to remove one. The fix will likely do the same.
- Mon Apr 15, 2019 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.28] desync rotate assembling-machine with fluid energy_source.type
- Replies: 7
- Views: 3195
Re: [Dominik][0.17.28] desync rotate assembling-machine with fluid energy_source.type
Hi, yes, the rotation mechanism for this case was not really handled properly. Should be ok in next version. Thanks!
- Sat Apr 13, 2019 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.28] Possible to mix fluids using a miner
- Replies: 5
- Views: 3265
Re: [Dominik] [0.17.28] Possible to mix fluids using a miner
Hi, thanks for the report. I was writing custom mixing checking logic for the miner the other day and forgot to include the default one.
Ultros: That water icon is a result of the mixing - it is displayed based on the fluid set for the whole system, not the fluid actually there.
Ultros: That water icon is a result of the mixing - it is displayed based on the fluid set for the whole system, not the fluid actually there.
- Sat Apr 13, 2019 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.28] Rare memory corruption from mod moving fluid entities
- Replies: 10
- Views: 4633
Re: [Dominik][0.17.28] Rare memory corruption from mod moving fluid entities
Btw how should it behave? I recall teleport does not do some checks, including the fluid mixing, so it can lead to various errors. So is it even correct to use teleport? Isn't there some safer function available? Sorry, this is not my area, is why I am asking.
- Fri Apr 12, 2019 12:37 pm
- Forum: Won't fix.
- Topic: [Dominik] [0.17.28] [Modding] Assembling Machine Fluidbox Discrepancies
- Replies: 4
- Views: 1644
Re: [Dominik] [0.17.28] [Modding] Assembling Machine Fluidbox Discrepencies
Are you sure about those options? I used input-output production type on a flame turret just few days ago to get those arrows.
The way the code works is that it only uses the connection type for arrows when the production type is input-output.
The way the code works is that it only uses the connection type for arrows when the production type is input-output.
- Fri Apr 12, 2019 12:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.24] Power poles building automatically when they shouldn't
- Replies: 2
- Views: 932
- Fri Apr 12, 2019 9:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.28] Rare memory corruption from mod moving fluid entities
- Replies: 10
- Views: 4633
Re: [Dominik][0.17.28] Rare memory corruption from mod moving fluid entities
Thing is, I am not sure why it crashes, it does not crash for me. I just get couple of yelling about fluid mixing from my debugger and then it returns to a functioning state. And I would much rather research a bug after the mod works reasonably first, the teleporting around just makes things complic...
- Thu Apr 11, 2019 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.28] Rare memory corruption from mod moving fluid entities
- Replies: 10
- Views: 4633
Re: [Dominik][0.17.28] Rare memory corruption from mod moving fluid entities
Hi, I don't see any memory corruption but I see that the mod is doing something weird. It first teleports the pipe 20 tiles south and then 21 north to the intended position. And on the south position it connects to some wrong fluid. So I suggest starting from the mod author.
- Thu Apr 11, 2019 9:52 am
- Forum: Pending
- Topic: [Dominik] [0.17.24] Crash
- Replies: 5
- Views: 1330
Re: [Dominik] [0.17.24] Crash
So what I can see now from the log is that the entity build by the robot is not the issue. But it connects two fluid systems and in one of them there is some corrupted connection and that crashes it. But I can't use the save atm because the current version of some mods does not work and I would need...
- Thu Apr 11, 2019 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.26] Flamethrower Turret is missing fluid port arrows
- Replies: 4
- Views: 4319
Re: [Dominik][0.17.26] Flamethrower Turret is missing fluid port arrows
Yeah I think they should be there, so added them.
- Thu Apr 11, 2019 8:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.24] Power poles building automatically when they shouldn't
- Replies: 2
- Views: 932
Re: [Dominik] [0.17.24] Power poles building automatically when they shouldn't
Hi, thanks for the details, now I am finally able to reproduce it. This issue is not new though, it was there already before the recent changes. Not easy to solve, but I will get there.
- Wed Apr 10, 2019 12:19 pm
- Forum: Pending
- Topic: [Dominik] [0.17.24] Crash
- Replies: 5
- Views: 1330
Re: [Dominik] [0.17.24] Crash
Cool, thanks for the report. I have seen it in the automated crash reports but did not know what caused it.
- Wed Apr 10, 2019 11:18 am
- Forum: Pending
- Topic: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
- Replies: 3
- Views: 1181
Re: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
Hi, so how is it going with this one?
- Tue Apr 09, 2019 11:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
- Replies: 10
- Views: 2967
Re: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
Please, do any of you know how to reproduce it? We are still getting this crash in the automatic reports but I don't know how to make it happen.
- Tue Apr 09, 2019 10:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
- Replies: 21
- Views: 13451
- Tue Apr 09, 2019 10:00 am
- Forum: Duplicates
- Topic: [0.17.25] Pumps not working correctly?
- Replies: 4
- Views: 1876
Re: [0.17.25] Pumps not working correctly?
Yes, as in the link - we know pumps are not perfect now but it will be addressed later.
There should be no reason for it to change during 0.17 though.
There should be no reason for it to change during 0.17 though.
- Tue Apr 09, 2019 9:57 am
- Forum: 1 / 0 magic
- Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
- Replies: 9
- Views: 3564
- Tue Apr 09, 2019 9:57 am
- Forum: Duplicates
- Topic: [0.17.25] Crash when loading save game from 0.17.12
- Replies: 1
- Views: 1203